TL;DR: That's one of the big (if not the biggest) remaining issues I'm aware of - and there's no real way to fix it unfortunately.   Long version: As both variants, LE and SE, share the same source code (they just were ran through the associated compiler of that versoin), both technically have the same issue. The problem is, that it's just not feasible to know what item unequips another. When a Devious Devices unequips a worn item - in your example armbinders remove gauntlets
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