As originally written, not that I can tell. There's no command in the list that handles sliders.   That said, I attempted my own changes in the triggersCMD script as to pull an existing NiOverride morph value for an actor to a variable (if it exists under the sl_triggers key), and once manipulated in a json file, fed through a different sub-command to enact said change. I'm including my results with this post.   Usage: ["actor_body", <actor>, "getmorph",<slider name&
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