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5 hours ago, Kytis89 said:

This might be a unpopular opinion but I would like to see a version without Devious Devices stuffed in every interaction. There are genuinely good prospects in this mod like the begging, simply knock-integration and I absolutely love the cum addiction but for me Devious Devices is honestly a turnoff.

 

I think you are wildly exaggerating DD's prevalence in the SLS mod, there are only a few interactions I can even think of that use DD in SLS, and DD isn't even a requirement of SLS. 

 

Which devious device interactions are you seeing that cannot be turned off in the MCM? 

 

The only one I can think of that doesn't have an MCM off switch is the punishment for leaving without paying toll after you come back (and being gone longer than the grace period). Which is easy to avoid, just pay the tolls. 😊

 

Everything else I can think of has an off switch.

 

 

 

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4 minutes ago, Corsayr said:

 

I think you are wildly exaggerating DD's prevalence in the SLS mod, there are only a few interactions I can even think of that use DD in SLS, and DD isn't even a requirement of SLS. 

 

Which devious device interactions are you seeing that cannot be turned off in the MCM? 

 

The only one I can think of that doesn't have an MCM off switch is the punishment for leaving without paying toll after you come back (and being gone longer than the grace period). Which is easy to avoid, just pay the tolls. 😊

 

Everything else I can think of has an off switch.

 

 

 

I admit I might have exaggerated in my previous post when I said "every interaction", I did not even experience them all yet. So sorry for that.

The events I am referencing to and the ones I would most likely really enjoy are Simply Knock-integration: I don't know if there is a chance for it to turn out differently but I tried the function several times and the result was always that the house's owner would slip the armbinder through/under the door and request wearing it.

The kennels: Did not extensively test this either for possible variations but the kennel master always requested to "put these toys on your body" or something along those lines.

Pickpocketing consequences have a slider for "minimum devices equipped" and "maximum devices equipped" but I could not set them to zero. This I most definitely did not test as I was already kinda bummed and just went "fuck it, uninstall".

These are the things I encountered while trying the mod out, there could be more or I might be wrong about these ones.

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On 1/12/2021 at 9:53 PM, Lupine00 said:

Back to voice...

This is a good introduction to Tactotron. https://ai.googleblog.com/2017/12/tacotron-2-generating-human-like-speech.html

The SKVA solution is AFAICS Tacotron with some FastPitch optimization on the back end.

I don't think FastPitch is improving quality, it's actually trading quality for performance. (Maybe I'm wrong, but it seems WaveGlow is still being used, so I haven't fully grasped what FastPitch is doing).

Try the examples here: https://google.github.io/tacotron/publications/tacotron2/index.html

Totally non-robotic.

It also gives some nice clues on how to drive Tacotron to get good results.

 

There are NVidia implementations of almost all these things, by NVidia, in PyTorch, including Tacotron2, WaveGlow, etc.

 

What occurred to me is that we don't need to solve the text to speech problem.

What we really want is voice changing, not text to speech, so you can record dialog, with the emphasis and timing you want, and put it into any voice.

That's sort of possible, but it's a different discipline. Some of the same techniques apply.

 

Tacotron2 is turning text into sequences of mel-spectrograms ... you might as well say they are simply frequency-domain samples, that's really what they are in this context.

Similarly, there are tools to generate the base mel-spectrograms from an audio training set.

Tacotron2 maps the text for the training data to the spectrograms.

So, can we do the reverse mapping?

Train a data set with your own voice and then use it to perform speech to phoneme data, including timing and pitch changes.

That phoneme data is then pushed back the other way through a difference mapping to produce the alternate voice.

The phoneme spectrograms are fed into a synth, using the discovered timing and remapped pitch changes to get the alternate voice.

Initially, you'd probably still need a female speaker for female voices and a male for male voices, but the results would have the potential to be very fluent.

I think given more effort you could create male/female mappings.

Note that phoneme data is something DIFFERENT to what Tacotron is doing, because it's mapping directly to/from character sequences in ordinary written representations of voice.

 

Probably, this has already been done. Or something a little smarter. Just need to find the papers!

 

Anyway, should probably stop thinking about this. It's a rabbit hole that will mean I never get around to fixing my mods.

I've wanted to do more with machine learning and there seems to be a good open source Tenserflow implementation of Tactatron. If people wanted, I can see if I can generate some custom voice clips. It would be a fun project for me at the very least, I guess. 

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35 minutes ago, Kytis89 said:

Simply Knock-integration: I don't know if there is a chance for it to turn out differently but I tried the function several times and the result was always that the house's owner would slip the armbinder through/under the door and request wearing it.

 

Them forcing you to wear some devices is basically all of the encounter. with a chance of them selling you to slavers. Not sure what happens if DD is not installed... 

 

36 minutes ago, Kytis89 said:

The kennels: Did not extensively test this either for possible variations but the kennel master always requested to "put these toys on your body" or something along those lines.

 

There is a check box in the MCM to not add extra-devices. So at the very least it can be reduced? I don't really use the kennel so much, so not sure what it means by extra devices. 

 

37 minutes ago, Kytis89 said:

Pickpocketing consequences have a slider for "minimum devices equipped" and "maximum devices equipped" but I could not set them to zero. This I most definitely did not test as I was already kinda bummed and just went "fuck it, uninstall".

 

If I am recalling correctly that system doesn't add devices it makes pick pocketing harder when you are already wearing devices. 

 

 

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30 minutes ago, Corsayr said:

If I am recalling correctly that system doesn't add devices it makes pick pocketing harder when you are already wearing devices. 

If you have SLS set to handle failed pickpockets one of the interactions (as a female PC since never tested with male) is that they will equip DD's on you. They'll say something along the lines of "this'll keep your hands busy".

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11 minutes ago, noshowyu said:

If you have SLS set to handle failed pickpockets one of the interactions (as a female PC since never tested with male) is that they will equip DD's on you. They'll say something along the lines of "this'll keep your hands busy".

 

ahh okay. Never play a thief char so I have not seen that interaction. 

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I noticed that if you talk to a male character that is in the middle of a sexlab scene while the daydreaming effects are active, it will reequip their clothes for the rest of the scene. Is there a way to fix this or would I just have to disable the daydreaming effect before I talk to someone in the middle of a scene?

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4 hours ago, Corsayr said:

Them forcing you to wear some devices is basically all of the encounter. with a chance of them selling you to slavers. Not sure what happens if DD is not installed... 

IIRC there is a chance you can set for the enslavement afterwards, so the entire encounter is relatively harmless if you set that to zero.

 

I would imagine that if you don't have DD, you just get regular Simply Knock. A toggle would be nice though, I suppose.

 

4 hours ago, Corsayr said:

There is a check box in the MCM to not add extra-devices. So at the very least it can be reduced? I don't really use the kennel so much, so not sure what it means by extra devices. 

I think this is referring to whether the kennel master just adds chains, or whether they might also add a suit, straightjacket or hobble dress on entry.

This adding of extra items can now be disabled, as it interfered with a lot of sexlab animations.

 

Also, the kennel master can add a device with each rape.

IIRC, there is an option to stop those devices being added.

 

Also, I think there is an option to control the extra devices on the decorative slaves? Or maybe it's just to control sex with them? There's certainly an option for them of some sort.

 

I believe there are toggles for all of these things in SLS now, but I can't remember the exact name of each one without opening it up and checking the tool tips.

 

In any case, the description of what each option does is in the tool tip.

But you might not understand what they do until you've been in the kennel a bit.

If you've never used the kennel, then leave the options alone until you know how it works.

 

The kennel is extremely punishing by default - and you pay to use it. I set my kennel fee to zero. It seems fair given that you will be raped into mind-breaking submission by humans and animals.

 

How about this?

 

Spoiler

Random thought bubble...

 

I'm not quite happy with the zero cost for the kennel, but there should still be encouragement to use it, especially when broke.

 

 

What if there were a "deal" you could make with the keeper?

Maybe the slaves you see there made such a deal? Or at least some of them. Now you can too...

 

e.g.

Keeper: "If you like it here, I can cut you a deal."

PC: "I'm not sure... How would that work?"

Keeper: "If you sleep here for free every night, I'll go a little easy on you."

Keeper: "But if you don't show, you'll have to pay extra next time I see you."

 

 

After staying in the kennel once, and paying, you can negotiate with the kennel master for "better" terms.

As long as you stayed in the kennel the night before, he won't charge you.

Also, he will only rape you once per night. Creatures can still rape you arbitrarily though.

Maybe he has a setup with other kennel masters, so the shared kennel isn't an issue?

 

However, if you skip a night in the kennel, next time you visit he makes up for every night you missed by adding a rape, and those rapes might be by him, or a horse, or a troll, or who knows what...

 

Also, for every night you missed he takes a retroactive cash fee, if you have the cash.

 

Also, once you make this deal, you have to buy out of it, and the price is moderately high (e.g. 2000 gold)

 

Also, if you don't show for 7 nights in a row, you get a bounty for "cheating" the kennel master of his dues.

The punishment, if caught, is to be sent to the kennel. All money is taken.

The debt is reset, but you spend 24 hours in the kennel instead of just a night.

Maybe the buyout cost is increased too?

If you own property in-hold that you were evicted from, it's confiscated to pay the kennel debt.

 

e.g.

Keeper: "Did you think you could run out on our deal honey?"

PC: "Um, sorry... I was caught up somewhere else."

Keeper: "Don't worry, you'll have plenty of time to make it up to me. You know this is where  you belong, right?"

PC: "Yes." -> lose resistance, spend a normal-ish 24 hours in kennel.

  Keeper: "Good girl. Now put on your nice ornaments."

PC: "No." -> keeper pumps you up with cum over and over during 24 hours in kennel.

  Keeper; "Nobody expects you to be smart honey, but you should learn to listen to your betters."

 

If you said "No.", then at the end of the 24 hours, you need to agree with the kennel master, or he won't let you go, and you stay another 24-hours.

e.g.

Keeper: "Learned your lesson honey? I expect to see you back here soon. I can't let my pets out unless I'm sure they'll come back for the night."

PC: "Yes. I'll be back soon." -> PC can leave.

PC: "No. This place is awful." -> PC gets another 24-hours in the kennel.

  Keeper: "If you don't learn your lessons, I'll just have to keep training you. Make sure you answer right tomorrow, or you could be here a while."

 

 

 

4 hours ago, Corsayr said:

If I am recalling correctly that system doesn't add devices it makes pick pocketing harder when you are already wearing devices. 

I think there are both. You can change how devices impact lock picking and pick pocketing, and you can also change the guard punishment for pick pocketing that is applied in addition to the bounty.

 

This latter feature can interact badly with PoP and Devious Lore, so it would be good if it could optionally be disabled.

It's not a catastrophic interaction, but still kind of bad.

 

e.g.

  1. Caught stealing an item or pick pocketing.
  2. PC put in armbinder/yoke.
  3. PoP decides to arrest you because you have committed a trivial crime (because PoP will do that).
  4. PoP adds PoP restraints, which are arm cuffs that conflict with the DDs that were just added.
  5. PoP items change the animation override that the heavy restraint needed, so player looks broken.
  6. PoP eventually - after a while - strips the SLS items that were just added.

In the worst case the items try to add at the same time and end up broken. This only happens if SLS gets lagged for some reason. Normally it gets in before PoP.

 

 

Another little conflict is from STA (though I think SLS will also do it with its own stand-alone spanking).

In this case, you are spanked by your follower, who is wearing heavy restraining devices. How can she manage it?

 

Another spanker problem is NPCs "bound" in furniture who suddenly run out of it to spank you (and never go back).

Happens a lot in Slaverun and SD+, particularly in Misty Grove.

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11 hours ago, Corsayr said:

 

Them forcing you to wear some devices is basically all of the encounter. with a chance of them selling you to slavers. Not sure what happens if DD is not installed... 

 

 

Exactly what I meant, the event is all DD. Would love a alternate scenario in which the house owner let's you in and allows you to sleep for a night if you agree to suck his dick or something, the owner could also start additional sexlab scenes with player during their sleep.

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13 hours ago, Kytis89 said:

Exactly what I meant, the event is all DD. Would love a alternate scenario in which the house owner let's you in and allows you to sleep for a night if you agree to suck his dick or something, the owner could also start additional sexlab scenes with player during their sleep.

The SK scenario was never expanded upon. There are many things that could be expanded further. It's a matter of time/interest. 

21 hours ago, Lupine00 said:

I'm not quite happy with the zero cost for the kennel, but there should still be encouragement to use it, especially when broke.

Hmm. You know, the kennel is free. It's the cell inside the cell that's not free. Because there you won't be raped. Seems like a good deal for 20 septims. 

21 hours ago, cobra0798 said:

I noticed that if you talk to a male character that is in the middle of a sexlab scene

Some would find that rude. Perhaps they're embarrassed. 

On 1/17/2021 at 12:39 PM, Kytis89 said:

This might be a unpopular opinion but I would like to see a version without Devious Devices stuffed in every interaction.

No offense. But it sounds like you don't like DDs much. Which begs the question. Why do you even have it installed? 

Generally SLS isn't hardcore DDs. Any devices equipped willy-nilly would either be cosmetic or low impact like cuffs/piercings/boots/gloves. The hardest probably being a gag. SLS does use hard devices like armbinders and pet suits etc but only within very limited circumstances. Like armbinders in the SK scenario are only while you're in the house. Or mandatory restraints for toll dodging are only for around town. Or pet suits only in the kennel. And this stuff is either removed automatically or you can ask for it to be removed when appropriate. Though the number of times I've forgotten to ask for an armbinder to be removed before leaving a city.... sheesh. 

 

Other than that the 'why aren't there more scenarios without DDs?' Because of time/interest constraints. Creating an interesting path in a scenario for people that like/use DDs and another path for people that don't is not easy or quick at all. 

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9 hours ago, Monoman1 said:

Hmm. You know, the kennel is free. It's the cell inside the cell that's not free. Because there you won't be raped. Seems like a good deal for 20 septims. 

That's news to me!

 

I never noticed any dialog that offered me such a deal. Had I known of it, I would certainly consider it excellent value.

My suggestion for recurring Kennel visits seems much more of an imposition.

 

 

I don't know why, but this post from a "classic thread" that is always active reminds me of SLS:

https://www.loverslab.com/topic/56510-post-your-sex-screenshots-pt-2/?do=findComment&comment=3259731

including such videos as https://static.loverslab.com/uploads/monthly_2021_01/3.mp4.184e57a8bdd59df013aa9afa1720e638.mp4

 

Seems like it would make a genuine feature: caravan hires you for advertising, work hard and get ... rewards.

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i don't have any mods that change inn prices (at least not intentionally). trying to use SLS for inn price changes. using immersive wenches and room charge is always 10 gold. 

 

i looked at xedit and don't see where prices are being overriden. not sure where to look... can someone point me in the right direction? thanks!

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26 minutes ago, ck2modfan said:

i don't have any mods that change inn prices (at least not intentionally). trying to use SLS for inn price changes. using immersive wenches and room charge is always 10 gold. 

 

i looked at xedit and don't see where prices are being overriden. not sure where to look... can someone point me in the right direction? thanks!

 

The price of rooms is a global, but I think SLS uses a script to change it not an esp record. Try deactivating it in the MCM exit the menu, wait a few, then go back in and turn it back on again. The script may have timed out at start up or something so you might need to retrigger it.

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Could you release the wound system separately? Would be very nice to use with followers without all the baggage that comes with SL Survival, especially when doing a male PC playthrough.

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1 hour ago, ck2modfan said:

i don't have any mods that change inn prices (at least not intentionally). trying to use SLS for inn price changes. using immersive wenches and room charge is always 10 gold. 

 

Setting the RoomCost global variable (rather than simply overriding it in a mod) is troublesome because the new value gets reset to 10 whenever you exit the game.  It depends on how the mod sets the value, but it's possible that the new cost got lost like that and just has to be updated again.

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seems like dialogue with kennel keeper about troll doesn't work correctly for me. i've passed the check (cum addiction) and the keeper just keeps telling me 'bout "it really works, as long as you keep them..." . am i doing something wrong?

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1 hour ago, Corsayr said:

The price of rooms is a global

And thus you can just set the global from the console if that's all you want.

If you want more complicated results, Realistic Room Rental is the way to go (and then merge conflicts ahoy).

 

The problem with RRR is it couldn't just change some inn prices ... instead it makes widescale edits to inn cells that conflict with just about everything else that touches an inn, such as lighting mods. And while there is an ELFX patch, it's not great and doesn't cover the ELFX variants like enhancer or hardcore.

 

The edits will probably also drive you crazy if you're trying to use Radiant Prostitution, because some of the beds you can use are in unexpected places. Plus, lamps and things from lighting mods end up in the way of doorways.

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9 hours ago, ck2modfan said:

i don't have any mods that change inn prices (at least not intentionally). trying to use SLS for inn price changes. using immersive wenches and room charge is always 10 gold. 

 

i looked at xedit and don't see where prices are being overriden. not sure where to look... can someone point me in the right direction? thanks!

Copy global RoomCost into SLS as an override and unflag it as a constant.

8 hours ago, yeetwawawa said:

seems like dialogue with kennel keeper about troll doesn't work correctly for me. i've passed the check (cum addiction) and the keeper just keeps telling me 'bout "it really works, as long as you keep them..." . am i doing something wrong?

Must have spent at least one night in the kennel. 

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During sex, my character keeps raging on and on "Enough of this!" ... "I'll kill you!" ... pretty much those same two phrases, over and over, also some loud angry grunts.

 

This is happening during STA sex, with spanking, where the PC is begging for more, and ... and in every single sex scene really.

 

She is even doing it while masturbating!

 

She really doesn't say anything else, unless using the "speak" key, in which case she will say STA lines like, "I'm a filthy whore." "More please." etc.

 

Any idea what mod is producing these barks?

It can't be SLS or STA, right? Because surely they wouldn't occur during a scene where the PC can speak, and is begging for more?

Or during a masturbation, even if the mod that started the scene set the victim flag (which was probably SD+).

 

I though Sexist Guards, but I couldn't find an option for it.

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17 minutes ago, Lupine00 said:

During sex, my character keeps raging on and on "Enough of this!" ... "I'll kill you!"

Probably STA. Someone else reported similar. 

It's probably the invisible dummy squawking vanilla combat shite. Unfortunately it's very difficult to make an npc friendly to all factions it seems. 

What faction is attacking your character?

 

Try turning always use dummy off but I can't remember if that actually disables the dummy. There may be reasons it's always spawned. Can't remember. 

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31 minutes ago, Monoman1 said:

What faction is attacking your character?

Nobody that I can see. There's no fight going on. But it does sound a lot like combat barks now you mention it ...

 

For example, in the masturbation, it's hard to find a candidate attacker.

 

In other situations, there would be a sex partner, such as Lydia, people in the temple of Kynareth, and NPCs in Misty Gove generally.

 

My "rape" mod is SD+ and sex began initially with the Flowering Spriggan quest, which has a lot of people having sex but I'm not sure if they are strictly rapes.

After that, regular visits to Misty Grove.

SD+ does have faction oddities though, in that SD+ likes to make everyone your friend.

 

But I don't get these noises except during sex, so maybe the problem is that SD+ has made the PC an enemy of the dummy somehow?

I don't know how a dummy can get into combat, or who it would be fighting, but it's very loud.

Maybe you can give it a combat style that consists of "cower silently in place"?

 

 

On another topic, I'm using KuNeruNomu ... SLS support is possibly broken for it.

Despite sleeping lots, with no penalties, sleep value is plummeting into massive exhaustion on random sleeps, and has to be reset regularly.

 

KuNeruNomu is, itself, full of problems too. I know some people love to see you eating a complete wheel of cheese, but other mods will let you SLICE the cheese without a cooking pot.

It uses so many animations it's basically grabbed most of my animation allowance, and it doesn't consider apples or tomatos to give any meaningful food value at all.

And then you have a fight and you're starving. You can turn that off, but it's a "feature" right, so why would you?

Also the English translation ... isn't ... so figuring out how to adjust the settings is mostly trial, error, and solving a cryptic crossword puzzle.

One thing it gets right is the maintenance menu, which makes repairing crazy values easy.

Come back RND, all is forgiven!

Next game, KuNeruNomu is out and RND is back in, even though I have to hand patch dozens of foods and drinks for it.

Or maybe I'll dare trifle with Minineeds again ... Bloatyneeds more like ... all those buffs and debuffs, it's almost half an SLD ... but at least you can indulge your pee fetish if you're into that sort of thing. Just needs a prostitution mod where people will pay to watch.

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10 minutes ago, Lupine00 said:

But I don't get these noises except during sex, so maybe the problem is that SD+ has made the PC an enemy of the dummy somehow?

Hmm. Never thought of that. Dunno how I'd fix it though. 

14 minutes ago, Lupine00 said:

On another topic, I'm using KuNeruNomu ... SLS support is possibly broken for it.

Don't think I actually wrote the interfacing with KNM. Someone submitted it. Never used KNM myself. 

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Been playing around with factors to keep cum addiction high. Took an enemy poison spit attack spell and added _SLS_PotionCumXXXMgef. When hit by the attack, the PC goes into drink anim. 

 

Is there a direct MGEF to apply cum potion effect without the animation? I also use the excellent Cum Overlay mod. Would applying any of the Covered in Cum effects give the same desired effect?

 

Thank you!

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11 hours ago, Lupine00 said:

And thus you can just set the global from the console if that's all you want.

If you want more complicated results, Realistic Room Rental is the way to go (and then merge conflicts ahoy).

 

The problem with RRR is it couldn't just change some inn prices ... instead it makes widescale edits to inn cells that conflict with just about everything else that touches an inn, such as lighting mods. And while there is an ELFX patch, it's not great and doesn't cover the ELFX variants like enhancer or hardcore.

 

The edits will probably also drive you crazy if you're trying to use Radiant Prostitution, because some of the beds you can use are in unexpected places. Plus, lamps and things from lighting mods end up in the way of doorways.

RRR basic changes only the room prices, makes no edits to any cells

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44 minutes ago, 43deadwood said:

RRR basic changes only the room prices, makes no edits to any cells

Wow, I had forgotten that even existed.

Long ago I wanted the "long term booking" feature, and installed the Enhanced version, and had completely forgotten then was a basic version that just does basic things.

I need to remember it for my next game.

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