Modders: So here's what I found regarding the ps-cb2s.   One of the changes in the relevant shaders CC uses underwent the following change:   Be Before: o3.w = l(0) After: o3.w = gMaterialMulColor.w   Now, I don't yet understand what o3.w is being used for during rendering, but I can tell you that what makes this really annoying is that up until now, the majority of ps-cb2 have filled in 1.0 in the gMaterialMulColor field that have been exported up until now,
  • 8

    Reputation Points