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Kimy

Devious Devices SE 5.1 (2021-03-24)

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2 hours ago, steinfunk said:

For those attempting DD 5.x (or 4.3) in VR:

 

I found that removing ConsoleUtilVR 1.2 from my load order resolved CTD on game start. YMMV

 

Does an older version of console util vr work?

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33 minutes ago, Futarrari said:

I have BHUNP with installed HDT-SMP and SBPC and I have weird stuff happening with piercing's and bra's while naked or in clothes/armor my chest has physics as I want it but bra's and piercing's has different physics and it makes piercing' float and the bra is unsync with characters chest. This doesn't happen while in catsuit and happens only with chest area... Is this something I can fix or should I consider changing physics for the chest?

 

Did you grab the BHUNP bodyslides? DD doesn't come with any 3BBB type body.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

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9 hours ago, Futarrari said:

Oh, I even saw your post, but didn't see the BHUNP part, I'm sorry😁 Does this one include ropes from newer versions of dd/dcl?

 

I assume it does, ropes were in 4.3. The new outfits for 5.x are new versions of the straitjackets, those are not covered yet.

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9 hours ago, steinfunk said:

 

I have not tried yet. Not sure where to download an older version.

 

If it's not up on the download page or on github, you probably can't. This kind of issue is one reason to not delete old archives after upgrading.

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20 hours ago, zarantha said:

 

As far as I know, it's just replacing the animations. There's normally a DD, DD2, DD3, DDC, and DDSL folder, that's why I said copy from the meshes folder. that way you don't mix up the DD and DD2. the pointer would either be in the esp and/or in the scripts and not easily changeable.

 

You aren't installing all the options. The files in the different options just have the same names to make them interchangeable.

 

To replace the bunny hop, you'd need to copy DD2 from the Core folder into DD2 in your install folder. Remember, the walking is default and bunnyhop has it's own folder. Since bunnyhop is DD2, that means you want the DD2 from the default install, which is the stuff in the 00 Core folder. The others are for the struggle types and other things dealing with yokes and the like.

 

Honestly, it's easier to just reinstall and replace the files with the new options, at least in MO2.

Ah I see, I gotta check the core folder and find the DD2 folder there. Thanks. I tried that and it worked. :) I still wish we could just have a MCM option for it.

 

On another note, I kinda feel the normal walk is too fast while the bunny hop is too slow. Weird huh? I'll stick with the hobble walk tho.

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On 4/19/2021 at 8:39 AM, steinfunk said:

For those attempting DD 5.x (or 4.3) in VR:

 

I found that removing ConsoleUtilVR 1.2 from my load order resolved CTD on game start. YMMV

Same here.  ConsoleUtilVR will crash with any DD.  I think there might be an issue outside of that as well. We will see if that is what is giving @XenoDrake the CTD.

People were reporting trouble with DD5 before ConsoleUtilVR came out.

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1 hour ago, JayDrizzle said:

Same here.  ConsoleUtilVR will crash with any DD.  I think there might be an issue outside of that as well. We will see if that is what is giving @XenoDrake the CTD.

People were reporting trouble with DD5 before ConsoleUtilVR came out.

I have ConsoleUtilVR installed. I never thought that that might be the culprit. I've never tried disabling that. Fuck. If it's that simple I feel embarrassed. lmao. I'll give it a try as soon as I can.

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4 hours ago, XenoDrake said:

I have ConsoleUtilVR installed. I never thought that that might be the culprit. I've never tried disabling that. Fuck. If it's that simple I feel embarrassed. lmao. I'll give it a try as soon as I can.

 

Don't feel bad. I ripped out 300+ mods figuring out that was my culprit. I hope it saves time and frustration for you and others!

 

FWIW, I'm now running DD 5.1 in VR, Paradise Halls latest AIO package (with some optional esp/esl disabled), Home Sweet Home, and AYGAS.  I use Nemesis without FNIS and it's working pretty well! I don't know these mods very well yet, so I can't tell you exactly what's broken.  There are occasional animation "mixups" and I'm missing some features that should be provided by "FNIS - Spells". Any tips on those things would be appreciated!

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Having a bit of a strange issue, whenever I install this mod and then start a new game everything installs fine but as soon as I as I reload the game from the menu or after closing the game. It begins the entire install process again, telling me I can import data from dawnguard dialog boxes yes or no pressing yes just brings it up again all this while every mod I have installed is looping while installing, anyone else had anything weird like this?

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On 4/20/2021 at 7:43 PM, steinfunk said:

 

Don't feel bad. I ripped out 300+ mods figuring out that was my culprit. I hope it saves time and frustration for you and others!

 

FWIW, I'm now running DD 5.1 in VR, Paradise Halls latest AIO package (with some optional esp/esl disabled), Home Sweet Home, and AYGAS.  I use Nemesis without FNIS and it's working pretty well! I don't know these mods very well yet, so I can't tell you exactly what's broken.  There are occasional animation "mixups" and I'm missing some features that should be provided by "FNIS - Spells". Any tips on those things would be appreciated!

Well I wanted to report it very much was ConsoleUtilVR causing the load/newgame crash.

 

17 hours ago, ghostdragonv said:

Having a bit of a strange issue, whenever I install this mod and then start a new game everything installs fine but as soon as I as I reload the game from the menu or after closing the game. It begins the entire install process again, telling me I can import data from dawnguard dialog boxes yes or no pressing yes just brings it up again all this while every mod I have installed is looping while installing, anyone else had anything weird like this?

Is any other mod overwriting files in the DD scripts folder? If so they may very well be outdated script modifications that don't have forwarded changes from DD5.

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Hey, I know this has been addressed earlier in this thread, however, I have yet to find a solution that works for me. The missing textures for the UUNP elbow binders is bothering the hell out of me, is there a confirmed solution for this issue?

 

can provide more detail if needed

 

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@Kimy

 

Thanks for the awesome mod.  I have found an issue that only effects DD5 and only in SkyrimVR.  The setvehicle() command will cause a VR camera glitch that is unbearable.  It basically rotates around hundreds of times a minute.  @candriver1 and I have created a patch to allow the VR community to enjoy DD5.  We simply changed the SetVehicle() commands to (None) after the function sets up.  Candriver found it broke the interaction with the furniture and added the input for controllers beyond just the keyboard.  All the edits have the comment ;Vr Patch and the source is available for you to check out.  If you want me to remove the patches I will.  If you want they can stay hosted on my patches page.

 

Here is the relevant section from my page:

 

Spoiler

 Devious Devices V5 only ( Devious Devices V4.x does not need patched )

Spoiler

Required original mod: Devious Devices V5.1

Changes: Fixed camera spin on entering furniture.

Script:  zadcFurnitureScript

    Edits:  Changed -  abActivate to true    &       user.SetVehicle(self)   

        Added -        

        RegisterForKey(Input.GetMappedKey("Activate", 2))
        RegisterForKey(Input.GetMappedKey("Activate", 5))
        RegisterForKey(Input.GetMappedKey("Activate", 7))

        If (KeyCode == Input.GetMappedKey("Activate", 0) || KeyCode == Input.GetMappedKey("Activate", 2) || KeyCode == Input.GetMappedKey("Activate", 5) || KeyCode == Input.GetMappedKey("Activate", 7))

      

    Fixes: furniture events spin & PC no longer sneaks when bending over into the furniture

Reported bugs:  Pose is broken.  You need to physically match the pose for immersion.   🤭

 

Special thanks to @candriver1 for figuring out the VR broken menu fix!

 

Possible improvements (problems with VR unrelated to spin-fix):

- In original mod if player uses the device while in first person device will be invisible. There is no third person in Skyrim VR so device is always invisible when used.

- Proper posing. Probably possible by configuring VRIK. (Have not tried it yet).

 

 

 

If you want to incorporate them into the base mod, that is also a great option.  You could also add an MCM hasVR bool and use an if/then statement above the setvehicle() commands.  This might be a bit of overkill, as non-VR skyrim players would never need that option and VR players could use the patch or you could create a FOMOD.  Either way, let me know what you want.

 

Cheers!

 

I have the patches hosted here:

 

Let me know if it is okay for me to share the VR patch

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8 hours ago, UCAB2020 said:

Hey, I know this has been addressed earlier in this thread, however, I have yet to find a solution that works for me. The missing textures for the UUNP elbow binders is bothering the hell out of me, is there a confirmed solution for this issue?

 

can provide more detail if needed

 

 

Did you try the files I put on the troubleshooting post?
https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

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On 4/21/2021 at 7:42 PM, ghostdragonv said:

Having a bit of a strange issue, whenever I install this mod and then start a new game everything installs fine but as soon as I as I reload the game from the menu or after closing the game. It begins the entire install process again, telling me I can import data from dawnguard dialog boxes yes or no pressing yes just brings it up again all this while every mod I have installed is looping while installing, anyone else had anything weird like this?

 

This mod doesn't have pop up boxes for importing data from anywhere. The import function is only in the MCM and don't popup anything before or after importing.

You've either got the wrong mod or you have something overwriting DD's scripts.

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1 hour ago, zarantha said:

 

This mod doesn't have pop up boxes for importing data from anywhere. The import function is only in the MCM and don't popup anything before or after importing.

You've either got the wrong mod or you have something overwriting DD's scripts.

 

Sorry should have made it clear, basically I start a new game wait for everything to install, once it does I save and then exit to main menu when i load back in all my mods start to install all over again dialog boxes from other mods appear, random items are being added to my investory and so on it. It only seems to happen when Devious devices is installed

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21 minutes ago, ghostdragonv said:

 

Sorry should have made it clear, basically I start a new game wait for everything to install, once it does I save and then exit to main menu when i load back in all my mods start to install all over again dialog boxes from other mods appear, random items are being added to my investory and so on it. It only seems to happen when Devious devices is installed

 

I've never had that happen or heard of it happening. Do you have anything overwriting DD?

 

Are you SE or VR?

What version of DD?

 

I will say that sexlab intentionally installs on the second load, if install is not clicked on the first load. so that on is normal. There are a few other mods that intentionally work that way too. And some mods always have an initialization message on save load. Popups, if they aren't version warnings when you have incompatible versions wouldn't be expected though.

 

If you start a new game with just DD and it's requirements, are there issues when adding the rest of your mods on the next two loads?

Or if you start a new game without DD, is there an issue if you add DD back after the second load?

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4 hours ago, zarantha said:

 

I've never had that happen or heard of it happening. Do you have anything overwriting DD?

 

Are you SE or VR?

What version of DD?

 

I will say that sexlab intentionally installs on the second load, if install is not clicked on the first load. so that on is normal. There are a few other mods that intentionally work that way too. And some mods always have an initialization message on save load. Popups, if they aren't version warnings when you have incompatible versions wouldn't be expected though.

 

If you start a new game with just DD and it's requirements, are there issues when adding the rest of your mods on the next two loads?

Or if you start a new game without DD, is there an issue if you add DD back after the second load?

Was the SE version

and the latest version of DD listed on the DD SE page,

 

Weirdly enough I managed to fix it... there was a few things going wrong I think first was load order, go figure! Managed to fix that but it still happened with it installing all mods and looping the installs. I started a new profile in MO went through all my catagory mods right up until my playerhomes whenever I installed them it caused that problem. The second suggestion of starting a new game with DD and its requirements along then slowing going from there worked.

 

Thanks :D

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5 hours ago, ghostdragonv said:

Was the SE version

and the latest version of DD listed on the DD SE page,

 

Weirdly enough I managed to fix it... there was a few things going wrong I think first was load order, go figure! Managed to fix that but it still happened with it installing all mods and looping the installs. I started a new profile in MO went through all my catagory mods right up until my playerhomes whenever I installed them it caused that problem. The second suggestion of starting a new game with DD and its requirements along then slowing going from there worked.

 

Thanks :D

 

I've had to do a stepped start up for other mods. it will resolve some apparent issues with mods on start, but not all. it's always worth a shot though. glad it's working now.  :)

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Ive updated to the most recent patch on DD and cursed loot but a starnge glitch has happend, some of the devises are missing, eassiest example is in the live another life im a captured princess that armbinder dose not show, the other devises ive noticed are hidden is a clevage straightjacket dress and an elbow binder. 

just woundering if their is a fix or anything that can be done, ive built everything in bodyslide so im not sure what to do. 

 

keep up the great work ^-^

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4 hours ago, Littleangelgirl said:

Ive updated to the most recent patch on DD and cursed loot but a starnge glitch has happend, some of the devises are missing, eassiest example is in the live another life im a captured princess that armbinder dose not show, the other devises ive noticed are hidden is a clevage straightjacket dress and an elbow binder. 

just woundering if their is a fix or anything that can be done, ive built everything in bodyslide so im not sure what to do. 

 

keep up the great work ^-^

 

If you're unp get the bodyslides on the troubleshooting page.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

 

If you're CBBE, did you batch build the outfits?

The new versions are for new games only, no upgrading mid game. Did you start a new game? (I'm hoping so since you mentioned the princess start.)

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4 hours ago, zarantha said:

 

If you're unp get the bodyslides on the troubleshooting page.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

 

If you're CBBE, did you batch build the outfits?

The new versions are for new games only, no upgrading mid game. Did you start a new game? (I'm hoping so since you mentioned the princess start.)

im using CBBE and ive batch built its only a few things that dont appear 

 

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4 hours ago, zarantha said:

 

If you're unp get the bodyslides on the troubleshooting page.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

 

If you're CBBE, did you batch build the outfits?

The new versions are for new games only, no upgrading mid game. Did you start a new game? (I'm hoping so since you mentioned the princess start.)

im using CBBE and ive batch built its only a few things that dont appear 

 

 

and yes i used a new start 

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