Problem is exactly how it sounds; any attempt to mess with the RaceMenu Morphs ingame results in a CTD. Does not appear to be an issue with the XP32 skeleton; all signs in the MCM menu point to it being installed correctly, and the HDT stuff doesn't appear to be wonky in any way. Using Gamefever's vanilla UUNP conversions with the TC mesh fixes, which for some reason don't show up in game unless I enable the PSVAC armors (which appear to get overwritten with the Bodyslide files). Otherwise, all
Hey, so this was ages ago, but I did figure out a way to stop the crashes. I was using Crash Fixes option to use regular C malloc instead of the memory blocks. Per Crash Fixes common issues section:
UseOSAllocators=1 and crashing when touching sliders in character creation or otherwise. Set AlignHeapAllocate=1 in CrashFixPlugin.ini, downside is increased load time and increased memory usage.
Just figured I'd drop the solution here if anyone else had this problem.