It's on my todo list for the next release, I haven't had time to finish that yet.   The interface will be as I described before.  Your mod will need to handle the event thusly: Event FPV_MCM_Script.OnSurrender(FPV_MCM_Script akSender, Var[] akArgs) Debug.Trace("Received OnSurrender event from AAF Violate") Actor[] Victims = Utility.VarToVarArray(akArgs[0]) as Actor[] Actor[] Aggressors = Utility.VarToVarArray(akArgs[1]) as Actor[] EndEvent
  • 1

    Reputation Points