Ok, I can replace that. The Game.FindRandom... functions are a pain in the ass themselves. Since they use the underwhelming builtin randomizer, they tend to return the same reference all over in 90% of the calls. Does VR have a problem with PO3 functions or does that work in VR? Because PO3_SKSEFunctions.FindAllReferencesOfFormType(akRef, 62, radius) does this also and returns all in one call.   No matter, I'll do a fallback to Game.FindRandomActorFromRef like this:  
  • 1

    Reputation Points