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Regarding the Desperate women of the kennel :
I can see in my papyrus log a lot of synchronization from SlaveTats on Desperate Women :
SlaveTats: Beginning synchronization for zbfSlaveFemale

......
If I'm not mistaken, it's due to the RapeTattoo added on Desperate Women (RapeTats.AddRapeTat(MySlave) in the SLS_PlaceRandomZazSlave.psc script).
The problem (if it is ?) is that I have these logs even when I am no longer in the Kennel.
SlaveTats continues to receive sync requests for these NPCs even long after leaving the Kennel, as if (I'm guessing) new RapeTattoo keep being added.
Shouldn't we no longer see these treatments once out of the Kennel ?

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53 minutes ago, Boulo_92 said:

Shouldn't we no longer see these treatments once out of the Kennel ?

Temp slave actors are probably being held in aliases on quest _SLS_KennelSlavesQuest

Do Sqv _SLS_KennelSlavesQuest

 

_SLS_KennelSlavesQuest is stopped once the inside kennel door is unloaded. Might change it to OnCellDetatch. 

Try more cell transitions. 

 

I'd imagine that slavetats shouldn't work on unloaded actors. In fact I couldn't get slavetats to work for the slaves at all while trying to add rape tats automatically when entering the kennel. Also didn't work through the slavetats mcm. Posted about it over in the thread. Was ignored there as well. So..... :shrugs:.... but I will remove the code trying to add rape tats. 

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41 minutes ago, Monoman1 said:

Temp slave actors are probably being held in aliases on quest _SLS_KennelSlavesQuest

Do Sqv _SLS_KennelSlavesQuest

 

_SLS_KennelSlavesQuest is stopped once the inside kennel door is unloaded. Might change it to OnCellDetatch. 

Try more cell transitions. 

 

I'd imagine that slavetats shouldn't work on unloaded actors. In fact I couldn't get slavetats to work for the slaves at all while trying to add rape tats automatically when entering the kennel. Also didn't work through the slavetats mcm. Posted about it over in the thread. Was ignored there as well. So..... :shrugs:.... but I will remove the code trying to add rape tats. 

Thanks, I checked and _SLS_KennelSlavesQuest is stopped.
And I still have all these papyrus SlaveTats sync logs on Desperate women.

I modified SlaveTats.psc to get the ref_id in the papyrus log.
Debug.Trace ("SlaveTats: Beginning synchronization for" + target.GetLeveledActorBase (). GetName () + "id:" + target)

Then after relaunching the game and having SlaveTats sync logs on Desperate Women :
I tried to do a prid ref_id then moveto player on one of the Desperate Women appearing in the papyrus log :
no NPC appears.
I tried "enable" with no result.

When I do "player.moveto ref_id" I am teleported to the Kennel, but the desperate woman there does not have the same ref_id as in the log.

It looks like SlaveTats is still working on unloaded actors ....
So rather a problem on the SlaveTats side.

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2 hours ago, Boulo_92 said:

Thanks, I checked and _SLS_KennelSlavesQuest is stopped.
And I still have all these papyrus SlaveTats sync logs on Desperate women.

I modified SlaveTats.psc to get the ref_id in the papyrus log.
Debug.Trace ("SlaveTats: Beginning synchronization for" + target.GetLeveledActorBase (). GetName () + "id:" + target)

Then after relaunching the game and having SlaveTats sync logs on Desperate Women :
I tried to do a prid ref_id then moveto player on one of the Desperate Women appearing in the papyrus log :
no NPC appears.
I tried "enable" with no result.

When I do "player.moveto ref_id" I am teleported to the Kennel, but the desperate woman there does not have the same ref_id as in the log.

It looks like SlaveTats is still working on unloaded actors ....
So rather a problem on the SlaveTats side.

I think that the same thing happens in Slaverun Reloaded.  I have Slavetats forever redoing the tattoos of half the slave population in Dragonsreach, (whilst the PC is elsewhere), after Rape Tattoos (I presume) has added them while the PC is in there and some randy dork has porked them. 

 

Maybe if we ask nicely, @Monoman1 can find some way of adding something to his Rape tattoos etc patches?   🙄

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1 hour ago, donkeywho said:

I think that the same thing happens in Slaverun Reloaded.  I have Slavetats forever redoing the tattoos of half the slave population in Dragonsreach, (whilst the PC is elsewhere), after Rape Tattoos (I presume) has added them while the PC is in there and some randy dork has porked them. 

 

Maybe if we ask nicely, @Monoman1 can find some way of adding something to his Rape tattoos etc patches?   🙄

Thats really an issue for slavetats. Given my existing workload I wouldnt have much interest in looking at it tbh. 

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45 minutes ago, Monoman1 said:

Thats really an issue for slavetats. Given my existing workload I wouldnt have much interest in looking at it tbh. 

Fair enough.  Was meant to  be more tongue in cheek than it may have come across :-)

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I have a slight question. What exactly does the Open Mouth stuff do  ? If you´re servicing someone, their rod is in your mouth anyway. So why would i open my mouth if he is inside me already/has my mouth open ?

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36 minutes ago, AkiKay said:

I have a slight question. What exactly does the Open Mouth stuff do  ? If you´re servicing someone, their rod is in your mouth anyway. So why would i open my mouth if he is inside me already/has my mouth open ?

The condition for swallowing cum is that your mouth is open. A lot of animations don't correctly flag the characters mouth to be open so the swallow option doesn't fire. 

So that option basically allows you to 'fix' animations on the fly in game. You can also fire the option in animations where you could conceivably swallow. Or just abuse it and swallow in any scene you want. 

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5 minutes ago, lordjester29 said:

 For some reason, despite having a bikini license, the gate guards stop me and take all my equipped bikini pieces except for my boots and gauntlets.

Are you sure these pieces have the bikini keyword? If you're running the beta there's a check in the Mcm to display if pieces qualify as bikini armor.

 

If not you'll have to load your complete load order in TesEdit and make sure nothing is overriding your bikini armors. 

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19 hours ago, Monoman1 said:

Would anyone be interested in creating some creature trauma textures? Paw marks/scratches etc.....

Looking through the slavetats AIO I found these, not sure if you would need permissions, would be easy to recolour to a bruise/redened state if needed and could use fadetats to make them.... well fade!

buttshoe1.dds buttshoe3.ddsbuttshoe2.dds buttshoe4.dds  lower_back_pawprint.dds  butt_pawprint.dds

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32 minutes ago, Tempy said:

I got to say, the daydream is really fun! 
Not sure how far it goes but the interaction with npc is quite fun! Hopefully it will develop in some more! 

Don't have much in the line of ideas/changes planned for daydreaming. But usually things just pop into my head. Usually when I not even trying to think of ideas for something. (my perverted mind) :P

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There might be a little conflict with 2 parts of the mod:

daydream and request for clothes.

When interacting with the NPC and the daydream effect is effective on the NPC. Then you request for clothes you get the response of being unable.

if there is no daydream it doesn’t seem to occurre (on the same NPC)

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9 hours ago, ISHVI07 said:

i can't see dialogues specially the pay with sex instead of getting imprisoned what am i missing?

Not sure what dialogue you're expecting. SLS doesn't have any dialogue to avoid being sent to prison. Doesn't modify prison at all AFAIR.

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3 hours ago, Tempy said:

There might be a little conflict with 2 parts of the mod:

daydream and request for clothes.

When interacting with the NPC and the daydream effect is effective on the NPC. Then you request for clothes you get the response of being unable.

if there is no daydream it doesn’t seem to occurre (on the same NPC)

Can't reproduce any problem. I can successfully beg for clothes with daydreaming active. But I'm not sure what you mean about 'response of being unable'.

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On 10/18/2020 at 1:50 PM, audhol said:

Looking through the slavetats AIO I found these, not sure if you would need permissions, would be easy to recolour to a bruise/redened state if needed and could use fadetats to make them.... well fade!

buttshoe1.dds 512.13 kB · 2 downloads   buttshoe3.dds 512.13 kB · 1 download buttshoe2.dds 512.13 kB · 0 downloads   buttshoe4.dds 512.13 kB · 0 downloads    lower_back_pawprint.dds 1.33 MB · 1 download    butt_pawprint.dds 1.33 MB · 1 download

Thanks. What category are these under? Can't seem to find them. 

There are some cuts in other categories that might work. 

 

There's a kind of complication in that battle wounds was a single pack and all the bruises have specific locations. Other packs might overlap. 

 

Permissions though ugh.... Trying to find out who made these would be.... difficult.

 

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I'm planning on using MME with the default settings, except maybe with reduced difficulty.

 

I know I can use the SLS MCM to change the amout of lactacid that is present in cum. Is there a recommended value for how much lactacid to put into cum? I've never used MME properly before so I'm not sure how much of an advantage/disadvantage an extra lactacid source is.

 

Also, is it recommended to use the SLS cum addiction feature, or to prefer to use the Milk Addict lactacid addiction feature instead?


EDIT: I know you might say "Why not both Milk Addict and SLS cum addiction lol" but I think it's probably too much micromanagement to have a double addiction. I would assume that SLS lactacid cum is the better option because it's more recent and is integrated with SLS cum addiction. I also don't want a lot of the Milk Addict features, I just wanted the milk stuff not the clothes tearing.

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