The new game mechanics would make it a lot easier to add player captivity. With more varied options to escape.   Imagine your death alternative involves waking up to a Simple Slavery style auction. It's a space station somewhere that Spacers and Pirates alike frequent to buy and sell captives. At the end of the auction your buyer takes you aboard their ship. You are headed to a random pirate base on a random planet. When you land you enter the base. Now the last of your inventory gets