From the blog "Gregaaz's Bethesda Blogs"

Welcome back, everyone! After a little break during the busy part of the week, it's time to get back to work on Ambient Slaves 0.2b. If you haven't read Part 1 and Part 2 yet, I recommend you do so first, as by now we're pretty deep into the project.   To recap, here's what's on the agenda still:   We need to go through the navmesh conflicts and create determine which ones need compatibility patches. We'll review the two ways to accomplish this. After working with t