At this point, I can only recognize the region that needs to be changed.  Each mesh has an ID, and most define a material to use.  The IDs start at 00 and increment 1 in order.   Here is a snippet from the School Swimsuit file (FreeCos\02_00_H.cat): Note: I have underlined each individual record to help illustrate the data structure.        Offset Address   0   1   2   3  4   5   6   7  8   9   a   b  c   d   e    f ====================================== 0xce0    00 60 00 40 00 30 00 10
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