I'm working on a script that generates HKX XML from Blender animations. I've taken the logic from Anton's scripts for Skyrim LE, and I'm extracting the pose information as translation vector/quaternion/scaling vector sets and building the animation data following a guide published recently on Nexus forums.   I can generate the XML fine. HKXPack packs the result without complaint. But when I try and link it to a pose and an idle, all I get is a T-Pose. I also tried to set my test pose u