SexLab - Hide HUD Elements
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Introduction:
This mod/plugin is a continuation of my previous work, SexLab - Hide Crosshair Reference.
DO NOT USE BOTH MODS!!!
While they won't break anything if used together nor interfere with each other, it's pointless and will just waste precious game resources by taking CPU time to process instructions.
Now you can customize which parts of the HUD get automatically hidden whe
I'd reverse-engineered member function VMClassRegistry::Unk_13, which I use to grab a Papyrus' class object by name so that I can dynamically override SKSE's Papyrus functions SetBool, SetInt, SetFloat, SetString, GetBool, GetInt, GetFloat and GetString.
Further analysis shows that Unk_13 not only grabs the class object but also creates a new reference for it, which should be destroyed after use. This never caught my eyes before because I never started a new game other than the first time,