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Kimy

Devious Devices SE 5.1 (2021-03-24)

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so i decide to do a little experiment and i got this. When i use the straightjacket ( visible in game ) the bodyslide show with CBBE 

 

messageImage_1593847944817.jpg.45c0c0eb91bc58959f9e3e33041bd88e.jpg

 

But when i use it at armbinder (the glitch one ) its show like this messageImage_1593848046806.jpg.5416dc7ba3b6e72a98fb939c31b4ee4d.jpg

 

after that i insert the body reference and get the bug messageImage_1593848211551.jpg.e6bccbd22f0dd5666d226fa7a11cbf66.jpg

 

 

any suggest how to fix this? really desperate :(

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So, I askes this before in a Support thread but I can't install the Mod via Mod Manager 2, it installs some files but not others apperently something is missing from the download file? Or does not get found by Mod Manager 2? Any Idea how to fix that, or should I install it with something else?

 

At the top of the Line that marks the install via MM2, this line shows up though, which I suspect to be a clue to my Problem

"failed to extract 02 DDi (I) - Integration\01 DDi Core\dd_plugin_src to dd_plugin_src: dd_plugin_src not found in archive"

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On 7/1/2020 at 2:44 AM, iprollyneedhelp said:

Minor update to my CBBE SE conversion Update.

Fixed some clipping with straitjacket.

Added a Groupfilter for the included sliders, in case you don't know what is what.

https://mega.nz/file/CroxRRRD#Z7XMMdCFhPqzBKAMwz-Ju9rMadVdFk_NyDGbi5scxbI

Report bugs, i guess.

Thank you for your work on this. I have been holding off on installing DD for a long time, mainly because I find its slider groups and output sets utterly baffling. But this gives me hope.

 

Just so I use it correctly, though, I have a few of questions:

 

1. Can I use this as a complete replacement for the "CalienteTools" folder that comes with DD SE 4.3? I ask, because I would really like to be able to choose your slider group to handle everything related to DD and get rid of all those cryptically named others that show up in the group filter.

 

2. I use CBPC for body physics, so I am assuming I should set "Outfit/Body" to "CBBE Body Physics" in BodySlide when using your slider group, and then choose the non-HDT version of the various output sets when given the option. Is that correct?

 

3. Even when I have only your slider group selected, I still get more then one option for several items: "DDA - CBBE SE - Armbinder" and "DDA - CBBE SE - Armbinder NoClip," for example. I am assuming I should choose the "NoClip" version, but wondering why the other option is even still there. Is there a way to get rid of it, so that I do not have to go through and manually select the "NoClip" version for each output set?

 

Anyway, thanks again for your work!

 

 

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SE, latest version. DD 4.3

 

I just noticed this:

tfc 1 - during camera a corset event triggers

- camera broken, not possible to leave first person, not possible to move. 

- no enableplayercontrols

- load quicksave leads to everything working but zoom in/out of camera not.

If that happens you need to  restart skyrim else something is broken. I did not try to save, so I cant say if the save is broken too.

 

-> The corset script doesnt check for  an enabled camera and kills the current game. Different to the trip script one.

 

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I can attest that the rope devices textures and meshes are also missing. I was able to verify all the files using nifskope, which makes this situation really odd. Even weirder, I didn't have this problem 2 months ago, however I've since done a clean re-install of SSE.

 

Here's what I see in nifskope, everything loads perfectly fine. The ropes (non colored and colored) still won't show up in game. 

Spoiler

image.png.3ec490764409c270fb6e57111c4f047b.png

 

 

Edit: I did some more digging in game using "More informative console". The only displayed ropes are the blindfolds, gags, collars and armbinders, and they all default to the standard rope color despite being red, black or white.

All the missing ropes lack one the "armor entry". I think I'm onto something

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Not sure if anyone else has had this problem, but whenever I try to use Devious Devices, my character just slides around not being able to attack or jump. I've made sure that it's only that mod but i'm not sure If it's because of my other mods or what.

 

https://modwat.ch/u/CumDumpster/plugins

 

There's my load order and also I've attached the Sex Lab mods I've installed. Thanks for any help!

I don't know.png

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4 minutes ago, AtlasKoalas said:

Not sure if anyone else has had this problem, but whenever I try to use Devious Devices, my character just slides around not being able to attack or jump. I've made sure that it's only that mod but i'm not sure If it's because of my other mods or what.

 

https://modwat.ch/u/CumDumpster/plugins

 

There's my load order and also I've attached the Sex Lab mods I've installed. Thanks for any help!

I don't know.png

Seems to be that I had too many animations loaded.... anybody got a good way to load more animations? I'm using Nemesis

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1 hour ago, AtlasKoalas said:

Seems to be that I had too many animations loaded.... anybody got a good way to load more animations? I'm using Nemesis

If you have more than 15k animations make sure you're using the latest version of Nemesis. https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases

 

I had that same issue you're describing (but in general, not just with dd items) until I updated Nemesis to v0.84.

 

This may also be related: https://www.nexusmods.com/skyrimspecialedition/mods/31146

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16 hours ago, Moth Seraph said:

If you have more than 15k animations make sure you're using the latest version of Nemesis. https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases

 

I had that same issue you're describing (but in general, not just with dd items) until I updated Nemesis to v0.84.

 

This may also be related: https://www.nexusmods.com/skyrimspecialedition/mods/31146

Is v0.84 for SE? I was always a bit uncertain but I'm trying it out now and yeah, huh. Thanks for the help man, thought I would have to just use less animations.

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8 hours ago, AtlasKoalas said:

Is v0.84 for SE? I was always a bit uncertain but I'm trying it out now and yeah, huh. Thanks for the help man, thought I would have to just use less animations.

0.84 is for Oldrim and SE. I just installed it to both games from the same archive. I had to reinstall CGO and 360 Movement Behavior, as well as get the AGO patch, but after rebuilding again everything worked fine.

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I am not sure if it has been posted before but the 'Rusty Iron Hand Cuffs' ID number xx03817D as a weird effect on the chains like they are flying everywhere.  I don't have an image that I can provide yet.  I can get that posted tomorrow if it is necessary.  Has anyone seen it before?

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1 hour ago, saberTech2171 said:

I am not sure if it has been posted before but the 'Rusty Iron Hand Cuffs' ID number xx03817D as a weird effect on the chains like they are flying everywhere.  I don't have an image that I can provide yet.  I can get that posted tomorrow if it is necessary.  Has anyone seen it before?

not sure if these would help as they have been posted before, but maybe these may do the trick ?

harness_gloves_hdt_fix.7z prisoner_chain_hotfix.7z

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i'm trying to load Devious Devices and keep getting a "DeviousDevices.dll; {Devious Devices SE 4.3.7z}": reported as incompatible durying query" message, could anyone help with this issue?

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6 hours ago, Pineapplegod said:

Did anyone manage to make the bound filter work when running both DD and Zaz? I tried disabling the filter in Zaz's options but it still isn't working as intended.

no me, i turned off the DD one and and i turned off the zaz one too. i have some weird ones sometimes but mostly seems to work ok using only sexlab's

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On 7/6/2020 at 5:11 AM, Ajax0011 said:

 

1. Can I use this as a complete replacement for the "CalienteTools" folder that comes with DD SE 4.3? I ask, because I would really like to be able to choose your slider group to handle everything related to DD and get rid of all those cryptically named others that show up in the group filter.

 

2. I use CBPC for body physics, so I am assuming I should set "Outfit/Body" to "CBBE Body Physics" in BodySlide when using your slider group, and then choose the non-HDT version of the various output sets when given the option. Is that correct?

 

3. Even when I have only your slider group selected, I still get more then one option for several items: "DDA - CBBE SE - Armbinder" and "DDA - CBBE SE - Armbinder NoClip," for example. I am assuming I should choose the "NoClip" version, but wondering why the other option is even still there. Is there a way to get rid of it, so that I do not have to go through and manually select the "NoClip" version for each output set?

 

 

1: you "Can" use it as a complete replacer, except that you will not have transparent zipsuit boots included, Those i simple could not get to work properly.

Some other outfits also have minor clipping, altough it is better than the current public release, these include the transparent zipsuit body, and BByoke.

 

2: If you want physics, you should build the physics versions of a bodyslide file. Only difference between hdt and non hdt is the removal/addition of breast bones for outfits, and hdt chains for boots.

 

3: The No-Clip version of certain outfits/accesories, are versions of the original with certain parts of the mesh removed to prevent clipping, either you build the regular version, and have clipping, or build the no-clip version, which might make the outfit not look as it should, preview in bodyslide and decide for yourself.

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1 hour ago, iprollyneedhelp said:

1: you "Can" use it as a complete replacer, except that you will not have transparent zipsuit boots included, Those i simple could not get to work properly.

Some other outfits also have minor clipping, altough it is better than the current public release, these include the transparent zipsuit body, and BByoke.

i have issues with the clipping with the transparent pieces as well, suit, gloves and hoods. would it be possible to just post (or send me privately) this as a "fix" for those pieces only ?

 

and yeah, i can't get the boots to work at all. for some reason, they don't show up anymore, no matter what i do, and i am not skilled enough (or knowledgeable enough) with studio to edit these on my own

 

other thing and not sure if you or anyone else noticed this at all. but some of the "open straightjackets" cause my lower legs to disappear completely. i only see this with the open ones. normal jackets, hobble ones, all work fine. just these open ones that are behaving this way . anyone notice this at all ?

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would anyone know why the ESM when using additmenu doesn't contain the nosering ? how can i get this DD nosering or is the NIF file not an active one in the DD folders ?

 

would be nice to have a septum ring as a collar functionality, or even a clit ring as a collar as well ?

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So I had everything working for a little while, but seemingly randomly stuff that is equipped on to me (CD, Cursed Loot) stopped showing up and can be equipped and unequipped freely with no popup. Items on my followers show up and to unequip those I do need to use a key. Is this a commonly known issue? If not I can try to get papyrus logs and a load order, but I'm hoping someone might know a common cause for this?

 

I am using the up to date dll and bodyslide files.

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i've been trying to update bodyslide sutdio, notice that there's no presets or only having two "DD natural UNP" while i'm using cbbe for everything else. This only happens when i only selects the devices, my presets shows up for bodies, other cloth and etc. 

Should I be alarmed? Will this cause inconsistency when I'm wearing device? should I manually transcript all values from my presets so the DD item has the same thing?

Currently, when using morph, the belly goes much larger and "pointy-er" in DD cloth than everything else. 

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