Hi
I was just wondering how I could make the cum last longer when using sexout spunk, so I opened up GECK, opened the Sexout Spunk plugin(i clicked not to set this as an active file, is that right?) then looked at the object window, clicked "All" and was looking at the "00SexoutCumScript" and this shows:
set actor to GetSelf set cum to PlaceAtMe SexoutCream end Begin ScriptEffectUpdate if cum == 0 return endif set angle to GetAngle X cum.SetAngle X angl
Spunk's cum shaders aren't handled 00SexoutCumScript, which is NG's 'cum splash explosion', ie the ejaculation itself.
The duration of post-orgasm cum shaders are limited by data fields (Alpha Fade Out Time) in the records for the shaders themselves (SpecialEffects/Effect Shader, the ones starting with "spunk" and not ending with "p"), and cannot be changed by script. If you change those values manually, you can use the MCM slider to match that duration, although the MCM slider duration shou