Hey all,   I made a quick hack to the SlaveTats MCM. If you use Paradise Halls (or similar) and you rename your slaves, it  can get frustrating trying to work out which of fifty bandits is the one whose tats you want to adjust.   The hack just uses Actor.GetDisplayedName rather than ActorBase.Name() to fill out the "Setup" dropdown. That means that names changed with "SetDisplayName" show up in the menu.   The archive is set up as an MO folder. Unpack it into your M
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