Was trying to apply another face to actor who equiping armor, with support for face expressions, mostly work, but have some small problems: 1) akActor.ChangeHeadPart(tHeadParts, true);   don't work for hair, script can find hair but cant remove it only when I apply blank (no mesh) head part with hair slot result in hair disappears, but I also cant return hair back   2) How I can store head part for different actors in variable to return their headpart bac