The solution to that is to make new positions that use the same animations.  In SexEmUp_PositionData.xml change all the position id="xyz" to something like position id="SEU xyz" and then in SexEmUp_TagData.xml change the tag position="xyz" to match.  Since those are new positions, the only tags they will have are the ones defined in the SexEmUp_TagData.xml so they won't be played by Raider Pet.   I probably should have done that from the start, it just didn't occur to me at the time.