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7 minutes ago, Operand said:

Hm.. From what I can tell

Hunh. I've never seen that. 

Try disable. Exit mcm. Enable. Exit mcm. Rebuild textures. And try again.

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5 hours ago, Monoman1 said:

Please don't tell me this is the first time you've lost your licences?

I need to add some stealing events :P

 

Yes, it is pretty common for my licenses to expire, and to lose my licenses in defeat/enslavement events. 😢

 

As I said, my mistake/confusion was probably due to the "expired" notification when my licenses were initially stored in the SLUTS escrow chest.

 

And I would love to see some license stealing events added to SLS ! 👍

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1 hour ago, LinksSword said:

is there a way to have licenses feature only used for slaverun towns? i checked around the menu but there doesn't seem to be a way to restrict it.

No but it's on the wish list. 

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On 4/4/2021 at 2:54 PM, Scrab said:

 

Stopping the Player from a delivery at any point in time glitches out the Cart and that is irreversible

Beside that, I dont think it would break my mod if you dont do anything against it, pretty sure people are used to it by now, so Ill leave that up to you

Doesn't SLUTS have a detach from cart button? like if you find yourself near a town at night you're very likely to get curfewed into an inn so detaching for the night is pretty much the solution. SLUTS has all sorts of jank you have to work around a lot of it's quirks to play with it, but that really shouldn't be up to other mods to fix.

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Folks. Someone here must know what I'm talking about. There's a wagon wheel bondage furniture item you can enter that has your character's back to the wheel and the PC facing outward with her arms and legs bound on the other side of the wheel.... Sound familiar? What's it from? I would have put money on it being in Zaz pack. There's wheels in ZAP but none of them animate as described. This is somewhere in my game but can't remember where....

 

Edit: Oops nvm. Tilted wheel. Not wheel of carriage.

Note to self: coc zbftestzone

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17 hours ago, Monoman1 said:

download.jpg.64196ec84091b7f035aba6c23b4d4fc4.jpg

 

I believe I've squished the random trauma smurfing bug. Amazing the difference a -1 instead of a 0 makes.....


Good job! Btw didn't you consider option to make trauma system work through Slavetats?

+ 1 more question: What is maximal number of trauma textures for each sector? I already adjusted number of racemenu overlay slots but i still think i don't have enough (with trauma, YPS and bunch of other mods that want to do stuff... 😄 )

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1 hour ago, Searinoxii said:

Btw didn't you consider option to make trauma system work through Slavetats?

Why? There was an overlay system in SLS already. And it's a bit faster I think and it cuts out the middle man. If you're referring to the smurfing problem then it wouldn't have mattered. The problem was in the trauma system not the overlay system. The trauma system was creating a single blank texture in the texture list. It would have been sent to slavetats too. 

 

1 hour ago, Searinoxii said:

What is maximal number of trauma textures for each sector?

Either Max Traumas setting or the total number of textures available for that area. Whichever is lowest. 

By default there are 26 body textures and 11 face textures. 

 

Personally, I find that somewhere mid - lower is better because the textures are mirrors. So with every trauma possible applied it looks a little too... symmetrical. Better to have the odd bruise here and there IMO. 

 

Edit: Just to point out that they don't need to be mirrored. If anyone is interested in either: 

Creating more that would apply in different places to the existing textures (but keep it to the body/face) or

Creating an entirely new pack

Then that would be awesom. 

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Awesome mod! Just a thought, I always wanted to use the Cum alchemy mod but I didn't like how you could only collect cum by killing enemies. I was wondering what you thought of adding an option during oral besides swallowing/spitting you could also choose to collect cum for Cum Alchemy or just for later consumption 😄

 

Thanks for the great work!

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On 4/4/2021 at 8:37 PM, Lupine00 said:

I was joking but...

Maybe it's possible to use the horse mechanics and some model swaps with Nemesis replacement animations to really do that?

Though, I guess if you can attach a cart, why not something else?

 

An undertaking for people who really like messing around with Skyrim.

 

Chain Beasts. If they're stable, I haven't looked for some time but plan to.

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Posted this on the se version but was told to add it here as well:

Hi. Long time user, first time poster

 

First, thanks for maintaining the mod. There's a lot of features in here that I can no longer play without, which is a rare thing to achieve. So well done.

 

2 Bugs to report:

- entering the east gate of riften results in licence dialogue and consequences even when I have licenses turned off
- going to sleep in Proudspire manor in Solitude when tolls and evictions are off results in me still being evicted and my items confiscated 

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5 hours ago, FarmingDarkness said:

- entering the east gate of riften results in licence dialogue and consequences even when I have licenses turned off

Tried all gates but can't seem to find any issue. You mean the gate beside the forge? 

All the trigger boxes are disabled when you disable the licence system. 

 

Only issue I've noticed is that the gate guards aren't disabled when both tolls and licences are disabled. Fixed now. 

5 hours ago, FarmingDarkness said:

going to sleep in Proudspire manor in Solitude when tolls and evictions are off results in me still being evicted and my items confiscated 

How are you disabling eviction? 

It's currently not possible to truly disable it. You can only set the bounty so high that it's unlikely to happen. 

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If I have purchased perpetual licenses, does this prevent the guards from approaching the PC?
Normally if the PC is wearing weapons or armor the guards would intervene.
This is no longer the case, so I am looking for possible reasons.
SLS/Enforcer approaches worked for over 400 hours, but now the PC is only addressed for curfew (because no perpetual license for that).

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4 hours ago, donttouchmethere said:

If I have purchased perpetual licenses, does this prevent the guards from approaching the PC?
Normally if the PC is wearing weapons or armor the guards would intervene.
This is no longer the case, so I am looking for possible reasons.
SLS/Enforcer approaches worked for over 400 hours, but now the PC is only addressed for curfew (because no perpetual license for that).

 

IF you're talking about the wearing armor or wearing weapons or unsheating or using magic checks, that's different from the license stuff

 

the solution to that was using the console for

 

help _SLS_GuardWarnTypeAndCooldown

 

and see if it returns any number other than 0 and if so then do

 

set _SLS_GuardWarnTypeAndCooldown to 0

 

to make them works again.

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17 minutes ago, ttpt said:

IF you're talking about the wearing armor or wearing weapons or unsheating or using magic checks, that's different from the license stuff

Thanks, yes, that's exactly what I meant.

Will try that ASAP =D

 

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Hey @Monoman1, female followers should have the Inequality magic effect if I have Strong Female Followers disabled, right?
I added this female follower to the escort list and checked if she had the Inequality magic effect and she didn't. Does it take a while to appear?

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1 hour ago, Fulanoo said:

female followers should have the Inequality magic effect if I have Strong Female Followers disabled, right?

Yep. But sometimes custom mod creators create a follower as an entirely new race. Thus the inequality effect is missing from their race record. 

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5 minutes ago, Monoman1 said:

Yep. But sometimes custom mod creators create a follower as an entirely new race. Thus the inequality effect is missing from their race record. 

 

Can I just do "help inequality" on console and use console to add the inequality spell to said follower? Or would that mess something up?

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34 minutes ago, Fulanoo said:

 

Can I just do "help inequality" on console and use console to add the inequality spell to said follower? Or would that mess something up?

Don't think it'll mess anything up but the magic effect will be erased when the follower is unloaded. And it won't be reapplied. 

Unloading happens more often than you'd think. 

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Humble feature requests:


a) display apropos2 wear and tear
    the following functions from the apropos2actors.psc may be of interest:

String Function GetWearTearOral(Actor anActor)
String Function GetWearTearVaginal(Actor anActor)
String Function GetWearTearAnal(Actor anActor)

Displayed as follows maybe: "W&T: O: <oralvalue>, V: <vaginalValue>, A: <analValue>"

Should be accessible via the actorslib property:

Apropos2Actors Property ActorsLib Auto

 

b) add a hotkey to just display the ShowStatusMenu()

Totally understandable if you're not interested.
Thanks for all your mods 😃

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Greetings it's me again 👋

 

Where does SLS get its tears textures from? I want to change them and I thought it was getting from ZAZ but that didn't work... 

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5 minutes ago, Corsayr said:

Greetings it's me again 👋

 

Where does SLS get its tears textures from? I want to change them and I thought it was getting from ZAZ but that didn't work... 


Does SLS has tears? I know STA does.

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