<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1288-introduction-to-modding-with-nind/</link><description><![CDATA[<p>
	Come with me as I learn how to mod in Skyrim LE.  The purpose of this blog is both to document a journey, and to document the various tips and tricks and solutions found in the forums.
</p>

<p>
	 
</p>

<p>
	Currently the plan is to start with CBBE Outfit conversions, and go through related topics until finally I make my own follower from scratch (outfits, custom head mesh, and maybe a small quest)
</p>]]></description><language>en</language><item><title>How-To: Add Transparency to an Outfit</title><link>https://www.loverslab.com/blogs/entry/10616-how-to-add-transparency-to-an-outfit/</link><description><![CDATA[<h1>
	<span style="font-size:16px;">This tutorial goes over how to add transparency to a mesh in an existing .NIF file.</span>
</h1>

<h2>
	Tools Needed:
</h2>

<ul>
	<li>
		<strong><span style="font-size:16px;"><a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=2&amp;cad=rja&amp;uact=8&amp;ved=2ahUKEwjFrLSJu4vnAhUDHM0KHWdRC78QFjABegQIBhAB&amp;url=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fmods%2F49015&amp;usg=AOvVaw16cFUj1dcqXNaXYlYElaHF" rel="external nofollow">BodySlide and Outfit Studio (v)</a></span></strong>
	</li>
	<li>
		<strong><span style="font-size:16px;"><a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;cad=rja&amp;uact=8&amp;ved=2ahUKEwjxiZevtK7nAhXxdM0KHTShC5AQFjAAegQIDxAC&amp;url=https%3A%2F%2Fwww.gimp.org%2F&amp;usg=AOvVaw14Av6K8pNdgfrkZATYVj-5" rel="external nofollow">GIMP - GNU Image Manipulation Program</a>*</span></strong>
	</li>
	<li>
		<strong><span style="font-size:16px;"><a href="https://code.google.com/archive/p/gimp-dds/" rel="external nofollow">GIMP DDS Plugin</a></span></strong>
	</li>
	<li>
		<span style="font-size:16px;"><strong><a href="http://niftools.sourceforge.net/wiki/NifSkope" rel="external nofollow">NifSkope</a></strong><em> setup for use with your textures</em></span>
	</li>
</ul>

<p>
	 
</p>

<p>
	*There is also a DDS plugin for Photoshop
</p>

<h2>
	<span> Methods</span>:
</h2>

<ul>
	<li>
		There are currently two methods I know of for applying transparency to armors ingame:
		<ul>
			<li>
				<strong><u>Mesh Segment-based</u></strong>:

				<ul>
					<li>
						<em><strong><span style="color:#2ecc71;">Easy and straightforward </span></strong></em>
					</li>
					<li>
						<em><strong><span style="color:#c0392b;">Transparency is based on the mesh segment in the NIF</span></strong></em>
					</li>
					<li>
						<em><strong><span style="color:#c0392b;">Cannot make a non-transparent retexture of a transparent mesh segment</span></strong></em>
					</li>
				</ul>
			</li>
			<li>
				<u><strong>Texture-based:</strong></u>
				<ul>
					<li>
						<strong><em><span style="color:#2ecc71;">Highly Customizable</span></em></strong>
					</li>
					<li>
						<strong><em><span style="color:#2ecc71;">Can be used to make cutouts without removing mesh (or when removing the mesh would give you an ugly cutout)</span></em></strong>
					</li>
					<li>
						<em><strong><span style="color:#2ecc71;">Can be used as a retexture</span></strong></em>
					</li>
					<li>
						<strong><em><span style="color:#c0392b;">Takes more time and iteration</span></em></strong>
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	I will go over both methodologies in this post using transparent outfits made with the same method:
</p>

<p>
	 
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="1895252" data-embedcontent="" data-embedid="embed5149264459" scrolling="no" src="https://www.loverslab.com/files/file/13019-cammy-white-custom-voiced-follower-cbbe-bodyslide/?do=embed" style="height:504px;max-width:502px;"></iframe>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Before doing either of these methods, however you will require a working copy of nifskope setup to work with your textures.
</p>

<p>
	Please take a look at this video for setup instructions if needed.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/TdtI2q-MSMk?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong><span style="font-size:24px;"> Mesh Segment Transparency:</span></strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Opening a NIF file in Nifskope results in the standard UI like so:
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.0a622a317e8e1d93935e9bbea882e44a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093458" data-ratio="96.08" width="919" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.0a622a317e8e1d93935e9bbea882e44a.png" />
		</p>

		<p>
			 
		</p>

		<p>
			This has the bones and Mesh Segment (<strong>NiTriShape</strong>)s Listed along the left explorer window.
		</p>

		<p>
			 
		</p>

		<p>
			To implement Transparency on a certain mesh segment, all you have to do is expand the mesh in question until you get to <strong>BSLightingShaderProperty </strong>and set the value to some value between 0.0 (<em>Invisible</em>)-&gt;1.0 (<em>Fully Visible</em>)
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<img alt="image.png.da39c5e0640cb16e91e69cf6ab71a636.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093461" data-ratio="96.08" width="919" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.da39c5e0640cb16e91e69cf6ab71a636.png" /><img alt="image.png.b19b5f6a2e62efa9bcfae1525779681b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093462" data-ratio="96.08" width="919" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.b19b5f6a2e62efa9bcfae1525779681b.png" />
</p>

<p>
	 
</p>

<p>
	As with all bodyslide edits, this should be done to the .NIF file within the ShapeData folder for  your project if you want all built meshes to keep the transparency.
</p>

<p>
	<span style="color:#e74c3c;">Using this method will also mean that all subsequent retextures applied to the mesh segment (the leotard in this case) will also be transparent to the same degree.</span>
</p>

<p>
	<strong><span style="font-size:24px;"> </span></strong>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:24px;">Texture-Based Transparency:</span></strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			For this method, set up of an image editing program and its respective DDS plugin is required.  (I personally use these):
		</p>

		<p>
			 
		</p>

		<ul>
			<li>
				<strong><span style="font-size:16px;"><a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;cad=rja&amp;uact=8&amp;ved=2ahUKEwjxiZevtK7nAhXxdM0KHTShC5AQFjAAegQIDxAC&amp;url=https%3A%2F%2Fwww.gimp.org%2F&amp;usg=AOvVaw14Av6K8pNdgfrkZATYVj-5" rel="external nofollow">GIMP - GNU Image Manipulation Program</a>*</span></strong>
			</li>
			<li>
				<strong><span style="font-size:16px;"><a href="https://code.google.com/archive/p/gimp-dds/" rel="external nofollow">GIMP DDS Plugin</a></span></strong>
			</li>
		</ul>

		<p>
			I'll go through how to replicate the previous method's transparency using this method, and its extensions.
		</p>

		<p>
			 
		</p>

		<p>
			Before we can get started in GIMP, we need to do some things in nifskope......
		</p>

		<p>
			 
		</p>

		<p>
			First enable the Alpha node on the Mesh Segment that you want to edit the texture for (in this case the leotard).
		</p>

		<p>
			Do this by right-clicking either the mesh itself or its entry in the left explorer window.
		</p>

		<p>
			Click <span>:  </span><em>Node-&gt;Attach Property-&gt;NiAlphaProperty</em>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.1c1827a14f6e45cf02a8fbad7ed89d56.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093467" data-ratio="87.54" style="width:800px;height:auto;" width="1011" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.1c1827a14f6e45cf02a8fbad7ed89d56.png" />
		</p>

		<p>
			 
		</p>

		<p>
			Select the new <strong>NiAlphaProperty </strong>under the mesh in the left explorer, and double click on the flag icon in the lower panel.
		</p>

		<p>
			 
		</p>

		<p>
			At this point you want to check the <em><strong>Enable Blending </strong></em>option and set <em><strong>Alpha Test Threshold</strong></em> to zero.
		</p>

		<p>
			(Blending allows for partial transparency rather than visible/invisible, and Alpha Test Threshold is the transparency value that should be counted as transparency in the texture)
		</p>

		<p>
			<img alt="image.png.2437b21d3b025b14df60902e0e4a0dea.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093471" data-ratio="96.41" style="width:800px;height:auto;" width="920" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.2437b21d3b025b14df60902e0e4a0dea.png" />
		</p>

		<p>
			 
		</p>

		<p>
			At this point we save our nif and locate the  (DIFFUSE) texture file being used in the mesh:
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.d6c7f45e32e875eea69698a71a210b81.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093473" data-ratio="96.41" style="width:800px;height:auto;" width="919" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.d6c7f45e32e875eea69698a71a210b81.png" />
		</p>

		<p>
			 
		</p>

		<p>
			Navigate to this file in your explorer and open it in GIMP.
		</p>

		<p>
			(This can be easily done from NIfskope by double-clicking the purple icon next to the texture to open the directory and right-click opening the texture in gimp from there)
		</p>

		<p>
			 
		</p>

		<p>
			Make sure that this top option is uncheck when it is opening in gimp:
		</p>

		<p>
			<img alt="image.png.d6ebc55e06db059dbec1f955d93ae28e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093474" data-ratio="46.13" width="362" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.d6ebc55e06db059dbec1f955d93ae28e.png" />
		</p>

		<p>
			 
		</p>

		<p>
			or you'll get a bunch of unneeded extra layers in the program.
		</p>

		<p>
			 
		</p>

		<p>
			While your layout will be different you should see something like this in GIMP:
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.e34042789f97d49c2dc3d91ef64423f8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093478" data-ratio="78.83" style="width:800px;height:auto;" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.e34042789f97d49c2dc3d91ef64423f8.png" />
		</p>

		<p>
			 
		</p>

		<p>
			We'll next be adding a mask to hide and show parts of the texture.
		</p>

		<p>
			 
		</p>

		<p>
			Right-Click on the layer and Select <em><strong>Add Layer Mask</strong></em>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.ed932c6c73970ec113a9fd4f6fa00767.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093479" data-ratio="147.26" width="584" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.ed932c6c73970ec113a9fd4f6fa00767.png" />
		</p>

		<p>
			 
		</p>

		<p>
			Select White (full opacity)
		</p>

		<p>
			<img alt="image.png.d183f969dd1deb2931e51ea47f3432c0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093480" data-ratio="119.11" width="293" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.d183f969dd1deb2931e51ea47f3432c0.png" />
		</p>

		<p>
			 
		</p>

		<p>
			You'll now see the mask (the currently white square) to the right of your actual layer.
		</p>

		<p>
			<img alt="image.png.f2b46c0b781575c7268eb7e8b9b1d102.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093482" data-ratio="36.89" width="206" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.f2b46c0b781575c7268eb7e8b9b1d102.png" />
		</p>

		<p>
			Note that it is greyscale, and no matter what color you try to draw on it with, it will be converted to its equivalent grey.
		</p>

		<p>
			 
		</p>

		<p>
			Now, to recreate our transparency in the first method, we're going to want to draw a grey (50% of the way between white and black) coating over the area covered by the leotard.
		</p>

		<p>
			While this can be done by hand, there are other methods you can use in gimp (which is a little too in depth for this tutorial).
		</p>

		<p>
			 
		</p>

		<p>
			<strong><span style="color:#c0392b;">Make sure that before you start drawing, you left click on the MASK SQUARE.</span></strong>
		</p>

		<p>
			<strong><span style="color:#c0392b;">If you see grey paint on your screen, you have the wrong square selected.</span></strong>
		</p>

		<p>
			 
		</p>

		<p>
			As we normally want hard cutoffs for our edges, select the pencil tool and make sure the Hardness value is set to maximum.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.d742ac5440547bff22641057cb2ff9ed.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093486" data-ratio="155.97" width="293" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.d742ac5440547bff22641057cb2ff9ed.png" />
		</p>

		<p>
			 
		</p>

		<p>
			As we want 50% transparency, we want the mask paint to be 50% of black:
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.4b7914b951371d7e15862a678df4999f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093488" data-ratio="160.00" width="205" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.4b7914b951371d7e15862a678df4999f.png" />
		</p>

		<p>
			 
		</p>

		<p>
			Proceed to paint in the desired area (which should be appearing transparent on your screen):
		</p>

		<p>
			Note that in  the mask square you can also see the shape of the grey paint you put down, but if you even need to visibly check it you can right click and <strong><em>Show Layer Mask.</em></strong>
		</p>

		<p>
			<img alt="image.png.abd28d3eff9c442511860fbbfcaf5af8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093490" data-ratio="78.65" style="width:800px;height:auto;" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.abd28d3eff9c442511860fbbfcaf5af8.png" />
		</p>

		<p>
			 
		</p>

		<p>
			Finally its time for export!
		</p>

		<p>
			 
		</p>

		<p>
			<strong><span style="color:#c0392b;">Make sure to back up your unedited textures somewhere!  If you've been following my conversion guides, you already have a safe location though</span></strong><span class="ipsEmoji">?</span>
		</p>

		<p>
			 
		</p>

		<p>
			For this we go to <strong><em>file</em>-&gt;<em>Export As</em></strong>
		</p>

		<p>
			 
		</p>

		<p>
			The file should still have the same name as when you opened it, but if not, you need to make sure the name of the file ends with .DDS as the extension to get access to the options.
		</p>

		<p>
			<span style="color:#d35400;"><strong>Make Sure You select BC3/DXT5 (This is the only compression that allows Alpha transparency) and Generate Mipmaps when you export.</strong></span>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.f82e25208195971a077feac444dcbf40.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093492" data-ratio="74.58" width="952" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.f82e25208195971a077feac444dcbf40.png" />
		</p>

		<p>
			 
		</p>

		<p>
			You should now see the updated model in Nifskope and you are good to go!
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="1093494" href="https://www.loverslab.com/uploads/monthly_2021_01/image.png.50f052cfbc52d0bd38f8e67a49bf18aa.png" rel=""><img alt="image.thumb.png.fc1935560fb32e5fe354839ca4b3e222.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093494" data-ratio="39.43" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_01/image.thumb.png.fc1935560fb32e5fe354839ca4b3e222.png" /></a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:26px;">(OPTIONAL): A tip for Increased Accuracy (Exporting UV Lines)</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			By Right Clicking in Nifskope you can export a PNG of the UV (Mesh lines) layout on the texture for a given Resolution!
		</p>

		<p>
			 
		</p>

		<p>
			First figure out the resolution of the texture in question by right clicking it and going to properties.
		</p>

		<p>
			 
		</p>

		<p>
			In NIfskope, right click on the mesh you want to export the UVs for and type in the dimensions (They will always be a square, base 2 number)
		</p>

		<p>
			<img alt="image.png.7b56d0f454688f4acbae1d582b6c967b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093514" data-ratio="58.97" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.7b56d0f454688f4acbae1d582b6c967b.png" />
		</p>

		<p>
			 
		</p>

		<p>
			Set the FilePath and line color:
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.7301d6361f43da63b2e73cdd6eb92015.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093517" data-ratio="141.32" width="167" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.7301d6361f43da63b2e73cdd6eb92015.png" />
		</p>

		<p>
			 
		</p>

		<p>
			Now after dragging this into gimp you have the lines representing the mesh!
		</p>

		<p>
			Make sure to drag it to the top so it is on top of your texture, and that you click on the Layer mask before you start editing again!
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<img alt="image.png.518cc33cdba3ca827c601e1bf64798b0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="1093525" data-ratio="79.06" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_01/image.png.518cc33cdba3ca827c601e1bf64798b0.png" />
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:26px;">(OPTIONAL): A tip for Easier Prototyping  ( Ctrl +E ) Hotkey</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			It should be noted that Ctrl+ E is the shortcut for export in gimp, and that extraordinarily helpful for texting quick edits !
		</p>

		<p>
			Once your texture has been exported with correct settings, and the NIF in nifskope linked to it, you can press CTRL+E in GIMP to export the texture and Nifskope will automatically update the way it looks!
		</p>

		<p>
			 
		</p>

		<p>
			As an example I have all of the transparent retextures for the cammy follower here..... if I enable each layer and export it while nifskope is up, this magic happens:
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="Honeycam_2021-01-28_11-10-59.gif" data-ratio="48.18" style="background-color:hsl(0,0%,90%);" width="1200" src="https://cdn.discordapp.com/attachments/677379333668470795/804383145037135902/Honeycam_2021-01-28_11-10-59.gif" />
</p>

<p>
	 
</p>

<h2>
	 
</h2>
]]></description><guid isPermaLink="false">10616</guid><pubDate>Thu, 28 Jan 2021 16:34:00 +0000</pubDate></item><item><title>How-To: Convert an outfit with SMP to CBBE (Skyrim LE)</title><link>https://www.loverslab.com/blogs/entry/11243-how-to-convert-an-outfit-with-smp-to-cbbe-skyrim-le/</link><description><![CDATA[<h1 style="background-color:#1c1c1c;color:#bcbcbc;font-size:2em;">
	<span style="font-size:16px;">This tutorial goes over general guidelines on converting an outfit with smp (normally ported from Skyrim SE or from a UNP body)</span>
</h1>

<h2 style="background-color:#1c1c1c;color:#bcbcbc;">
	Tools Needed:
</h2>

<ul style="background-color:#1c1c1c;color:#bcbcbc;font-size:13px;"><li>
		<strong><span style="font-size:16px;"><a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=2&amp;cad=rja&amp;uact=8&amp;ved=2ahUKEwjFrLSJu4vnAhUDHM0KHWdRC78QFjABegQIBhAB&amp;url=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fmods%2F49015&amp;usg=AOvVaw16cFUj1dcqXNaXYlYElaHF" rel="external nofollow" style="background-color:transparent;color:#87b8d7;">BodySlide and Outfit Studio (v)</a></span></strong>
	</li>
	<li>
		<span style="font-size:16px;"><strong><a href="http://niftools.sourceforge.net/wiki/NifSkope" rel="external nofollow" style="background-color:transparent;color:#87b8d7;">NifSkope</a></strong><em><span> </span>setup for use with your textures</em></span>
	</li>
</ul><p style="background-color:#1c1c1c;color:#bcbcbc;font-size:13px;">
	 
</p>

<h2 style="background-color:#1c1c1c;color:#bcbcbc;">
	<span> </span>Process:
</h2>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:13px;">
	<span style="font-size:16px;">Go ahead and start a new outfit studio project with your subject NIF.</span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:13px;">
	<img alt="image.png.2fd75b26fb05247c4a42ba2440a98b8b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935009" data-ratio="60.77" width="1200" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.2fd75b26fb05247c4a42ba2440a98b8b.png" /></p>

<p>
	<span style="font-size:16px;">Note what is present in the base nif file ( the main body, and the collision body)</span>
</p>

<p>
	 
</p>

<p>
	<img alt="image.png.f4ca37be3630117093adca9cb42fb32a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935014" data-ratio="60.77" width="1200" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.f4ca37be3630117093adca9cb42fb32a.png" /></p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Find a good conversion reference by trial and error (in this case I chose UNP low which has a close match on the breasts, but will need to be adjusted elsewhere to fit)</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Given the type of outfit this is (one supported by the breasts hanging in front) I'll go with an Even Movement conform on the highest radius (it will take a while for outfit studio to fit the slider when you select this option)</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">this will result in:</span>
</p>

<p>
	<img alt="image.png.95426f69139fd5e67d02f9d494f1dc95.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935019" data-ratio="82.83" width="1054" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.95426f69139fd5e67d02f9d494f1dc95.png" /></p>

<p>
	<span style="font-size:16px;">This should be fixed manually with the actual cbbe baseshape inserted using the normal tool (mesh expand/contract)</span>
</p>

<p>
	<span style="font-size:16px;">Resulting in</span>....
</p>

<p>
	 
</p>

<p>
	<img alt="image.png.8a9dd317a16d558216c8dadf3eb95eef.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935020" data-ratio="98.48" width="725" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.8a9dd317a16d558216c8dadf3eb95eef.png" /></p>

<p>
	<span style="font-size:16px;">Now comes the trickiest part.... deciding whether to reweigh any of the bones or not.</span>
</p>

<p>
	<span style="font-size:16px;">To do this, you first want to figure out what parts of the outfit are smp weighted.</span>
</p>

<p>
	<span style="font-size:16px;">This is done by selecting the "clothy" parts of the outfit in the explorer to the right:</span>
</p>

<p>
	<img alt="312154884_2020-05-3009_54_33-Clipboard.png.879ca085313c2bf80eab664ea965ebad.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935022" data-ratio="60.77" width="1200" src="https://www.loverslab.com/uploads/monthly_2020_05/312154884_2020-05-3009_54_33-Clipboard.png.879ca085313c2bf80eab664ea965ebad.png" /></p>

<p>
	<span style="font-size:16px;">And then going through the bone list to the smp bones (the only oddly named ones on the list) and clicking on them to see where their influences lie.</span>
</p>

<p>
	<span style="font-size:16px;">After going through the full list, it can be seen that on the front, Smp weighting is applied to the cloth 3/4 the way up the breast, and on the back , almost the whole cloth.</span>
</p>

<p>
	<img alt="image.png.70ddf20a25fa75337802703c7bc66bd4.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935026" data-ratio="67.40" style="width:500px;height:auto;" width="1085" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.70ddf20a25fa75337802703c7bc66bd4.png" /><img alt="image.png.2034dbe9a56d8687e4f24da56f8df83d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935025" data-ratio="67.40" style="width:500px;height:auto;" width="1085" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.2034dbe9a56d8687e4f24da56f8df83d.png" /></p>

<p>
	<span style="font-size:16px;">As the wide majority of the mesh is SMP based, I'll first try the project with no reweighing of any bones.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">At this point we will have to decide how we want to apply sliders.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">From personal experience, parts of an outfit with SMP weighting will spawn in the same position as shown in bodyslide, and then let collisions and gravity take effect (GIF of this happening maybe).</span>
</p>

<p>
	<span style="font-size:16px;">This means that for the areas of the outfit under SMP weighting, the key thing is to make sure that sliders have the SMP influenced mesh spawning away from the body, and not that it get as close to the body as possible.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">For Appearances sake I'll conform the front by hand, and let the back parts Conform with even movement.  To do this, first deselect all of the important BREAST sliders.</span>
</p>

<p>
	<span style="font-size:16px;"> </span><img alt="image.png.aab8a4e539237dff38bc0898487e0c4f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935028" data-ratio="120.71" width="594" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.aab8a4e539237dff38bc0898487e0c4f.png" /></p>

<p>
	<span style="font-size:16px;">Then select the meshes to be conformed and conform selected with the even movement selection.</span>
</p>

<p>
	<span style="font-size:16px;">This will apply all sliders but the selected breast ones to the mesh.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">I'll then re activate the breast sliders, and edit each of them with a large diameter brush making them look somewhat reasonable at each side.</span>
</p>

<p>
	<span style="font-size:16px;">I do this, because the conform does not handle hanging cloth to the front of the body well.</span>
</p>

<p>
	 
</p>

<p>
	[Comparison of BreastSH slider Hand vs Standard vs Even Conform]
</p>

<p>
	 
</p>

<p>
	To clear specific sliders on something that has already been conformed:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ol><li>
				Select the mesh(es) with that are conformed with the sliders you want to clear.
			</li>
			<li>
				Deselect all sliders but the sliders you want to clear
			</li>
			<li>
				go to Slider-&gt;Clear selected Sliders and select yes
			</li>
		</ol><p>
			<img alt="image.png.186a1897530adb0c49594cad6d4705af.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935036" data-ratio="60.77" width="1200" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.186a1897530adb0c49594cad6d4705af.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Depending on the length of the outfit, you may need to do this with the butt as well.</span>
</p>

<p>
	<span style="font-size:16px;">See below for an example of the Demoness Preset Without hand conforming and with hand conforming (Left Right) </span>
</p>

<p>
	<img alt="image.png.5177a85d922390aea8105025e4e8bad4.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935032" data-ratio="67.20" style="width:500px;height:auto;" width="1087" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.5177a85d922390aea8105025e4e8bad4.png" /><img alt="image.png.8241df783e5875d43f60b4d427b6e045.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935039" data-ratio="67.20" style="width:500px;height:auto;" width="1087" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.8241df783e5875d43f60b4d427b6e045.png" /></p>

<p>
	<span style="font-size:16px;">This is obviously most important for non things that hang in the front and back, but still an important technique.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">At this point, we want to replace the collision body (meant to work with the UNP body that didn't change shape) included with the file.</span>
</p>

<p>
	<span style="font-size:16px;">(For UUNP to CBBE conversions this is often times not necessary)</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">You will require both a reference SMP.xml file (or at least the portion for the body, and of course a reference body to output.</span>
</p>

<p>
	<span style="font-size:16px;">In this case I will go with the body and file for the SMP Jane doe kimono. I'll attach these files to the bottom of the post.</span>
</p>

<p>
	 
</p>

<p>
	<img alt="image.png.aab8d17d4d5a89d6909addbddfaffb27.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935043" data-ratio="60.77" width="1200" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.aab8d17d4d5a89d6909addbddfaffb27.png" /></p>

<p>
	<span style="font-size:16px;">After dragging it in, do not forget to conform it to your reference shape.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Now we go edit the smp file to be compatible with the new body.</span>
</p>

<p>
	<img alt="image.png.b039965e8c11f5e2299ee47ee5c82f08.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935046" data-ratio="187.65" width="510" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.b039965e8c11f5e2299ee47ee5c82f08.png" /></p>

<p>
	<span style="font-size:16px;">Above is a view of the bra.xml file included with the Sexy Cloth outfit..... First thing to notice is that this is an EU compatible xml.... you can tell by the "," usage for decimals instead of "."</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;"><span style="font-size:20px;"><strong>NOTE THAT IF YOU HAVE A NON EU FILE SYSTEM ON YOUR COMPUTER YOU NEED TO USE "." ACROSS THE WHOLE FILE.</strong></span></span>
</p>

<p>
	<span style="color:#c0392b;"><span style="font-size:20px;"><strong>THE REVERSE IS TRUE FOR EU USERS.  IF YOU DOWNLOAD AN SMP OUTFIT AND IT DOES NOT WORK, THIS COULD BE THE REASON.</strong></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;"><span style="font-size:20px;"><strong>THERE WILL BE AN ERROR IN THE: </strong></span></span><span style="font-size:20px;"><strong><em>\Skyrim\Data\SKSE\Plugins\hdtSkinnedMeshPhysics.log</em></strong></span><span style="color:#c0392b;"><span style="font-size:20px;"><strong>  that will confirm if this is the case.</strong></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Given the prior statement, I will start by replacing all of the commas, as I live in the US.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Next Step is to copy in the reference body data (Lines 10-115 in <em><strong>[NIND] CBBE Kimono Collision Body.xml</strong></em>)</span>
</p>

<p>
	<span style="font-size:16px;">In this case they will be replacing lines 11-110 in <em><strong>bra.xml </strong></em></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">bBefore is on the left and after is on the right.  <span style="color:#e74c3c;">Make sure that you name the tag of the copied in body the same as the previous collision body, in this case "aa5".</span></span>
</p>

<p>
	<span style="color:#d35400;"><span style="font-size:16px;">You must also rename the shape inside of the nif its looking for to the correct one.</span></span>
</p>

<p>
	<span style="color:#d35400;"><span style="font-size:16px;">In this case "<strong>Body_B_v2</strong>" must be renamed to "<strong>collision body</strong>"</span></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="935047" href="https://www.loverslab.com/uploads/monthly_2020_05/image.png.0206106e76b894b079016e26528efc46.png" rel=""><img alt="image.thumb.png.61f2bfad4b0ffce20caacf4df4d48fcb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935047" data-ratio="249.42" width="433" src="https://www.loverslab.com/uploads/monthly_2020_05/image.thumb.png.61f2bfad4b0ffce20caacf4df4d48fcb.png" /></a><img alt="image.png.aeb59f2db333c9b3e418ed0e5e5db183.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935050" data-ratio="245.43" width="383" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.aeb59f2db333c9b3e418ed0e5e5db183.png" /></p>

<p>
	<span style="font-size:16px;">After checking to make sure that your bodyslide nif has the right ExtraData inside of it.... in this case a string pointing towards the bra.xml file (Note that NiStringExtraData and NiStringsExtraData will move into the correct spots when a NIF is saved and reopened):</span>
</p>

<p>
	 
</p>

<p>
	<img alt="image.png.ad7a9533700552df48f11f7aaff6c9b0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935052" data-ratio="77.84" width="961" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.ad7a9533700552df48f11f7aaff6c9b0.png" /></p>

<p>
	<span style="font-size:16px;">And that everything is correct in the ESP file (in this case weighting was turned off, and it was not looking for an _1. nif file because this was a single size outfit),</span>
</p>

<p>
	 
</p>

<p>
	If you did everything correctly, the preview in bodyslide should look normal and you should be able to see the collision body:
</p>

<p>
	<img alt="image.png.486c8df5497f523b6cdffe43c0490aa6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935056" data-ratio="97.61" width="837" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.486c8df5497f523b6cdffe43c0490aa6.png" /></p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Run the game and see how bad it looks without adjustments:</span>
</p>

<p>
	<img alt="image.png.11e467128f1e4b5e81febb0eaac2f8df.png" class="ipsImage ipsImage_thumbnailed" data-fileid="935059" data-ratio="26.91" width="836" src="https://www.loverslab.com/uploads/monthly_2020_05/image.png.11e467128f1e4b5e81febb0eaac2f8df.png" /></p>

<p>
	<span style="font-size:16px;">Looks like I missed a comma somewhere..... This resulted in no SMP physics ingame and a rigid cloth.</span>
</p>

<p>
	 
</p>

<p>
	Fixed..... this was because I edited the xml in the zipped file extraction and not the one actually installed.... Whopsie!
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="935066" href="https://www.loverslab.com/uploads/monthly_2020_05/719994761_SmpResult1.jpg.b05ff08951e0e4cf1d4762f2876607e3.jpg" rel=""><img alt="999155255_SmpResult1.thumb.jpg.f6e376389e93c562864fc80eb144fee4.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="935066" data-ratio="60.85" width="1200" src="https://www.loverslab.com/uploads/monthly_2020_05/999155255_SmpResult1.thumb.jpg.f6e376389e93c562864fc80eb144fee4.jpg" /></a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Actually looking pretty good for a first try....</span>
</p>

<p>
	<span style="font-size:16px;">I fixed this by removing the Breast01 bones from the Outfit studio project and copying the BreastL and R bones to the cloth.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Now there is only clipping at the extreme end of a jumping animation, when the breasts bounce downwards, which is totally passable:</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="20200530124037_1.jpg.c05c793d08d77bf1439c73511b7dd6a6.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="935073" data-ratio="112.00" style="width:400px;height:auto;" width="858" src="https://www.loverslab.com/uploads/monthly_2020_05/20200530124037_1.jpg.c05c793d08d77bf1439c73511b7dd6a6.jpg" /><img alt="20200530124027_1.jpg.b029c8fbe0314586885c04cba0dd9081.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="935072" data-ratio="98.00" style="width:400px;height:auto;" width="1019" src="https://www.loverslab.com/uploads/monthly_2020_05/20200530124027_1.jpg.b029c8fbe0314586885c04cba0dd9081.jpg" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Please PM if you have questions!</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">(note that I have no experience with other bodies.)</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<h2 style="background-color:#1c1c1c;color:#bcbcbc;">
	 
</h2>

<h2 style="background-color:#1c1c1c;color:#bcbcbc;">
	Additional Media:
</h2>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:13px;">
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileext="nif" data-fileid="935044" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=935044" rel="">[NIND] CBBE SMP Collision Body.nif</a> <a class="ipsAttachLink" data-fileext="xml" data-fileid="935045" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=935045" rel="">[NIND] CBBE Kimono Collision Body.xml</a>
</p>]]></description><guid isPermaLink="false">11243</guid><pubDate>Sat, 30 May 2020 16:47:47 +0000</pubDate></item><item><title>[NIND] Completed CBBE Conversion Projects</title><link>https://www.loverslab.com/blogs/entry/10656-nind-completed-cbbe-conversion-projects/</link><description><![CDATA[<p style="text-align:center;">
	This blog post will act as a curated list of my uploads to the site so far, with the main categories being: Functionally Nude, Skimpy, Normal, or Follower/Companion.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Specifying the clothing definitions:
</p>

<p style="text-align:center;">
	Functionally Nude:  Anything that exposes the holes or breasts without modification on one or more outfits
</p>

<p style="text-align:center;">
	Skimpy: Anything that exposes the majority of the (ass) cheeks but does not show any genitals
</p>

<p style="text-align:center;">
	Normal:  Anything that doesn't fall into the previous two categories.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:#c0392b;">Followers</span></span>
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11767-amara-the-succubus-cbbe-patch/" rel=""><img alt="Amara CBBE patch" class="ipsImage ipsImage_thumbnailed" data-fileid="868295" data-ratio="100.00" style="width:250px;height:auto;" width="605" src="https://www.loverslab.com/uploads/monthly_2020_03/199552213_2020-03-0210_38_41-AmaratheSuccubusCBBEPatch-ArmorClothing-LoversLab.png.3baea9f7a425ae687ac7b663c95c4b25.png" />  </a><a href="https://www.loverslab.com/files/file/11514-andrvid-18-preset-follower-cbbe-patch/" rel=""><img alt="Ezarr Android 18 Follower CBBE Patch" class="ipsImage ipsImage_thumbnailed" data-fileid="868302" data-ratio="100.00" style="width:250px;height:auto;" width="591" src="https://www.loverslab.com/uploads/monthly_2020_03/1980848802_2020-03-0210_50_34-Andrvid18(PresetFollower)CBBEPatch-Companions-LoversLab.png.8faf246eaaf5889f0880af5bd9566280.png" />  </a><a href="https://www.loverslab.com/files/file/11460-cbbe-conversion-patch-for-azula/" rel=""><img alt="Azula Conversion CBBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868306" data-ratio="100.00" style="width:250px;height:auto;" width="588" src="https://www.loverslab.com/uploads/monthly_2020_03/2130839223_2020-03-0210_56_44-CBBEConversionpatchforAzula-ModelsTextures-LoversLab.png.dc2b7be6c203d9faf2d8df1e69223b8e.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:#c0392b;">Functionally Nude Outfits</span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11945-twofas-string-bras-cbbe-bodyslide/" rel=""><img alt="twofas-string-bras-cbbe-bodyslide" class="ipsImage ipsImage_thumbnailed" data-fileid="868279" data-ratio="100.00" style="width:250px;height:auto;" width="515" src="https://www.loverslab.com/uploads/monthly_2020_03/1418672381_2020-03-0210_08_00-TwofasStringBrasCBBEBodyslide-ArmorClothing-LoversLab.png.656c96a066fef8e7d01eb1d8bbf5391f.png" /></a><a href="https://www.loverslab.com/files/file/11887-cbbe-55accessory-10-piercings-2earings/" rel="">  <img alt="55 Acessory CBBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868285" data-ratio="100.00" style="width:250px;height:auto;" width="583" src="https://www.loverslab.com/uploads/monthly_2020_03/1716185212_2020-03-0210_22_33-CBBE55accessory10Piercings2Earings-ArmorClothing-LoversLab.png.bf3a118f92752af921d15f2e052ac3e4.png" />  </a><a href="https://www.loverslab.com/files/file/11803-nind-honoka-pasties-cbbe-le-bodyslide/" rel=""><img alt="Honoka Pasties" class="ipsImage ipsImage_thumbnailed" data-fileid="868290" data-ratio="100.00" style="width:250px;height:auto;" width="552" src="https://www.loverslab.com/uploads/monthly_2020_03/1109466812_2020-03-0210_31_48-NINDHonokaPasties-CBBELEBodyslide-ArmorClothing-LoversLab.png.e15a13da4c56572403ff398b910417ad.png" />  </a><a href="https://www.loverslab.com/files/file/11710-arsenic-slave-outfit-cbbe-le/" rel=""><img alt="Arsenic Slave outfit cbbe" class="ipsImage ipsImage_thumbnailed" data-fileid="868297" data-ratio="100.00" style="width:250px;height:auto;" width="669" src="https://www.loverslab.com/uploads/monthly_2020_03/1637009616_2020-03-0210_42_56-ArsenicSlaveOutfitCBBELE-ArmorClothing-LoversLab.png.afd28614471e3e5aef19b80ece82bdf0.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11715-wuyi-1-cbbe-conversion-by-nind/" rel=""><img alt="Wuyi1 CBBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868298" data-ratio="100.00" style="width:250px;height:auto;" width="501" src="https://www.loverslab.com/uploads/monthly_2020_03/626334364_2020-03-0210_45_02-Wuyi1CBBEConversionbyNIND-ArmorClothing-LoversLab.png.35ccbefa3dff39c77b302d54a8c63bf0.png" />  </a><a href="https://www.loverslab.com/files/file/11702-nind-aradia-latex-cbbe-conversion/" rel=""><img alt="Aradia Latex CBBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868299" data-ratio="100.00" style="width:250px;height:auto;" width="522" src="https://www.loverslab.com/uploads/monthly_2020_03/98287981_2020-03-0210_46_22-NINDAradiaLatexCBBEConversion-ArmorClothing-LoversLab.png.f6fa608417882424cb9abe49bbde8215.png" />  </a><a href="https://www.loverslab.com/files/file/11679-nind-red-halter-cbbe-conversion/" rel=""><img alt="Red Halter CBBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868300" data-ratio="100.00" style="width:250px;height:auto;" width="798" src="https://www.loverslab.com/uploads/monthly_2020_03/634694900_2020-03-0210_48_16-NINDRedHalterCBBEConversion-ArmorClothing-LoversLab.png.1707ca534867cd28deca176e97e0ac6e.png" />  </a><a href="https://www.loverslab.com/files/file/11632-cbbe-bs-aradia-leather-armor-nind-remake/" rel=""><img alt="511307108_2020-01-2918_27_24-CBBEBSAradiaLeatherArmorNINDRemake-ArmorClothing-LoversLab.png.886ffa5e06807956ab2b4a6a3fa6a01a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="850218" data-ratio="100.00" style="width:250px;height:auto;" width="525" src="https://www.loverslab.com/uploads/monthly_2020_01/511307108_2020-01-2918_27_24-CBBEBSAradiaLeatherArmorNINDRemake-ArmorClothing-LoversLab.png.886ffa5e06807956ab2b4a6a3fa6a01a.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11559-cbbe-hdt-arsenic-haru-bondage/" rel=""><img alt="cbbe-hdt-arsenic-haru-bondage" class="ipsImage ipsImage_thumbnailed" data-fileid="843048" data-ratio="100.00" style="width:250px;height:auto;" width="680" src="https://www.loverslab.com/uploads/monthly_2020_01/128162600_2020-01-1904_03_21-CBBEHDTArsenicHaruBondage-ArmorClothing-LoversLab.png.a60c51801b3937099a62a44eba07d3e9.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:#c0392b;">Skimpy Outfits</span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11962-daemon-girl-outfit-cbbe-bodyslide-le-nind/" rel=""><img alt="Daemon Girl Outfit CBBE LE" class="ipsImage ipsImage_thumbnailed" data-fileid="868782" data-ratio="100.00" style="width:250px;height:auto;" width="726" src="https://www.loverslab.com/uploads/monthly_2020_03/1258049835_2020-03-0308_51_36-DaemonGirlOutfitCBBEBodyslideLENIND-ArmorClothing-LoversLab.png.dfbff99abb73da6ac2e260ce47cda230.png" />  </a><a href="https://www.loverslab.com/files/file/11519-twilek-oolala-dancer-cbbe-hdt-bodyslide/" rel=""><img alt="Oola Outfit cbbe" class="ipsImage ipsImage_thumbnailed" data-fileid="868286" data-ratio="100.00" style="width:250px;height:auto;" width="525" src="https://www.loverslab.com/uploads/monthly_2020_03/1494756405_2020-03-0210_25_35-Twilek(Oolala)DancerCBBEHDTBodyslide-ArmorClothing-LoversLab.png.0beddeb4471e21e348d41d1f1851cca1.png" />  </a><a href="https://www.loverslab.com/files/file/11845-cbbe-unp-armored-bikini-ultimate/" rel=""><img alt="Armored Bikini" class="ipsImage ipsImage_thumbnailed" data-fileid="868289" data-ratio="100.00" style="width:250px;height:auto;" width="472" src="https://www.loverslab.com/uploads/monthly_2020_03/299519346_2020-03-0210_30_30-CBBE(UNP)ArmoredBikiniUltimate-ArmorClothing-LoversLab.png.5f90d92e5b409f6be3ae686b8b3e7a05.png" /></a><a href="https://www.loverslab.com/files/file/11673-zaitama-skimpy-standalone-cbbe/" rel="">  <img alt="Zaitama Skimpy" class="ipsImage ipsImage_thumbnailed" data-fileid="868292" data-ratio="100.00" style="width:250px;height:auto;" width="860" src="https://www.loverslab.com/uploads/monthly_2020_03/407657477_2020-03-0210_34_20-ZaitamaSkimpyStandaloneCBBE-ArmorClothing-LoversLab.png.05813e20d18f544315d97c4a67f702cf.png" /></a><a href="https://www.loverslab.com/files/file/11786-cbbe-bodyslide-cre-2018-xmas-ny-mizugi/" rel="">  <img alt="cre 2018 christmas" class="ipsImage ipsImage_thumbnailed" data-fileid="868293" data-ratio="100.00" style="width:250px;height:auto;" width="468" src="https://www.loverslab.com/uploads/monthly_2020_03/639720442_2020-03-0210_35_44-CBBEBodyslideCRE2018XmasNYMizugi-ArmorClothing-LoversLab.png.fbd9ea525a6876a2ce3ffb22cbc1b105.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11774-nind-succubus-torn-cbbe/" rel=""><img alt="Succubus Torn CbBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868294" data-ratio="100.00" style="width:250px;height:auto;" width="640" src="https://www.loverslab.com/uploads/monthly_2020_03/1063935612_2020-03-0210_36_54-NINDSuccubusTornCBBE-ArmorClothing-LoversLab.png.5ffd83874cf080c56fa4bd069d5f462e.png" />  </a><a href="https://www.loverslab.com/files/file/11581-hezimao-2019-12-hdt-cloth-rebuild-alpha/" rel=""><img alt="hezimao 2019 cbbe Alpha" class="ipsImage ipsImage_thumbnailed" data-fileid="868301" data-ratio="100.00" style="width:250px;height:auto;" width="553" src="https://www.loverslab.com/uploads/monthly_2020_03/607826001_2020-03-0210_49_18-Hezimao201912HdtClothRebuildALPHA-ArmorClothing-LoversLab.png.6a0dd876e1824a803186ef7e010f2e4d.png" />  </a><a href="https://www.loverslab.com/files/file/11395-edhildils-cyborg-cbbe-hdt-bs/" rel=""><img alt="edhildils-cyborg-cbbe" class="ipsImage ipsImage_thumbnailed" data-fileid="868307" data-ratio="100.00" style="width:250px;height:auto;" width="436" src="https://www.loverslab.com/uploads/monthly_2020_03/523603670_2020-03-0210_58_08-EdhildilsCyborgCBBEHDTBS-ArmorClothing-LoversLab.png.b3cc158eada323e629c3ec2d3f5d9580.png" />  </a><a href="https://www.loverslab.com/files/file/11647-doa-design-5-cbbe/" rel=""><img alt="442705752_2020-01-2918_28_02-DOADesign5CBBE-ArmorClothing-LoversLab.png.65be820f736fb1b1d1885d975f5aa5fd.png" class="ipsImage ipsImage_thumbnailed" data-fileid="850216" data-ratio="100.00" style="width:250px;height:auto;" width="510" src="https://www.loverslab.com/uploads/monthly_2020_01/442705752_2020-01-2918_28_02-DOADesign5CBBE-ArmorClothing-LoversLab.png.65be820f736fb1b1d1885d975f5aa5fd.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11620-cbbe-atago-racing-le-fixed/" rel=""><img alt="426204708_2020-01-2918_26_40-CBBEAtagoRacingLEFIXED-ArmorClothing-LoversLab.png.e39d9c54659442cf11e5280a720be1e1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="850217" data-ratio="100.00" style="width:250px;height:auto;" width="507" src="https://www.loverslab.com/uploads/monthly_2020_01/426204708_2020-01-2918_26_40-CBBEAtagoRacingLEFIXED-ArmorClothing-LoversLab.png.e39d9c54659442cf11e5280a720be1e1.png" />  </a><a href="https://www.loverslab.com/files/file/11549-mai-bikini-cbbe-hdt-bodyslide/" rel=""><img alt="mai-bikini-cbbe-hdt-bodyslide" class="ipsImage ipsImage_thumbnailed" data-fileid="843047" data-ratio="100.00" style="width:250px;height:auto;" width="590" src="https://www.loverslab.com/uploads/monthly_2020_01/419907846_2020-01-1904_04_02-MaiBikiniCBBEHDTBodySlide-ArmorClothing-LoversLab.png.a15bad42d95158142b72ac7352ac3410.png" />  </a><a href="https://www.loverslab.com/files/file/12008-haku-wedding-dress-bikini-cbbe/" rel=""><img alt="Haku Wedding Bikini" class="ipsImage ipsImage_thumbnailed" data-fileid="873523" data-ratio="100.00" style="width:250px;height:auto;" width="750" src="https://www.loverslab.com/uploads/monthly_2020_03/972722474_2020-03-0910_49_51-HakuWeddingDressBikiniCBBE-ArmorClothing-LoversLab.png.081bae45dffe0a37ae25feca25cc4b7c.png" />  </a><a href="https://www.loverslab.com/files/file/12013-rz-hurtful-lily-outfit-cbbe-bodyslide-le/" rel=""><img alt="RZ Hurtful Lily" class="ipsImage ipsImage_thumbnailed" data-fileid="873524" data-ratio="100.00" style="width:250px;height:auto;" width="651" src="https://www.loverslab.com/uploads/monthly_2020_03/142947971_2020-03-0910_51_07-RZHurtfulLilyOutfitCBBEBodyslideLE-ArmorClothing-LoversLab.png.433be6b8f7003b8b9631364aba337a0b.png" /></a><a href="https://www.loverslab.com/files/file/12022-dx-witcher-armor-cbbe-naughty-variants-patch/" rel=""><img alt="DX Witcher Slutty Vars" class="ipsImage ipsImage_thumbnailed" data-fileid="873525" data-ratio="100.00" style="width:250px;height:auto;" width="566" src="https://www.loverslab.com/uploads/monthly_2020_03/1476571127_2020-03-1115_14_34-DXWitcherArmorCBBENaughtyVariantsPatch-ArmorClothing-LoversLab.png.9af8a87ae77315733f3266ca041fc5c5.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:#c0392b;">Non-Skyrim Franchise Outfits</span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11936-one-piece-nami-dress-cbbe/" rel=""><img alt="OnePieceNami" class="ipsImage ipsImage_thumbnailed" data-fileid="868283" data-ratio="100.00" style="width:250px;height:auto;" width="472" src="https://www.loverslab.com/uploads/monthly_2020_03/1911393397_2020-03-0210_17_58-OnePieceNamiDressCBBE-ArmorClothing-LoversLab.png.b21124429334119500b5c656ee8597a1.png" />  </a><a href="https://www.loverslab.com/files/file/11860-cbbe-dva-outfit-and-slootkini/" rel=""><img alt="Dva Suit/Slootkini" class="ipsImage ipsImage_thumbnailed" data-fileid="868287" data-ratio="100.00" style="width:250px;height:auto;" width="785" src="https://www.loverslab.com/uploads/monthly_2020_03/1511716330_2020-03-0210_27_54-CBBED.vaoutfitandslootkini-ArmorClothing-LoversLab.png.a76431cc56b34ea6029d37a69b85cad3.png" />  </a><a href="https://www.loverslab.com/files/file/11476-tracer-cbbe-hdt/" rel=""><img alt="Tracer Outfit CBBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868304" data-ratio="100.00" style="width:250px;height:auto;" width="556" src="https://www.loverslab.com/uploads/monthly_2020_03/1903908445_2020-03-0210_54_02-TracerCBBEHDT-ArmorClothing-LoversLab.png.82e782a329865c55999a452a4379051e.png" />  </a><a href="https://www.loverslab.com/files/file/11467-cbbe-hdt-unknown/" rel=""><img alt="Unkown Armor CBBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868305" data-ratio="100.00" style="width:250px;height:auto;" width="666" src="https://www.loverslab.com/uploads/monthly_2020_03/1486328094_2020-03-0210_55_14-CBBEHDTUnknown-ArmorClothing-LoversLab.png.7fc64393b2523048387b28eefc540487.png" />  </a><a href="https://www.loverslab.com/files/file/11907-bdor-mueburus-team-tal-cbbe-bodyslide/" rel=""><img alt="-bdor-mueburus-team-tal" class="ipsImage ipsImage_thumbnailed" data-fileid="868282" data-ratio="100.00" style="width:250px;height:auto;" width="442" src="https://www.loverslab.com/uploads/monthly_2020_03/1266060584_2020-02-2810_55_53-Barbarian1COMPLETEatSkyrimNexus-modsandcommunity.png.27908b5274af853a7245ad89b146ed8d.png" />  </a><a href="https://www.loverslab.com/files/file/12047-ashes-in-fall-bns-cbbe-le/" rel=""><img alt="Ashes In Fall" class="ipsImage ipsImage_thumbnailed" data-fileid="873522" data-ratio="100.00" style="width:250px;height:auto;" width="556" src="https://www.loverslab.com/uploads/monthly_2020_03/1434646297_2020-03-1114_12_06-AshesInFallBNSCBBELE-ArmorClothing-LoversLab.png.692937dff1bc9fb152a4463a5a1fe257.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:#c0392b;">Normal Outfits</span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11897-nind-cbbe-bodyslide-robes-of-sorceress/" rel="">  <img alt="Robes of Sorceress" class="ipsImage ipsImage_thumbnailed" data-fileid="868284" data-ratio="100.00" style="width:250px;height:auto;" width="525" src="https://www.loverslab.com/uploads/monthly_2020_03/1051507636_2020-03-0210_20_08-NINDCBBEBodyslideRobesofSorceress-ArmorClothing-LoversLab.png.68fb0a6a25bf244cf79ac8a93e5b5f84.png" />  </a><a href="https://www.loverslab.com/files/file/11391-ebonykai-cbbe-hdt-bs-standalone/" rel=""><img alt="EbonyKai" class="ipsImage ipsImage_thumbnailed" data-fileid="868291" data-ratio="100.00" style="width:250px;height:auto;" width="550" src="https://www.loverslab.com/uploads/monthly_2020_03/210914084_2020-03-0210_33_01-EbonyKaiCBBEHDTBSStandalone-ArmorClothing-LoversLab.png.f61299d83081cc3911141df3666ec239.png" />  </a><a href="https://www.loverslab.com/files/file/11738-cbbe-le-sunjeong-gajug/" rel=""><img alt="SunJeong Gajug" class="ipsImage ipsImage_thumbnailed" data-fileid="868296" data-ratio="100.00" style="width:250px;height:auto;" width="483" src="https://www.loverslab.com/uploads/monthly_2020_03/1056789385_2020-03-0210_40_10-CBBELESunJeongGajug-ArmorClothing-LoversLab.png.21d9faac42802c1b93e1f51088ba0db7.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.loverslab.com/files/file/11422-mk11-blood-magic-cbbe-hdt-bodyslide/" rel=""><img alt="Blood Magic CBBE" class="ipsImage ipsImage_thumbnailed" data-fileid="868303" data-ratio="100.00" style="width:250px;height:auto;" width="585" src="https://www.loverslab.com/uploads/monthly_2020_03/22134018_2020-03-0210_52_28-MK11BloodMagicCBBEHDTBODYSLIDE-ArmorClothing-LoversLab.png.cc2baa3b2af82506f310798b3b816345.png" /></a>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">10656</guid><pubDate>Wed, 11 Mar 2020 19:21:31 +0000</pubDate></item><item><title>[TEMPLATE] How-To: "Name of Process"</title><link>https://www.loverslab.com/blogs/entry/10561-template-how-to-name-of-process/</link><description><![CDATA[<p>
	This blog post will serve as a template for all future <strong>HOW-TO</strong> posts.  In the interests of being brief and as direct as possible any operations that have been previously documented will be briefly described and linked to the relevant post.
</p>

<p>
	 
</p>

<h1>
	"Name of Process"
</h1>

<p>
	<span style="font-size:16px;">"Brief Description And/Or Credits"</span>
</p>

<h2>
	Tools Needed:
</h2>

<ul><li>
		<strong><span style="font-size:16px;">Required Program 1</span></strong>
	</li>
	<li>
		<strong><span style="font-size:16px;">Required Program 2</span></strong>
	</li>
	<li>
		<span style="font-size:16px;"><em>Optional Program 1</em></span>
	</li>
	<li>
		<span style="font-size:16px;"><em>Optional Program 2</em></span>
	</li>
</ul><h2>
	Process:
</h2>

<p>
	<span style="font-size:16px;">These solution entries should contain the most direct step-by-step method of fixing the issue, without explanation of WHY it does.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<h2>
	Additional Media:
</h2>

<p>
	<span style="font-size:16px;">This appendix will contain addition non-photo media that will enhance the explanation (like videos).</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">10561</guid><pubDate>Fri, 17 Jan 2020 17:41:59 +0000</pubDate></item><item><title>[TEMPLATE] Troubleshooting: "Name of issue"</title><link>https://www.loverslab.com/blogs/entry/10560-template-troubleshooting-name-of-issue/</link><description><![CDATA[<p>
	This blog post will serve as a template for all future <strong>FIX</strong> posts.  In the interests of being brief and as direct as possible any operations that have been previously documented will be briefly described and linked to the relevant post.
</p>

<p>
	 
</p>

<h1>
	"Name of Issue"
</h1>

<h2>
	Symptoms:
</h2>

<p>
	<span style="font-size:16px;">This section will contain a short description and accompanying picture of the issue if possible</span>
</p>

<h2>
	Solution (s):
</h2>

<p>
	<span style="font-size:16px;">These solution entries should contain the most direct step-by-step method of fixing the issue, without explanation of WHY it does.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<h2>
	Detailed Explanation:
</h2>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:16px;">Being an Engineer at heart, if I've found it interesting enough to delve deeper into, or someone has explained why this is the case to me, I will add supporting documentation and media.</span>
		</p>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">10560</guid><pubDate>Fri, 17 Jan 2020 17:32:13 +0000</pubDate></item><item><title>Setup of the blog</title><link>https://www.loverslab.com/blogs/entry/10559-setup-of-the-blog/</link><description><![CDATA[<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:20px;">Purpose:</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">This post is just to get an idea of what a blog post looks like on this platform and the capabilities offered.</span></span>
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">The primary content type of this blog will be posts that document particular conversions and eventually mods that I am working on.</span></span>
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">In addition to this, there will be "Reference/Troubleshooting" posts that detail specific procedures, or specific issues and how to fix them.</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">These reference posts will be linked into the projects in which they occured, for easy browsing</span></span>
</p>]]></description><guid isPermaLink="false">10559</guid><pubDate>Fri, 17 Jan 2020 17:03:35 +0000</pubDate></item></channel></rss>
