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7 minutes ago, Clockwinding said:

sorry for the drama. I just like both mods in my LO and frustration got to my head. I'll continue trying things on my own before trying to find an alternative, but i hope you consider the idea of changing the gold inequality to a full on/off toggle.

Yes. That makes sense to me here and now (without having looked at it).

 

Default vendor inequality to off. Makes sense. 

 

 

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1 hour ago, Monoman1 said:

That makes sense to me here and now (without having looked at it).

Something just popped into my head. Not sure if this was the issue I spoke of but: 

 

I've set the 'Use all' flag on the record. I had to I think. Because count can not be set higher than 255 (it's obviously an 8 bit field) via script. Another lovely weird limitation. And most vendors will need more than 255 gold. So just by installing the mod then vendor gold will already be messed up because of this override. So even if vendor inequality is on or off I still need to modify the list to either: 

1. Set it back to vanilla levels or

2. implement inequality. 

 

I'll think about it a bit more. 

 

I suppose a simple button 'Modify vendor gold' would suffice... perhaps. 

 

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4 hours ago, Monoman1 said:

- Random guards can now act as enforcers around towns and can stop, search, confiscate your stuff, collar you and force assign an escort. But which guards...? Includes towns, cities and city exteriors. 'Disguise distance' applies too. Configurable min/max guard enforcers. 

The guards (not counting the enforcers) are finally going to do more than just silly comments during the day (not blaming you ofc, Skyrim guards are dumb by nature)

About the escorts, is there any plan to add something like "your escort must always be a male" option?

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5 hours ago, Monoman1 said:

'Persistent enforcers' setting must be > 0.

Could you explain further?

Does this mean that persistent enforcers are now non-optional?

Or does it mean that these new more-determined enforcers are only more determined if you enable persistent enforcers?

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Hmmm... it seems your features blog is a bit outdated or something is messing with my game (load order wrong?) but i can't fondle creatures anymore appearently. Sneaking removes dongs and such as interaction and when i tried it with a horse i just mounted/stole it instead. Tried with vanilla, Snoipehs more creaturs, MNC more creatures.

So far i only tried a little bit with the wheel menu and have... questions? If there anywhere is an explanation what does what it would be great, i guess most of it i can figure out with time, though. Appearently collecting cum needs FHU? At least before readding it to my modlist i never could chose any of the options.

And appearently "begging for cock" only works under circumstances i did not meet yet, i thought it might be nice if it would work anyways. ;)
I think i read something about it at the toll gates... is that still the case and/or are there any other circumstances where it's required/works?

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6 hours ago, Vaccinated Alligator said:

About the escorts, is there any plan to add something like "your escort must always be a male" option?

Mmm I dunno is it worth the effort but I'll keep it in mind. 

6 hours ago, Lupine00 said:

Does this mean that persistent enforcers are now non-optional?

Persistent enforcers is an existing option in the mcm. Makes them follow for x seconds after losing LOS. I'm just adding minimum distance on top. There's obviously a minimum distance for you to be first spotted and this is a minimum distance to escape. It's mostly to stop you being able to hide just around a corner and wait for the min time to pass. IE: they're close but the timer should expire first. 

 

What I'm finding with min distance + guard enforcers is that I'll often stumble into another one in the other direction trying to get away from the first guy. 

1 hour ago, Nazzzgul666 said:

but i can't fondle creatures anymore appearently.

Sex options -> creature content. 

1 hour ago, Nazzzgul666 said:

Sneaking removes dongs

Doubt that's anything to do with SLS. 

1 hour ago, Nazzzgul666 said:

So far i only tried a little bit with the wheel menu and have... questions? If there anywhere is an explanation what does what it would be great, i guess most of it i can figure out with time, though. Appearently collecting cum needs FHU? At least before readding it to my modlist i never could chose any of the options.

Collecting cum needs 2 layers of cum in that area. Don't think it needs fhu. 

1 hour ago, Nazzzgul666 said:

And appearently "begging for cock" only works under circumstances i did not meet yet, i thought it might be nice if it would work anyways. ;)
I think i read something about it at the toll gates... is that still the case and/or are there any other circumstances where it's required/works?

begging for cock does nothing currently. 

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1 hour ago, Monoman1 said:

Sex options -> creature content. 

Is activated... only other thing i can think of is that there was heavy script load from some other mod when i clicked it and it failed, will try to disable and enable again.
Sneaking removes dongs

Doubt that's anything to do with SLS. 
Typo, i meant dogs, not dongs. And not entirely, just the "E" option. Can't remember if that is vanilla or intended or the issue.

 

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14 hours ago, Monoman1 said:

Something just popped into my head. Not sure if this was the issue I spoke of but: 

 

I've set the 'Use all' flag on the record. I had to I think. Because count can not be set higher than 255 (it's obviously an 8 bit field) via script. Another lovely weird limitation. And most vendors will need more than 255 gold. So just by installing the mod then vendor gold will already be messed up because of this override. So even if vendor inequality is on or off I still need to modify the list to either: 

1. Set it back to vanilla levels or

2. implement inequality. 

 

I'll think about it a bit more. 

 

I suppose a simple button 'Modify vendor gold' would suffice... perhaps. 

 

So the feature is not working as intended? Interesting. Damn Skyrim, ruining Skyrim.

Also, the compatiblity issue lies with the [if feature off -> set it back to vanilla levels] approach, would [if feature off -> don't touch anything so other mods can do stuff] be possible?

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4 hours ago, Nazzzgul666 said:

Sex options -> creature content. 

Is activated... only other thing i can think of is that there was heavy script load from some other mod when i clicked it and it failed, will try to disable and enable again.

 

Yes, this is a known issue. If the MCM Creature Content box is checked but you cannot fondle a horse, then uncheck the Creature Content box, back out of the MCM, then check the Creature Content box.

 

When you save SLS settings, and then reload them later in a different game, the Creature Content box setting appears to be saved and loaded, but the Creature Content is not actually activated. You need to uncheck the Creature Content box, back out of the MCM, then check the Creature Content box.

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Nearly all bandits wear collars , bandit takes clothes on when rape starts, pc always aroused 100,  even after 6 threesomes,  etc

there are only 2 newer mods in my very old load order, i dont have lola, no dqevious followers, no public whore, the only 2 are survival and skyrim shrouded sexret from caden.

 i will disable both and see if then all plays normal.

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On 4/7/2021 at 8:08 PM, Monoman1 said:

Tried all gates but can't seem to find any issue. You mean the gate beside the forge? 

All the trigger boxes are disabled when you disable the licence system. 

 

Only issue I've noticed is that the gate guards aren't disabled when both tolls and licences are disabled. Fixed now. 

How are you disabling eviction? 

It's currently not possible to truly disable it. You can only set the bounty so high that it's unlikely to happen. 


Good to know about the bounty mechanic. For riften , I mean the east gate by the talos  shrine (to head out towards Fort dawnguard). If I enter from the outside I get all my stuff removed like the licence system is in effect. It’s the only gate in Skyrim where this happens.

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8 hours ago, FarmingDarkness said:


Good to know about the bounty mechanic. For riften , I mean the east gate by the talos  shrine (to head out towards Fort dawnguard). If I enter from the outside I get all my stuff removed like the licence system is in effect. It’s the only gate in Skyrim where this happens.

 

That gate is closed in vanilla Skyrim.  Perhaps whatever mod you're using to make it open is causing the problem...

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9 hours ago, FarmingDarkness said:

For riften , I mean the east gate by the talos  shrine (to head out towards Fort dawnguard). If I enter from the outside I get all my stuff removed like the licence system is in effect. It’s the only gate in Skyrim where this happens.

Sorry I still can't seem to recreate any issue. For the record that gate is only added by JK skyrim (It's not a vanilla gate). That must be part of the problem. It's possible I've changed something that's fixed your problem in my development version. I've a couple of suggestions: 

 

1. It's possible it's a timing issue. Maybe you installed JK skyrim after disabling the licence system. Try enabling the licence system again. And then disable it again. And test again. 

2. Wait until I post the next version and try it again. It's also possible it's something baked into the save. So try a new game with the new version, check again and report back after. 

 

 

1 hour ago, LordFlawn said:

Did anyone ever get to looking at the cumtainer problem? I've since moved to a new computer and re-installed Skyrim and I'm still getting the same problem.

According to my patch notes it's already fixed (unreleased version). 

 

 

13 hours ago, shiagwen said:

Nearly all bandits wear collars , bandit takes clothes on when rape starts, pc always aroused 100,  even after 6 threesomes,  etc

there are only 2 newer mods in my very old load order, i dont have lola, no dqevious followers, no public whore, the only 2 are survival and skyrim shrouded sexret from caden.

 i will disable both and see if then all plays normal.

Cool....

 

You should probably have done this part before posting....

13 hours ago, shiagwen said:

i will disable both and see if then all plays normal.

 

 

Npcs wearing collars - AFAIR this is some tracking metric SLSF uses. Also circlets (I think). It is a bit annoying. SLSF was never fully finished AFAIK

13 hours ago, shiagwen said:

bandit takes clothes on when rape starts,

I don't understand this

13 hours ago, shiagwen said:

pc always aroused 100

Sounds normal to me. 

Eventually you always seem to end up a nymphomaniac with SL aroused. I don't know how it works. I think there's a mod somewhere to reset your 'lewdness'. Shrines or something. Shrines are a bit too easy for my tastes. 

 

Other than that STA will increase your arousal every time you get spanked if you're a masochist. If not it will decrease arousal. And before you ask "But I can't stop getting spanked?". Stop dressing like a slut maybe :P

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5 minutes ago, Monoman1 said:

 

Eventually you always seem to end up a nymphomaniac with SL aroused. I don't know how it works. I think there's a mod somewhere to reset your 'lewdness'. Shrines or something. Shrines are a bit too easy for my tastes. 

 

Other than that STA will increase your arousal every time you get spanked if you're a masochist. If not it will decrease arousal. 

@shiagwen There are two values in SLA, one increases your arousal gain every time you orgasm. Updating it changed my MCM to german so i can't remember which one but i would recommend to turn it off or use very low values to avoid this.

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2 hours ago, Monoman1 said:

I think there's a mod somewhere to reset your 'lewdness'. Shrines or something. Shrines are a bit too easy for my tastes. 

 

 

There is (SexLab Shrines) but it doesn't fully reset your lewdness it just reduces it a little if you pray once a day at one of the shrines of the 9 divines (Immersive!!!). It's more mitigation than cure. The amounts are configurable in the json file. 

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2 hours ago, Nazzzgul666 said:

There are two values in SLA, one increases your arousal gain every time you orgasm. Updating it changed my MCM to german so i can't remember which one but i would recommend to turn it off or use very low values to avoid this.

 

SLA has the values "Exposure" and "Time rate". The "Time rate" increases every time you have an orgasm (it's capped at 100), and then starts decaying by a rate of one third per two game days (If you get 100 Exposure after an orgasm, after two days without orgasms it will be 67). This option is adjustable in MCM.

The "Time rate" then is multiplied by the time in days since you've had the last orgasm. The resulting value is then added to your overall Arousal. This rate is sort of an indicator of "sex addiction".

The other value is "Exposure", which can either increase over time naturally (configured in SLA), or by other mods like Spank That Ass. It can also be decreased while you hate being spanked or drinking a Frigid Wash potion from Cursed Loot, for example.

In case of having issues, you can also set manually the values in MCM in "Puppet Master" tab, or even disable SLA for your character (and any other NPC).

 

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6 minutes ago, Vaccinated Alligator said:

 

SLA has the values "Exposure" and "Time rate". The "Time rate" increases every time you have an orgasm (it's capped at 100), and then starts decaying by a rate of one third per two game days (If you get 100 Exposure after an orgasm, after two days without orgasms it will be 67). This option is adjustable in MCM.

The "Time rate" then is multiplied by the time in days since you've had the last orgasm. The resulting value is then added to your overall Arousal. This rate is sort of an indicator of "sex addiction", however idk if there is any mod that can affect your Time Rate directly.

The other value is "Exposure", which can either increase over time naturally (configured in SLA), or by other mods like Spank That Ass. It can also be decreased while you hate being spanked or drinking a Frigid Wash potion from Cursed Loot, for example.

In case of having issues, you can also set manually the values in MCM in "Puppet Master" tab, or even disable SLA for your character (and any other NPC).

 

Good explanation. 

 

I would welcome any semi immersive ideas to decrease arousal that may fit SLS. One thing I do miss about DCL is the frigid potion. It might be a bit too convenient though I know they're hard enough to come by. 

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2 minutes ago, Monoman1 said:

I would welcome any semi immersive ideas to decrease arousal that may fit SLS.

 

You could add an arousal reduction to BiS tweak (cold shower) since most baths in Skyrim are going to be cold or at least cool water. 😊

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22 minutes ago, Corsayr said:

 

You could add an arousal reduction to BiS tweak (cold shower) since most baths in Skyrim are going to be cold or at least cool water. 😊

Good idea. I could tie it into frostfall and increase loss when it's colder. 

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34 minutes ago, Vaccinated Alligator said:

 

SLA has the values "Exposure" and "Time rate". The "Time rate" increases every time you have an orgasm (it's capped at 100), and then starts decaying by a rate of one third per two game days (If you get 100 Exposure after an orgasm, after two days without orgasms it will be 67). This option is adjustable in MCM.

The "Time rate" then is multiplied by the time in days since you've had the last orgasm. The resulting value is then added to your overall Arousal. This rate is sort of an indicator of "sex addiction".

The other value is "Exposure", which can either increase over time naturally (configured in SLA), or by other mods like Spank That Ass. It can also be decreased while you hate being spanked or drinking a Frigid Wash potion from Cursed Loot, for example.

In case of having issues, you can also set manually the values in MCM in "Puppet Master" tab, or even disable SLA for your character (and any other NPC).

 


There also are many mods around that add Exposure and Time rate (I think I saw a few that messed with Time rate) for random stuff like absorbing dragon souls, using spells, existing or whatever, so you gotta pay attention to the configs.

 

34 minutes ago, Monoman1 said:

Good explanation. 

 

I would welcome any semi immersive ideas to decrease arousal that may fit SLS. One thing I do miss about DCL is the frigid potion. It might be a bit too convenient though I know they're hard enough to come by. 


You can get those frigid wash with additem, but I've never seen one in the wild.

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8 minutes ago, Fulanoo said:

You can get those frigid wash with additem, but I've never seen one in the wild.

Haven't used DCL in a while now but when I did I'm pretty sure I used to get them on dead bandits and in chests etc. They weren't super rare IME. 

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24 minutes ago, Fulanoo said:

You can get those frigid wash with additem, but I've never seen one in the wild.

In my current game i've found 7 and didn't explore that much... i think 4 in a normal chest or maybe drawer in Anises hut when i remember right, another 3 in a chest in a bandit hideout. Plus Belethor had a few in inventory. Not sure if i'm just lucky...

Speaking about arousal though... I don't really like the appretiating comments when beeing a masochist, it feels more slutty than the role i want to play so i always make it really hard to become one. What i could imagine as a middle way... could you add a button to "pretend not to like it"? I.e you still become a masochist and your arousal will go up when slapt, but the comments will stay at dislike? That would be great.^^

Otherise, cold showers/frostfall sounds good although i don't really need it cuz... above.^^

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10 hours ago, Nazzzgul666 said:

but the comments will stay at dislike? That would be great.

The broader issue with the comments is that they can fire at times that lack immersive coherence, and don't have knowledge about your relationship to the slapper.

 

e.g. You can berate your master for slapping you and threaten him with death, even though in the next dialog you will be groveling and begging for punishment.

 

When a masochist, you can be raging at an attacker for raping you, then thank them for slaps.

 

Sometimes, only appreciative comments make sense, sometimes only angry ones, and sometimes neither.

 

 

It's difficult for SLS to know when but there are clues available.

 

If the NPC would normally be hostile, but strangely ... isn't ... it's probably a defeat scenario, and the dialog should reflect that ... at that point slaps are incidental.

If the NPC is a follower, you probably don't want to threaten them with violence for a spank.

If the NPC is a vendor, or random townsperson, they're just a handsy asshole, and so the general form of existing responses might be fine.

If you were just raped, you should not respond to slaps ... just got raped ... should only consider that.

But accounting for these factors may be too much work.

 

Or just let player disable the comments or adjust the frequency. Due to their repetitive nature and limited comment pool, they can seem to fire too often, or simply begin to grate after a while, especially when they aren't luckily appropriate and immersive.

 

I don't know where this sits on my care factor scale though. Maybe not right up there, but I also have pretty low care about a lot of the new things people are looking forward to - not that I'm not interested, but they're unknowns and how they'll play out is uncertain for me. I'm in wait and see mode.

 

In general, I think it would be nice to see stuff polished up across the mod. More voiced dialogs for stuff that was previously just text, more fixes, more options for existing features, but not major new features. SLS has been changing so much and so fast, I'd like to feel some consolidation. The MSPaint of Dreams is full of awesome stuff, but some of that would start to slot in naturally from polishing.

 

I have a few things in DFC blocked on SLS release now, so I'm fine if some things are cut back to that there can be a release, and following that, more releases with fewer changes.

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