<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/2028-the-trappings-of-fate-walkthrough/</link><description><![CDATA[<p>
	This is a complete walkthrough of my mod <a href="<___base_url___>/files/file/22231-the-trappings-of-fate/" rel="">The Trappings of Fate</a>. 
</p>

<p>
	<br />
	 
</p>
]]></description><language>en</language><item><title>The Gordian Bind</title><link>https://www.loverslab.com/blogs/entry/21351-the-gordian-bind/</link><description><![CDATA[<p>
	This is a complete walkthrough of "The Gordian Bind", the second quest of <a href="https://www.loverslab.com/files/file/22231-the-trappings-of-fate/" rel="">The Trappings of Fate</a>. <span> </span>
</p>

<p>
	 
</p>

<p>
	It was made for BETA version TToF v2.0.5. There might be differences with later versions, as I may not have updated this guide after making changes to the mod itself. However, it should remain largely valid.
</p>

<p>
	 
</p>

<p>
	Needless to say, this is heavy spoiler territory. These spoiler tags below here describe how to get through the various parts of the quest, with nested spoilers for individual steps.
</p>

<p>
	 
</p>

<p>
	<br />
	<strong>First room (cell):</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			You awaken and after some dialogue, Irkalla releases you from the chair. Whenever you either run, attack, sneak, shout, cast or try to walk out of the cell she will command you to stop. After a short scene, you are locked into the x-cross. Another short scene plays, and Irkalla will leave, locking the cell door and sealing it with a barrier.
		</p>

		<p>
			<strong>Escaping the x-cross:</strong><br />
			 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					All struggle options are red herrings: escape is impossible. Choose the "give up" option and a scene will play where Azura and Boethiah give you a task and make the x-cross escapeable. Then, simply struggle out of the device via the regular DD way.
				</p>
			</div>
		</div>

		<p>
			Once free from the x-cross, your next objective is to escape the room. But to do so, you'll first have to escape the devices locked onto you.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Escaping the locking earplugs:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					The key for the earplugs is on the small table next to the x-cross. Use it.
				</p>
			</div>
		</div>

		<p>
			<strong>Escaping the rope devices:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					The rope restraints are too tight to struggle out of, you need something to cut them. Jurgin (the man across the bars) can/will not help you, so pick up the Fragile Bottle through the bars, drop it into the floor to break it, and use the glass shards to cut your rope bindings.
				</p>
			</div>
		</div>

		<p>
			<strong>Getting through the door:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					The door is locked and a barrier blocks access to the lock.<br />
					The barrier will dissipate if you activate it while wearing some of the restraints on the large table in the cell. Specifically, you need to wear the ball &amp; chain and the manacles.<br />
					To pick the lock on the door you will need a lockpick. There are none nearby, but you can improvise with a cruder tool. Jurgin will bring you a plate of food with cutlery if you ask him. Use the fork from the plate as a pick to unlock the door.
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<br />
	<strong>Second room (alchemy lab):</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			While you may have escaped the cell, you'll quickly find out that as soon as you try to step outside of the alchemy lab the collar will take control and make you walk back. You'll have to do something about that before you can progress. Jurgin may have some ideas. Don't forget to pick up the key for the Plain Iron restraints next to the cell door if you haven't already done so.
		</p>

		<p>
			<strong>Suppressing the collar enough to leave the lab:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					You'll need to make a potion to help you fight the collar's influence. To do so, find the four alchemy notes scattered throughout the alchemy lab. They are located:<br />
					1. On the table facing the cell.<br />
					2. Below the lid of the stone pool in the side room with all the glowy plants.<br />
					3. On the ground between a large and a small shelf, on the side with the doors leading outward.<br />
					4. In the bucket with the broom near one of the lab exits.<br />
					Once you have all four notes, pick up an invisibility potion, a resist magic potion, lavender, a creep cluster root and bread, and craft the potion at the cooking pot (NOT at the alchemy table). Drink it, and you will be able to leave the alchemy lab.
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Getting into places and finding the first shrine:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Once you've escaped the alchemy lab, you'll reach a more open section of the quest. Explore the cavern outside. Some areas may be inaccessible for now, but will open up later. It may be a bit confusing where to go, but remember that your objective is to cleanse Azura and Boethiah's shrines. Jurgin should have directed you to talk to Walker, a Bosmer girl who lives nearby in the small mushroom hut (not the large one) in the cavern. Find a way up to it and talk to Walker. She will mention that you should go "where the ground whispers and the sky screams". She will also give you a key to the large mushroom and tell you that there are three notes with hints you can find.<br />
			<strong>The hints notes are at:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					1. The desk in the lower section of the large mushroom.<br />
					2. The bookshelves in the upper section of the large mushroom.<br />
					3. <s>One of the desks in Irkalla's Arcanaeum, which is located next to the alchemy lab.</s> Changed: now on a desk near the exit of the upper section of the large mushroom.
				</p>

				<p>
					Getting into the upper floor of the large mushroom:<br />
					Another barrier blocks your way. To pass it, you will need to wear a specific device. In this case, it's a hobble dress. You can find one in a side room of the lower section of the mushroom.
				</p>
			</div>
		</div>

		<p>
			<strong>Finding "where the ground whispers and the sky screams":</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					One corner of the large cavern has a bunch of blue crystals and glowing mushrooms. Go there and look for stones that look more like ruined pillars that natural stone. You'll know you are in the right location when an ambient whisper sounds starts playing when you enter the area. Now to find out how to open the door...
				</p>

				<p>
					Opening the entrance where "where the ground whispers and the sky screams":<br />
					The riddle says: "In corners touched by moon nor sun, Reach deep into the black, Look ye to sky for one last time, And pass through stone unseen". You've done the first two lines, now do the last two: from where the whispers play, look at the sky until you hear screams, keep looking for a few seconds until you hear a swoosh, then walk BACKWARDS through the stone while still looking at the sky.
				</p>

				<p>
					 
				</p>

				<p>
					Still can't find it? Here's a visual:
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2025_07/Trappings2Walkthrough4_1(GloomyRuin).jpg.f7a46efa798616f620acc711d25412bf.jpg" data-fileid="2399230" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2399230" data-ratio="56.25" width="1920" alt="Trappings2Walkthrough4_1(GloomyRuin).thumb.jpg.a784b40092492f8fcee91b2954b9aab2.jpg" src="https://www.loverslab.com/uploads/monthly_2025_07/Trappings2Walkthrough4_1(GloomyRuin).thumb.jpg.a784b40092492f8fcee91b2954b9aab2.jpg" /></a>
						</p>

						<p>
							<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2025_07/Trappings2Walkthrough4_2(GloomyRuin).jpg.821a1f396609fc5573cc4183fc726961.jpg" data-fileid="2399231" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2399231" data-ratio="56.25" width="1920" alt="Trappings2Walkthrough4_2(GloomyRuin).thumb.jpg.419dc8eddda3dd6c9ed2a83df31882ca.jpg" src="https://www.loverslab.com/uploads/monthly_2025_07/Trappings2Walkthrough4_2(GloomyRuin).thumb.jpg.419dc8eddda3dd6c9ed2a83df31882ca.jpg" /></a>
						</p>

						<p>
							(Those stairs may look slightly different depending on the version you're playing)
						</p>

						<p>
							<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2025_07/Trappings2Walkthrough4_3(GloomyRuin).jpg.59df1d900f257181b27af8f7376a74bd.jpg" data-fileid="2399232" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2399232" data-ratio="56.25" width="1920" alt="Trappings2Walkthrough4_3(GloomyRuin).thumb.jpg.deef42340d7fd7ba599dcc8e300181dd.jpg" src="https://www.loverslab.com/uploads/monthly_2025_07/Trappings2Walkthrough4_3(GloomyRuin).thumb.jpg.deef42340d7fd7ba599dcc8e300181dd.jpg" /></a>
						</p>

						<p>
							 
						</p>

						<p>
							It's important that you walk <em>backwards</em> after the swoosh, because once you look away from the sky the rock will become solid once again. Also, you can't see the sky if you're wearing a blindfold, silly. Take that off first.
						</p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Cleansing the first shrine (the Gloomy Ruin):</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			You're now in a very dark ruin with lots of awful noises. Somewhere in here is Azura's shrine, but it's currently warped by Hermaeus Mora's influence. Two plaques before you state:<br />
			"Abandon all reason, ye who enter<br />
			For his screaming whisper shall fill your ears<br />
			And instill you with madness<br />
			For his visage will swallow your sight<br />
			And instill you with madness<br />
			For his being will draw you below<br />
			And instill you with madness
		</p>

		<p>
			Yet for those clear of purpose and singular of mind<br />
			Heed not the whispers, mind not the screams<br />
			Avert thy gaze and stare past the abyss into nothing<br />
			Walk steadfast through muck and madness<br />
			And ye shall find His Word and Power"
		</p>

		<p>
			Going mad is bad. You'll want to do something to prevent that. Essentially all puzzles here are based on senses. Every unpleasant thing can be avoided by blocking off a sense with the<br />
			appropriate devious device.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Getting through the door with the green swirly on it:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Equip the locking earplugs to block out the awful sounds.
				</p>

				<p>
					Dealing with the monsters:<br />
					The monsters will drive you to madness if you look at them for a few seconds. Either keep your camera pointed away from them, or equip a blindfold.
				</p>

				<p>
					Preventing getting dragged under:<br />
					The tentacles react to exposed skin. Equip some boots.
				</p>
			</div>
		</div>

		<p>
			<strong>Getting through the gates:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Either a) wait for a monster to open the gate for you, and sneak in behind them or b) open the gates yourself via the orange thingies. The orange thingies react to exposed skin: if you wear gloves they will not work, and if you don't wear a catsuit they will react a little too well...
				</p>

				<p>
					Finding the shrine in the maze:<br />
					Your sight deceives you and blocks the entrance by a wall unless you are wearing a blindfold. Even if you do wear one, you'll still need to pass through a wall of tentacles to get to the shrine. They react to exposed skin and will let you pass if you wear a catsuit.
				</p>
			</div>
		</div>

		<p>
			<strong>Cleansing the shrine:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Touching the shrine will get you sucked into a metaphysical tug-of-war between Azura and Hermaeus Mora. In this case, that means that Mora will try to drive you mad with sounds, visions and tentacles, while Azura needs you to stay sane. Block the visions with a blindfold, the sounds with earplugs, and the tentacles by barring entry to, well, your orifices by equipping a belt and a gag.
				</p>

				<p>
					Once Azura's shrine is cleansed, you can talk to her and roam around the ruin unimpeded. Go to all three word walls if you didn't already and get the Unrelenting Pull shout. You'll need it later. Once you're done, exit the ruin.
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	<br />
	<strong>Irkalla's checkup and the bedroom:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			After you cleansed Azura's shrine and left the ruin, you'll find that the potion has worn off and the collar takes control again. Worse yet, Irkalla is coming to check up on you. Uh-oh. The collar will lead you back to the alchemy lab, and you'll have to think of a way to make Irkalla not notice you've (fairly succesfully) been trying to escape. Your options to do so are actually very limited. Thankfully, as soon as you are locked into the x-cross again either the collar or by yourself, some mysterious entity intervenes and makes you wear the right devices, and even makes you able to lie to Irkalla in a limited fashion despite the collar's influence. Who could this entity be?
		</p>

		<p>
			Either way, Irkalla is fooled and she takes you to her bedroom and toys with you a little. After some games, food and talk, she will eventually lock you into the chair in the corner and command you to sleep. Boethiah, not very happy that you've cleansed Azura's shrine but not hers, will wake you up, give you a lockpick, return control and tell you to get on with it.
		</p>
	</div>
</div>

<p>
	<br />
	<strong>Acquiring a new potion:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Irkalla has one stashed in the lockbox next to her bed. There are a number of lockpicks hidden in the bedroom. Find some and pick the lockbox. Or pickpocket the key from Irkalla.<br />
			You'll have to remove your gag before you can drink the potion. Luckily, there should be some sharp knives on the table in the lower bedroom.<br />
			<strong>The barrier:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Requires a genital piercing, which can be found in the chest next to the dressers.
				</p>
			</div>
		</div>

		<p>
			Don't forget to grab a few things from Irkalla's bedroom before leaving. You'll need the Pet suit and Muffling Hood next to the x-cross, the Staff of Renew Vigor next to the lockbox, and the Draft of a Letter note and the Intricate Heavy Key from the desk in the lower bedroom. Additionally, while not required, it'll be useful to have the Heart-Engraved Key and the note under it that are lying on a low set of drawers in the upper part of the bedroom.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Finding the second shrine:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Having escaped Irkalla's bedroom, your next objective is to find and cleanse Boethiah's shrine. Before you set out looking, though, remember that Azura told you there was something of Boethiah within Irkalla's Arcanaeum. You'll need that something for the shrine, so you'll want to go get that first.
		</p>

		<p>
			<span> </span><br />
			<strong>Finding Boethiah's sword in the Arcanaeum:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					If you haven't been there yet, Irkalla's Arcanaeum is behind the blocked door next to the alchemy lab. The barrier requires a straitjacket, which can be found in Walker's hut. With the Intricate Heavy Key you will be able to open the far door in the Arcanaeum, behind which you will see an ebony greatsword floating above one of Hermaus Mora's black books, all guarded by two barriers powered by soul gems and a set of metal bars blocking access.
				</p>

				<p>
					 
				</p>

				<p>
					Three notes can be found in the Arcanaeum. One (Riddle Notes 3) is for finding Azura's shrine, which is no longer relevant. The other two (Tonal Fork Note and Black Book Safeguards Note) describe the process of getting to the sword. To get to the sword, you'll need to remove the barriers. To do this, you need to change the attunement of the Tonal Fork from being attuned to Azura to being attuned to Molag Bal. To do so, heat up the Tonal Fork by holding it in a flame or the coals of the forge until it becomes a Heated Tonal Fork, attune it to Molag Bal by dropping it in the pool of blood, then quench in the attunement by dropping it in the water.
				</p>

				<p>
					 
				</p>

				<p>
					Once you have the "Tonal Fork (Molag Bal)", hold it out through the bars and move it close to the soul gems. They will explode, the barriers will fade and the sword will drop. Oh, and Mora will start leaking out. Oops. I'm sure that's nothing to worry about, right?
				</p>

				<p>
					 
				</p>

				<p>
					The sword may not fall down close enough to pick up. If so, use the Unrelenting Pull shout to pull it towards you.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Finding Boethiah's shrine:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					There is a part in the upper section of the large cavern near the upper door of the large mushroom that you couldn't access earlier without the collar sending you back. With the better potion you drank you can now access it. Walk to the other side of the small canyon and jump into the water there. Swim underneath the rock and you'll be in Boethiah's shrine. Go up to the altar and put the sword in place, and Boethiah will appear to tell you the next steps.
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	<br />
	<strong>The trials:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			To cleanse Boethiah's shrine, you will need to complete three trials. In each, you have to align your actions with what Boethiah represents as a god, and not with Molag Bal. Molag Bal is all about domination and wants you to be submissive. Boethiah wants you to betray and subvert authority. Both like murder. Yeah, they're very pleasant.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>The first trial:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					In the Trial of the Toy, you're in some kind of vision where you are playing the role of Irkalla's willing toy. She asks you to play a kinky game with her, but remember that accepting to play said game is accepting the role of a submissive, which is what Molag Bal wants you to do.
				</p>

				<p>
					 
				</p>

				<p>
					Instead, when Irkalla leaves to let you pick out devices, look below the tables in the dressing room for Lotus Extract, a potent poison. Put some in the wine on the small table next to the contraptions, lock yourself in (manipulating the contraption if you can/want), and wait for Irkalla to drink the poisoned wine during the game she proposes you two play. Then break out, pick up the sword, and murder her.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>The second trial:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					In the Trial of the Prisoner, you'll find yourself being escorted to a cell in a dark dungeon by a dremora. After some dialogue, he'll tie you up and lock you into the cell, where you will have to escape a series of devices in time to smash a magic crystal that's doing something nefarious to your mind. There are two ways to complete this trial:
				</p>

				<p>
					 
				</p>

				<p>
					<strong>The normal way:</strong>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							Straitjacket:<br />
							- "Struggle foot"<br />
							- "Struggle torso" 2x<br />
							- "Look around" -&gt; active loose cuffs 3x<br />
							Pole:<br />
							- "Look around" -&gt; pick splinters from the pole<br />
							- "Struggle hands" and pick the lock on your wrists<br />
							Mittens:<br />
							- BEFORE you remove the mittens, get rid of the mask that's gagging you. Just struggle out of it like a normal Devious Device. Then use the shout from the Gloomy Ruin (you did grab that, right?) to pull the tool that's lying in the ritual circle behind the bars towards you, and jam it into the wall of your cell. Now you're prepared for what comes later.<br />
							- Hold your hands over the fire by standing close and raising your fists ("unsheathe weapon"), wait until they're hot, then quickly cool them in the pool of water. Do this three times and the repeated heat stress will destroy the mittens.<br />
							Yoke:<br />
							- If you didn't remove the gagging mask when the yoke is equipped, it's gg. Give up and try again.<br />
							- If you DID and you put the tool in the wall, use it to pick the locks on your yoke. You may need to grab a single lockpick from the pole again if you don't have one.<br />
							Elbowbinder / escaping the cell:<br />
							- The elbowbinder cannot be removed. Instead, drop the yoke from your inventory and jam it beneath the bars of your cell, then use it to push the grate open.<br />
							- Activate the crystal to destroy it.<br />
							- When the dremora shows up, do not let him talk! Just attack him instead. You'll find he's much weaker than he appears.
						</p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					<strong>Cheesing it:</strong>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							You can just attack the dremora during his first dialogue and instantly kill him, and you'll skip the entire tied up section.
						</p>
					</div>
				</div>
			</div>
		</div>

		<p>
			<br />
			<strong>The third trial:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					In the Trial of the Conqueror you're not taking a submissive role for a change, but instead are put into the role of the victor that has to decide the fate of your captor Irkalla and her associates. Allegedly helping you decide their fate is Boethiah, who may not seem entirely like herself.
				</p>

				<p>
					 
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							And indeed, she isn't - in truth, it's Molag Bal pretending to be Boethiah. When you call him out on his bullshit, he'll offer you a deal: serve him willingly or suffer. There are two ways to complete this trial:<br />
							<strong>Accept Molag Bal's deal</strong> and he will instruct you on what to do. But entering a contract of servitude to Molag Bal may have consequences later...<br />
							<strong>Reject Molag Bal's deal</strong> and he will get angry, taking control of your body and making you quite literally rape and murder everyone else left in the room. To prevent this, take the shackles Irkalla is wearing (either pickpocketing them or from her corpse) and equip them on yourself while Molag Bal is ranting. He'll be so perplexed and amused that he "lets you off easy".
						</p>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>

<p>
	<br />
	<strong>Finding something to bargain with:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			After completing all three of Boethiah's trials, you'll quickly find out that unfortunately Boethiah can't remove your collar either. Bother. She tells you that it can only be removed by either Irkalla herself or by Molag Bal, and that you should find some way to trick them into doing just so. Tricking a god is no easy feat, however, so she tells you to find Mephala, who apparently ALSO has a shrine hidden away somewhere. She does give you a reward though, in the form of a powerful shout that can unlock Devious Devices, but instructs you not to use it yet.
		</p>

		<p>
			On the way out of Boethiah's shrine, you'll be intercepted by Irkalla, who finally reveals her motivations for capturing you in the first place. She still won't let you go, though. The place she chooses for your little chat here is important, but it's easy to miss: she remarks that this place is "safe from prying eyes and ears", presumably Molag Bal's. But it's not Azura's shrine, and not Boethiah's shrine, so that leaves...? Exactly, Mephala. Once Irkalla leaves, go talk to Azura briefly to get some additional information, then return to this little blue cave.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>To get past the current:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					equip the metal ball &amp; chain from the starter cell to make yourself heavier (or overencumber yourself, either works), and use that to sink past the upwards current.
				</p>
			</div>
		</div>

		<p>
			You'll now find yourself in another cave, where after a little swim you'll find a glowing sealed door joined by two alcoves with pedestals in them. To open the door, you'll have to figure out how to activate the pedestals and in what order.
		</p>

		<p>
			<br />
			<strong>The pedestal puzzle:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Each pedestal is activated by a specific type of magic. There are a number of staves placed around the play area of The Gordian Bind, all of which can be used to shoot magic without having to cast it yourself (and triggering the collar). There are six staves to collect, and the pedestals must be activated in a specific order. The order is given in the form of a riddle given in the "Draft of a Letter" note on the desk in Irkalla's bedroom. It says "Within the depths, the five open the six seals. Lust is love. Lies are truth. Death is life." The depths you've found already - that's where the puzzle is. "The five" refers to the schools of magic: alteration, conjuration, destruction, illusion and restoration. You'll also find the symbols of these scholls above each pedestal. The six seals are the pedestals. "Lust is love. Lies are truth. Death is life." is Mephala's mantra, but here it also describes the order in which to use the staves:<br />
					1. Lust - Staff of Conjure Arcane Phallus on the CONJURATION pedestal WITHOUT skull<br />
					2. Love - Staff of Suggestion Charm on the ILLUSION pedestal WITH flowers (BEFORE v2.0.5 you need to use Grand Staff of Charming instead)<br />
					3. Lies - Staff of Fear on the ILLUSION pedestal WITHOUT flowers<br />
					4. Truth - Magelight on the ALTERATION pedestal<br />
					5. Death - Staff of Reanimation on the CONJURATION pedestal WITH skull<br />
					6. Life - Staff of Renew Vigor on the RESTORATION pedestal
				</p>

				<p>
					Once activated in this order, the door will open.
				</p>
			</div>
		</div>

		<p>
			Behind the door is a vault with valuables, most notably being your gear! Grab it from the chests and loot to your heart's content. But what you came for isn't immediately visible here: Mephala's shrine is hidden behind another small puzzle. Azura has told you the solution already: disturb the spiders. You'll find some cobwebs in here: destroy them with the conveniently placed Staff of Flames, then follow the small line of insects on the floor next to the pile of rugs into the wall behind one of the destroyed cobwebs. It will fade and reveal Mephala's shrine, along with your prize: a soul gem holding Irkalla soul.
		</p>

		<p>
			 
		</p>

		<p>
			Once you touch the soul gem, Mephala will appear with some exposition and offer you a choice: take the real gem and use it to bargain for your freedom, or take a fake she produces and trick Molag Bal into taking it. Choose whichever you like, but choose carefully, as this choice will have consequences later.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Getting past the barrier over the pit in the Living Quarters:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Down here is the endgame, and Molag Bal isn't too keen on letting you in. Like the other barriers, you'll need to be properly tied up in order for him to let you pass. This particular one is tough to figure out, but luckily you can get some help from a certain lecherous dremora you may remember from A Snare To Loosen. If you haven't found him yet, look around along the water right next to the mushroom. You'll find a metal door you can open with a key (if you have it) or some lockpicks (if you don't). In it in a cage is your old "friend" the dremora, who now introduces himself with another name. If you tell him you want to get past the pit barrier at this point, he will give you instructions on which devices you need to find and equip. Follow his instructions until he says you're good to go, then head over to the pit and present yourself to the barrier. Molag Bal will dissipate it and invite you in, but before you go, you will be greeted by Boethiah again, who removes your gag and tells you to use her Shout to remove the rest of your restraints. Do so, and she'll wish you good luck and disappear.
		</p>
	</div>
</div>

<p>
	<br />
	<strong>The grand finale:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Depending on whether you chose to accept Mephala's offer and take the fake gem, your objective here is different.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>If you have the REAL gem:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					- If you SMASH the gem while talking to Irkalla, you will release her soul from Molag Bal's control but stun her. Molag Bal will send dremora to get your ass. Avoid or defeat them while using Azura and Boethiah's blessings to avoid getting tied up every time you take a hit, then attack the pillars closest to the altar to bring down the cave. Remember to help Irkalla and Jurgin up if you want them to survive!<br />
					- If you DON'T SMASH the gem, Irkalla will attack you. Defeat her while using Azura and Boethiah's blessings to avoid getting tied up every time you take a hit. Once she dies, Molag Bal will resurrect her. What a cheater! He will keep on doing so until you lose, so you only have one option left: talk to him to trade the gem for your freedom. He won't talk to you before you've killed Irkalla at least once, btw. If you don't like the deal you're offered here, tough luck - your actions earlier made you miss out on better options. Take the deal and skidaddle on out of there.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>If you have the FAKE gem:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Your goal is to trick Molag Bal into getting the gem while not suspecting foul play. Say whatever to Irkalla, she'll attack you regardless. Defeat her while using Azura and Boethiah's blessings to avoid getting tied up every time you take a hit. Once she dies, Molag Bal will resurrect her. What a cheater! He will keep on doing so until you lose, but here's your chance: talk to Molag Bal on the altar and convince him you want to make a deal: your freedom for the soul gem. Say whatever and give him the gem, and he'll be stunned. Help up Irkalla and Jurgin, then smash the pillars surrounding the altar to collapse the cave on top of it, and get the hell out of there.
				</p>

				<p>
					Alternatively, if you get tied up during the fight with the fake gem on you, Irkalla will take it from you and give it to Molag Bal, achieving your objective! With Molag Bal briefly stunned, your binds disappear and you'll be free to smash the pillars, help up Irkalla/Jurgin and get out of there.
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">21351</guid><pubDate>Sun, 14 Apr 2024 18:13:56 +0000</pubDate></item><item><title>A Snare to Loosen</title><link>https://www.loverslab.com/blogs/entry/18548-a-snare-to-loosen/</link><description><![CDATA[<p>
	This is a complete walkthrough of "A Snare To Loosen", the first quest of <a href="https://www.loverslab.com/files/file/22231-the-trappings-of-fate/" rel="">The Trappings of Fate</a>. <span> </span>
</p>

<p>
	 
</p>

<p>
	It was made for TToF v1.1.1. There might be slight differences with later versions, but nothing that should invalidate this guide.
</p>

<p>
	 
</p>

<p>
	Needless to say, this is heavy spoiler territory. These first few spoiler tags below here hold the sequence of steps to get through the quest.
</p>

<p>
	 
</p>

<p>
	<strong>First room:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Escape hogtie pole
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Escape armbinder
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							Escape hood
						</p>

						<div class="ipsSpoiler" data-ipsspoiler="">
							<div class="ipsSpoiler_header">
								<span>Spoiler</span>
							</div>

							<div class="ipsSpoiler_contents">
								<p>
									Escape blindfold
								</p>

								<div class="ipsSpoiler" data-ipsspoiler="">
									<div class="ipsSpoiler_header">
										<span>Spoiler</span>
									</div>

									<div class="ipsSpoiler_contents">
										<p>
											Unlock and open the door
										</p>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Second room:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Escape mittens
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Escape belt
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							Escape boots
						</p>

						<div class="ipsSpoiler" data-ipsspoiler="">
							<div class="ipsSpoiler_header">
								<span>Spoiler</span>
							</div>

							<div class="ipsSpoiler_contents">
								<p>
									Escape gag
								</p>

								<div class="ipsSpoiler" data-ipsspoiler="">
									<div class="ipsSpoiler_header">
										<span>Spoiler</span>
									</div>

									<div class="ipsSpoiler_contents">
										<p>
											Escape harness
										</p>

										<div class="ipsSpoiler" data-ipsspoiler="">
											<div class="ipsSpoiler_header">
												<span>Spoiler</span>
											</div>

											<div class="ipsSpoiler_contents">
												<p>
													Remove red barrier
												</p>

												<div class="ipsSpoiler" data-ipsspoiler="">
													<div class="ipsSpoiler_header">
														<span>Spoiler</span>
													</div>

													<div class="ipsSpoiler_contents">
														<p>
															Unlock and open the door
														</p>
													</div>
												</div>

												<p>
													 
												</p>
											</div>
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Third room:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			You'll need to remove the piercings in order to beat Irkalla.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	and these spoiler tags hold video guides for how to execute the individual steps:
</p>

<p>
	 
</p>

<p>
	<strong><span> </span>Quest start:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			After you're reached level 9, the next time you see the courier he will give you a "Letter of Thanks" starting the quest. Travel to the Four Shields Tavern at Dragon Bridge and talk to the innkeeper. Drink the wine you are given and go to sleep in the bed.
		</p>

		<p>
			 
		</p>

		<p>
			</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
				<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/1429385734_TrappingsWalkthrough0(QuestStart).mp4.473f3a7797d1cd023753cda6219b31d9.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668844" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668844&amp;key=4936f4b268d51efd74bcd58ff24da7fe" rel="">Trappings Walkthrough 0 (Quest Start).mp4</a>
			</source></video>
		
	</div>
</div>

<p>
	 
</p>

<p>
	<strong><span> </span>First room:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Armbinder:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Escape from the hogtie pole by struggling, breaking it or lockpicking. Any method will do. Once out, activate "Something Hooked" on the wall to loosen your armbinder. After that you can struggle out of it from the inventory.
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/1524052557_TrappingsWalkthrough1(Armbinder).mp4.51b6be224686cae22730fb060deef771.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668845" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668845&amp;key=532f3627bc515967cf92986217d224ab" rel="">Trappings Walkthrough 1 (Armbinder).mp4</a>
					</source></video>
				
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Hood:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Find the key that was placed on the ground after you removed the armbinder. Pick it up with a long hold of the activate key and move it to the wall below the gargoyle. Select "Hood" in the menu. While wearing mittens, you cannot pick up objects normally, but you can still drag them around with the long hold activate. Remember that for later.
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/1984209008_TrappingsWalkthrough2(Hood).mp4.2b99808283d95733d07248e219cc82e5.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668846" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668846&amp;key=5dbcfd4e8214e9e237dc8faac7542720" rel="">Trappings Walkthrough 2 (Hood).mp4</a>
					</source></video>
				

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Blindfold:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Activate the rug below the hogtie pole and choose "Blindfold".
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/223151897_TrappingsWalkthrough3(Blindfold).mp4.9296edc5d412d6976cd0d10b9da0e9cc.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668847" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668847&amp;key=bedba07b2d077e75bfffdf96ff4379ba" rel="">Trappings Walkthrough 3 (Blindfold).mp4</a>
					</source></video>
				
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Door:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Find the key on the wall behind the torch on the other side of the door. Activate it once to drop it and make it pickupable, then long hold activate drag it to the lock of the door.
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/422232002_TrappingsWalkthrough4(FirstCellDoor).mp4.9d58052ba0130ac23e44c4724429d9a4.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668851" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668851&amp;key=f9d2da9e6b388bafdc46e83f4a0eab6f" rel="">Trappings Walkthrough 4 (First Cell Door).mp4</a>
					</source></video>
				
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Second room:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Mittens:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Go to the far door with the red barrier on it. On the other side is another key. To reach it, grab the broom from the room you're in, long hold activate and move it through the bars or below the door to maneuver it to the other side. Then move it over to the key to sweep it off its hook. Grab it from the floor where it landed (another long hold activate) and bring it to the hole in the wall below the gargoyle ("Something Indented"). Choose "Mittens".
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/773535945_TrappingsWalkthrough5(Mittens).mp4.54a72fa12f7a6b6e180bf2def5659f49.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668867" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668867&amp;key=ed913ecb9da956bd114fa9334e4f3689" rel="">Trappings Walkthrough 5 (Mittens).mp4</a>
					</source></video>
				

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Belt:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					If you've examined your worn devices you may have noticed that there wass an object on the inside of the mittens. When you took them off the mittens dropped to the floor. Inspect them to find the Fish Key. Use the key to unlock your belt.
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/275096203_TrappingsWalkthrough6(Belt).mp4.f9011d04e9b06fece0be3a92c5ee2895.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668877" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668877&amp;key=76295af96fcaa963f0d0e9e6162fa4ce" rel="">Trappings Walkthrough 6 (Belt).mp4</a>
					</source></video>
				
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Boots:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Having examined your devices, the boots are shown to have a moon and sun symbol. There is a Moon Crest in the cell you started in. The small room with the water holds a Dwemer Sun Lamp above the pool. To loosen the boots, you must activate the sun while having the buff given by the Moon Crest. The Sun Lamp is probably too high up too reach normally, so you need to push the cart in the main room to the rock over the pool below the Sun Lamp. It'll snap in place and give you a ramp. Grab the buff from the Moon Crest, run to the pool, jump up the cart and activate the Sun Lamp. The boots will loosen and you can remove them via the inventory.
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/1453608738_TrappingsWalkthrough7(Boots).mp4.45980be15cd189d343153e5179d413ac.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668857" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668857&amp;key=e81d3112f6a3a3dfefc4752d019a6021" rel="">Trappings Walkthrough 7 (Boots).mp4</a>
					</source></video>
				
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Gag:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Under the bench in the pool room is the Crow and Coin Key. Use it to open the display case in the main room and grab the knife. Sharpen the knife on the wheel in the pool room, then cut open your gag from the inventory. (Don't do this over the pool, you may need to interact with the dropped gag again later)
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/766857271_TrappingsWalkthrough8(Gag).mp4.82b457ade030b4d9689c8fc8e3f0b3b1.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668858" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668858&amp;key=d8ad5092eebfd9ef141a34a3762caa84" rel="">Trappings Walkthrough 8 (Gag).mp4</a>
					</source></video>
				
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Harness:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					You've almost certainly activated the tentacle statue at this point (possibly multiple times), but it may not have helped you progress yet. To loosen the harness, you need to counter the "red" magic with "green" magic from the statue. To do this, increase your sensitivity by using the moon crest, then activate the tentacle statue. Each time you do this the "red" magic is weakened a bit more. Do this several times (3-5, depending on which version you're playing) and the harness will loosen. Remove it via the inventory.
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/512327476_TrappingsWalkthrough9(Harness).mp4.3a59668faab6d7fceda1f7a69e4c2e91.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668865" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668865&amp;key=a194f3720db100a90a3719a8d631d752" rel="">Trappings Walkthrough 9 (Harness).mp4</a>
					</source></video>
				

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Barrier:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					You cannot remove the barrier by yourself. After you remove your boots, inspect them to find the Hound Key. Use it to open the wall cage. Inside you will find a summoning anchor for a Daedra. He has the power to remove the barrier. He won't talk to you if you're still wearing a gag, or until you've dealt with the gargoyle in the main room. Blind the gargoyle by dragging a bucket or basket over its head. Then talk to the Daedra again and convince him in whichever way you can or see fit to remove the barrier.
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/1875006844_TrappingsWalkthrough10(RedBarrier).mp4.50149e9ed197c51b4f895a833b63cdbc.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668874" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668874&amp;key=bede6854094fe19b20ce5d47537675d4" rel="">Trappings Walkthrough 10 (Red Barrier).mp4</a>
					</source></video>
				
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Door:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					You will need to remove the barrier and have removed your harness first. If you've done both, remove your plugs if you haven't already, and inspect them on the ground. You will find the Dove Key. Use it to unlock the door.
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/1418147168_TrappingsWalkthrough11(FinalDoor).mp4.265fa00253763e359380d5c91c2eb6cc.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668875" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668875&amp;key=26d9a060aeae287117ded2cfe384ef10" rel="">Trappings Walkthrough 11 (Final Door).mp4</a>
					</source></video>
				

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Third / final room:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Piercings:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					You cannot remove the piercings by yourself. Find the stone mask hidden in the pool and make a deal to disarm their harmful enchantments. Do not remove them afterwards, or it will tip off your captor before you confront them.
				</p>

				<p>
					 
				</p>

				<p>
					</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
						<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_03/1853891241_TrappingsWalkthrough12(Piercings).mp4.5009acc3b5c3d5ee86a165372a9c5788.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="1668876" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1668876&amp;key=6536df8dba41fe315b7e9eb708f200c4" rel="">Trappings Walkthrough 12 (Piercings).mp4</a>
					</source></video>
				

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">18548</guid><pubDate>Sun, 26 Mar 2023 14:38:02 +0000</pubDate></item></channel></rss>
