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Naps-On-Dirt

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  1. One of my mods is interfering with the end of The Forsworn Conspiracy. When I return to Eltrys the final time in the Temple of Talos and go to talk to the guard, the forcegreet from the guard to start the arresting process from that quest gets interrupted and in that moment I am given a 1000 gold bounty and the guard instead starts to do a normal arrest, but also ends The Forsworn Conspiracy quest and does not start No One Escapes Cidhna Mine. Super fucking annoying. I can't sneak in a paycrimegold 0 0 to get around it. If I manually start No One Escapes Cidhna Mine, the female orc guard isn't in position and so I'm locked in the antechamber before the mine and can't proceed the quest. I've even tried moving her in by console but that doesn't work either. The only way around it is to tcl into the mine and start talking to the prisoners, bypassing the whole first scene. Anyway, since workarounds don't work that well I want to figure out who is doing it. I use Vortex and LE. The only mod I have that affects Cidhna Mine by design is Devious Cidhna, but I know thats not the culprit. Something else is doing it for some reason that I guess makes sense in their mod but since it doesn't immediately start something else I don't know why its doing it at all. I don't know if Vortex has a way to figure out who is overriding that quest script, nor do I know what the filename would be to check anyway. Load order:
  2. Edit: I'm on LE btw, if that affects anything. A long time ago I noticed that save times were increasing as I progressed in the game. I found one solution on reddit I think (via google, I don't have a reddit account) where someone installed this program called "auto hot keys" (https://www.autohotkey.com/) in windows and wrote a script that every five seconds renames any Skyrim autosave file it finds while keeping a sequence of 3 autosaves (though I edited it to make it 4.) The reason this works is that it is the over-writing of the skse co-save that is taking most of the time, so naming the autosaves to "_autosave-1" through 3 or whatever makes each autosave into a new save file instead of overwriting. Everything is way faster now. Here's my script, you have to edit it to replace USERNAME with your windows username so the file paths are correct, and of course correct those if you have a non-standard installation. I added .txt to the filename, rename it to remove that so it is just Savemover.ahk and put it in your Skyrim directory. You have to manually run the script after a reboot and then hit the hotkey assigned to it (by default alt-numpad0) to start the script. Then just forget about it until you reboot next. One caveat though, I suspect but have no evidence that occasionally (not often) I get a CTD when zoning because the script fires at the same time as a new autosave is being done. I could be wrong, thats not my only mysterious CTD. Savemover.ahk.txt
  3. Sorry sorry when I wrote that last sentence I reworded it once and managed to leave off an important word. It should have started with "I CAN'T remember..." I don't know how I missed that after I posted it.
  4. Which collar? What items are missing? I can't think of anything like this happening in CD... like if you get a non-ring gag you'll have your potions and food temporarily taken away, but thats about it. I remember a time that the Bound In Skyrim arc takes your items....
  5. If you have Sexlab Aroused in some form, the hotkey to check the player's arousal (or an NPC you are pointing at) will start you masturbating if you hold it down for a second or two. Edit: Sorry, I'm an LE user and just realized that I don't know how SE Aroused works so I could be totally wrong about that.
  6. First guess would be that you've hit the animation limit. Remove a different pack, or install FNIS XXL if you haven't already. And I think there's another mod that increases animation limits too. Hopefully someone else knows what I'm talking about and will post a link because I can't think of its name.
  7. Wanted to pipe in that I use that mod too so that explains why I had the problem also.
  8. Been away from Skyrim a couple weeks and was thrilled to see this update when I got back. Installed it and started a new game. In the first of the Childish Game quests, there again wasn't enough objects to collect. There were I think three panties loose in the room and five in the two chests so I had to add 1 by console, and there were 5 bras between the two chests so I added 4. I'm on LE.
  9. I've been away for a week or two so I'm catching up on things, but I think you left off something important in your post... why do we want to replace this mods SKSE DLL?
  10. Yeah, you can go to the shop and ask to do stuff for the Master. Oooor, as an alternate start or just some point when you feel like it, in the Captured Dreams MCM there's a button to do the Slavery Start. Or if you want a more immersive way in, you could get sent there from Simple Slavery ++.
  11. If you still have one, try reloading a save before going into the shop and try to get her to remove it again. Might be script lag or something. If that fails or you don't have a save, you could try adding "Laura's Secret Key" I think it is called, via console. However... I remember that one set of the quest items won't open with that key and it might be that one, the first set. So if that happens, you could try the debug options in DD itself, and maybe even Deviously Cursed Loot if you use it. DCL has a "Free Me!" button that can remove quest objects... but that might be reserved for only DCL objects, I don't actually know if it can free you from other mods' items.
  12. One of the triggers in Deviously Cursed Loot is harvesting plants, in addition to chests, (locked) doors, traps, and mining. And DCL has soft integration with Estrus stuff.
  13. Been away from Skyrim for a few weeks because of Starfield and CP2077's Phantom Liberty DLC, just got caught up on what went down here. I've been a longtime user of SLS and STA and a couple of his tweaks. Wanted to add my (belated) thanks and best wishes to Monoman1. We'll miss you dude.
  14. Dunno if this has been suggested yet, but having an option for a bimbofied follower to join in with the player when the mandatory bimbo action occurs would be fun, or have her find a different npc to have a scene with.
  15. Yeah, something is interfering. What should happen is that once you bust out of the mine into the city, the Forsworn kill all the guards in their way and run out the front doors, past the carriage stop, turn left in front of the Khajiit camp, run to a bend in the road just before the gold mine and head up into the hills, passing the Lover Stone and make their way to Druadach Redoubt, where they stay for the rest of the game. And the player is allowed to go there without being attacked by the other Druadach Forsworn. (But only them, other Forsworn in the Reach will still be aggro.) Madanach has quests for you once they are there. And no, he never removes the restraints himself, you have to do it.
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