Hi, this is my attempt to understand 3d modeling and texturing. This resource includes several models: (Based on B3lisario SOS UNP model) 1. (LP)NOSkin_NO_MSmooth_forSkinWrap MSmoothModel_Futanari-001.nif to facilitate the skinning of the (HP) model. 2. (HP)MSmoothArea_NOSkin_Futanari-001.nif - It contains a complex mesh at the connection spot. 3. MSmoothArea_Skinned(notLAPF)_Futanari-001.nif - Working model, but  created on not standard LAPF skeleton (different). *Notes: (textures for *t