Devious Devices Public Beta Testing Thread
Welcome to the discussion about devious lockable things (that might or might not work correctly yet)!
First things first, here are some guidelines:
1. This thread is about the DEVELOPMENT build of the Devious Devices Framework ONLY. Please do NOT post bugs or other feedback about the current RELEASE version here. They go in their respective support threads and nowhere else! If you are looking for the release versions, that's where they are:
On a totally unrelated note.
1. In zadEquipScript, event OnContainerChanged, fragment
; Does the player have the right key?
if deviceKey && libs.PlayerRef.GetItemCount(deviceKey) >= 1
shouldn't there be NumberOfKeysNeeded instead of 1? Because later, if keys must be consumed, we remove exactly NumberOfKeysNeeded from player.
2. In the same script, in event OnEquipped, when equipping Heavy Bondage on NPC, is UpdateWeight(0) introduced in DD5? It's just my guess