Hey, so I'm playing around with Texmod on Kingdoms of Amalur: Reckoning.
Works great but the normal maps (at least I think it's a normal map) is really odd - The channels used are Red, Blue, and Alpha, no Green channel is used.
The other textures are a standard diffuse, a specular (Green channel), and masking textures.
Can anyone explain what's up with those normals?
I'm up at work right now so can't post up the textures in question until