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4 hours ago, skyrim482 said:

This mod is outstanding. You have been able to add so many elements to this its crazy. Do you plan on expanding upon creature breeding and animal friends at some point? Possibly some special breeding options to creatures dogs/ horses that are already a follower.. Keep up the good work!

You could throw a dart at a list of SLS features and hit something that needs expanding on tbh. 

It's on my to-do list. But it's always easier/more fun to start on something shiny and new than it is to go back and try to understand what the hell I was doing before. 

 

Disclaimer: Do not throw darts at your monitor. Monoman industries will not be held responsible for any damages incurred in the event of stupidity :P

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10 minutes ago, Corsayr said:

I tried this... it ruined my monitor... 😭

Tut tut. You should have read the disclaimer that totally was not added after the fact. And I'll challenge anyone to an mspaint-off who says otherwise. 

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35 minutes ago, Monoman1 said:

And I'll challenge anyone to an mspaint-off who says otherwise. 

My MS paint skills are legendary. Who among us can forget my famous ode to "why Reiklings should be able to spank the player using spank that ass mod"? 

 

Spoiler

image.png.30adf6dcac75b7d7d539954a8a832ab7.png

 

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24 minutes ago, Corsayr said:

My MS paint skills are legendary. Who among us can forget my famous ode to "why Reiklings should be able to spank the player using spank that ass mod"? 

Ahhhh shit.... :(

ok what size monitor do you want?

 

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1 hour ago, Corsayr said:

My MS paint skills are legendary. Who among us can forget my famous ode to "why Reiklings should be able to spank the player using spank that ass mod"? 

 

  Reveal hidden contents

image.png.30adf6dcac75b7d7d539954a8a832ab7.png

 

A true masterpiece, not my proudest fap, though :relieved:

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21 hours ago, Lupine00 said:

That would be how Simply Knock works. It's for getting people to let you in their houses after they lock their doors.

Whiterun city gate is nothing to do with Simply Knock.

 

There should be guards outside, so you could talk to them.

If there are no guards, probably your game is broken.

 

Historically, SLS has never blocked entry to Whiterun. Vanilla may, at the point in the quest where you come from Helgen, but SLS doesn't.

 

SLS locked toll gates block exit from Whiterun, or any other walled city.

 

I'm not totally convinced that makes complete sense, but it's how SLS has always worked.

Ah okay, forgive me. I had some preconceived notion that SLS had a special menu with the gate through Simply Knock; I just didn't look through the features enough as to avoid spoilers.

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10 hours ago, Monoman1 said:

Negatory. 

20200814200333_1.jpg.4b06167c8b230736726db1500079b8e8.jpg

 

PS. All hail my amazing mspaint skillz. 

 

Is there's a setting in SLS for changing your speed if you're barefoot of wearing high heels or something like that?

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2 hours ago, 17qwerty17 said:

 Got PapyrusUtil 3.3 on top of everything, but SLS still bombards with error in game:

any ides?

https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2967886

31 minutes ago, ttpt said:

 

Is there's a setting in SLS for changing your speed if you're barefoot of wearing high heels or something like that?

You can set the barefoot speed in the general menu. And you can set the male speed boost in the misogyny menu. 

But not heels speed. I use immersive fashion for that. With its heel training it means initially that:

Barefoot < heels < boots 

But eventually

Barefoot < boots < heels.

 

So initially you'll be forced into heels by the bikini curse and later you'll prefer heels over boots due to being 'trained'.

👠

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I've reinstalled 3.3 and overwrote everything, still no go.

Edit:
Workaround that worked for me - I've manually put PapyrusUtil files into skyrim folders. That broke sexlab and as a result, everything else. But then i've deployed mods via vortex and everything went back to normal ans SLS is finally satisfied and working well.

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I have al little suggestion for Guard Behaviour

 

maybe you cam make helmets and hoods (slod 31) to something forbidden (instead of armor in general)? Guard shall not allow women to hide theire beautiful hair and faces. And if they have "forgotten" to pay the toll they can't disguise with a hood, re-entering the town.

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22 minutes ago, mogon said:

I have al little suggestion for Guard Behaviour

 

maybe you cam make helmets and hoods (slod 31) to something forbidden (instead of armor in general)? Guard shall not allow women to hide theire beautiful hair and faces. And if they have "forgotten" to pay the toll they can't disguise with a hood, re-entering the town.

I want to add more ways to disguise yourself really. Not remove them. 

 

If/when a town becomes slaverun enslaved then hoods should go out the window. Don't think slaverun covers the head/hair slot though unfortunately. 

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Hello,

 

Could someone please advise me of what source scripts I'll need in order to successfully compile _SLS_SexExperience.psc?

 

I have made some alterations that might make things a bit more interesting for SLEN and Fertility Mode users.

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45 minutes ago, Caco Demon said:

Hello,

 

Could someone please advise me of what source scripts I'll need in order to successfully compile_SLS_SexExperience.psc?

 

I have made some alterations that might make things a bit more interesting for SLEN and Fertility Mode users.

What are the errors?

If it links to the mcm script then chances are it'll need every source from all dependencies. 

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11 minutes ago, Monoman1 said:

What are the errors?

If it links to the mcm script then chances are it'll need every source from all dependencies. 

Got a massive wall of errors (took ages for script compiler to print 'em all). Am assuming its gonna want sources from all dependencies.

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57 minutes ago, Caco Demon said:

Got a massive wall of errors (took ages for script compiler to print 'em all). Am assuming its gonna want sources from all dependencies.

Well you have to start somewhere. I'd look at the scripts beginning '_sls_interfacexxxxx' and install them then see what you're left with. 

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I'm not very experienced on the scripting side of things, so I figure it might be worth explaining what I'm trying to do - as the alterations I've made might not even work.

 

_SLS_SexExperience.psc contains the following section regarding forced drugging before aggressive sex scenes begin:

 

Spoiler

            ; Rape
            If IsPlayerVictim
                ; Forced drugs
                If !IsCreatureAnim && Menu.RapeForcedSkoomaChance >= Utility.RandomFloat(0.0, 100.0)
                    PlayerRef.AddItem(Skooma, 1, true)
                    PlayerRef.EquipItem(Skooma, abSilent = true)
                    Debug.Notification("I'm forced to drink something")
                EndIf

 

I feel its kind of strange for the rapist to deliberately waste good skooma on a victim. I figure they'd be more inclined to take the drug themselves so they can keep up the punishment. rather than risk giving their captive the stamina/drive to potentially escape.

 

What I'm trying to accomplish is swapping out the drug of choice with potions/effects from other mods. At this point, specifically:

 

Fertility Mode:

- Potion of Fertility

 

SexLab Eager NPCs (SLEN):

- Potion of Aphrodisia

- Philter of Aphrodisia

- Draught of Aphrodisia

- Elixir of Aphrodisia

 

So far, I've come up with the following for the Fertility Mode side of things;

 

Spoiler

            ; Rape
            If IsPlayerVictim
                ; Forced drugs
                If !IsCreatureAnim && Menu.RapeForcedSkoomaChance >= Utility.RandomFloat(0.0, 100.0) && !PlayerRef.HasMagicEffect(_JSW_BB_FertilityEffect)
                    PlayerRef.AddItem(PotionFertility, 1, true)
                    PlayerRef.EquipItem(PotionFertility, abSilent = true)
                    Debug.Notification("I'm forced to drink something... I think I'm ovulating...")
                EndIf

 

I realize I'll need to establish some kind of list for the Aphrodisiacs from SLEN so that the varying strengths are randomly chosen (not yet sure how to go about this).

 

In any case, I feel the drug changes would make getting defeated/nabbed by enemies a lot more risky for unprotected female characters. Instead of risking skooma addiction, now they'll be faced with significantly increased risk of pregnancy and further increases to lewdness/sex addiction through higher arousal/increased orgasm count.

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7 minutes ago, dePog said:

it is mentioned that there are interactive maps at certain locations around Skyrim that you can look at to get your bearings. Where are they located and how do you activate them?

 

Have a look on the tables in the command tents located in Stormcloak/Imperial camps - or in the war rooms of the various palaces (such as Dragonsreach/Windhelm etc.)

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4 minutes ago, Caco Demon said:

Have a look on the tables in the command tents located in Stormcloak/Imperial camps - or in the war rooms of the various palaces (such as Dragonsreach/Windhelm etc.)

Thank you

 

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5 hours ago, ralchemilla said:

Question! i accidentally set the cum amount of a Seeker (tentacles >:3 ) to Massive (Dragons) as it wasn't recognised by Sexlab Survival, i wish to reset the cum amount to maybe lesser amounts, how should i do it?

Ah it looks like there isn't currently a way to do that. 

Besides clearing the json and starting a new game/clean save. 

4 hours ago, ck2modfan said:

Is there a way to fix the tongue positioning? When ravenous and daydreaming, the tongue shows in middle of jaw. 

NifSkope + elbow grease. 

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