IRL stuff had me tune out, but I've packed up the SliderSets and ShapeData folders for the 3BA conversion.   You need the original file's textures/meshes, because I only redid the ones that have a bodyslide (some of the LPs didn't have one).   The originals need to be put through CAO and the NIF optimizer (DON'T PACK A BSA, can't guarantee that will work). There's one texture file that needs to be converted that the NIF optimizer couldn't. I think it's a troll piece that's in
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