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This is a small SKSE plugin that I needed in order to rotate skeleton bones programatically.
I think there was no way to do this using existing Papyrus functions. Maybe because rotating specific bones it's not that useful.
There is the limitation that bones must not be affected by animations / Havok / HDT or the rotation you set is overwritten by the other animation systems. I'm using this with the dummy CME bones from XP32 Maximum Skeleton Extended version 2.06.
The S