It's important to note that you have to sit through everything. -You walk up to Piper and let her do her entire intercom stageplay. -You don't have to exhaust the dialogue with her before the port lifts, just advance. -You don't have to exhaust the dialogue with her after the port is lifted but before you meet McDonnaugh. Just advance. -You must sit through the Mcdonnaugh/Wright stage-play, but you don't have to exhaust the interactions. Just advance. Using the 'hit to a