Tried to fix some of the findings, thank you very much for testing @JBpy, @izzyknows and @Viri1!   Version 0.4.0 alpha 2 ===================== tweaks after first independent testing - reimplement handling of temporary shock damage - allow NPCs to switch from remote trigger to a different weapon in combat - some very small fixes If this still kills settlers on the first shock, something is definitively wrong and I would like to get more information, for example the health of the settl
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