zarantha Posted October 8, 2020 Share Posted October 8, 2020 12 hours ago, Buridan said: Is there a version of the Iron Collar (Short/Medium/Lengthy/Long Chain) (the ones that look like stereotypical prisoner/slave manacles) without the chains? I love that look. What the game labels as the plain Iron Collar / Rusty Iron Collar seems to use a different model (sort of a thin donut shape). Sorry if it's obvious, I can't seem to find it. Thanks. There's not unless another mod provides it. I think the iron collar you're seeing is meant to be used as part of the body chains set, which is why it is thin. 1 Link to post
zarantha Posted October 8, 2020 Share Posted October 8, 2020 7 hours ago, egenchy said: The linked download is unavailable. MEGA says "The file you are trying to download is no longer available." The download is on the download page when you click view file on the first post. It's something on your end, sorry. works just fine for me still. Link to post
Elsidia Posted October 8, 2020 Share Posted October 8, 2020 5 minutes ago, zarantha said: The DD SE version has script fixes for the nio messages for boots. I have similar problem with DCL 8.5. After i ask, you sent me DCL boots script fixes. After our dialogue you add those scripts into AIO? dcur_cursedSlaveBootsScript is one of it, what you sent me. UPD: Post sound silly because there is two mods mention. But maybe that's is the problem - he uses DCL wrong scripts. Link to post
zarantha Posted October 8, 2020 Share Posted October 8, 2020 7 hours ago, YojimboRatchet said: have an odd question. since 5.0 is on Beta on LE right now (for obvious reasons), will the SE users get a chance to have an SE beta as well, so we can also participate and help out iron out issues (which could be helpful to both SE and LE imo) ? or is the beta only to the privilege of LE users ? will any of the changes / updates between 4.3 and 5.0 be posted here ahead time, so that users can comment on the changes at least in this thread ? i know that there are some changes i suggested many moons ago for both DD and DCL (minor of course) and suggestions from other users, that i would love to know if they are incorporated or not, as well as any changes to the Device Hiding system (or if it is more intuitive than it currently is right now). thanks We can participate too, but it needs to stay on that thread and will not be a SE troubleshooting thing. We will not get our own beta. Remember that a new game is required for DD5. Users can look at the beta thread if they want to see the changes, but I won't be posting the change logs here, and i doubt anyone else will either. I have asked about adding an option for bodymorphs, which would cover the 3BBB support you asked about in the DCL thread. But I wouldn't expect it in the initial release if kimy does agree to add it. I think all I had to do was update one script in beta1 and the DLL has not been changed so I reused the 4.3 DLL. You'll also need to copy the bodyslide stuff from the old version to the new, and the new straitjackets are not converted yet. No scripts needed updated in beta2 or beta3 delta patches. This is the updated script. zadSlaveBootsScript.pex Link to post
zarantha Posted October 8, 2020 Share Posted October 8, 2020 20 minutes ago, Elsidia said: I have similar problem with DCL 8.5. After i ask, you sent me DCL boots script fixes. After our dialogue you add those scripts into AIO? dcur_cursedSlaveBootsScript is one of it, what you sent me. UPD: Post sound silly because there is two mods mention. But maybe that's is the problem - he uses DCL wrong scripts. They should have been in the installer anyway, and again in the dd-dcl-zaz patches. I haven't seen it in forever myself after installing and reinstalling the mods. nothing wrong with pulling out the file anyway and attaching it, but it could mean they've grabbed the wrong version to install. also, just an fyi - kimy did confirm that the DLL didn't change, so we won't need to keep recompiling that for the beta if you feel adventurous. and so far, it's just one script. Link to post
Elsidia Posted October 8, 2020 Share Posted October 8, 2020 25 minutes ago, zarantha said: DLL didn't change Hmm... As i was very strange user of DD. Maybe even stupid. I have long time used DD without ddl. It works fine - even better what with ddl. But very slow. But when i add back ddl i found that ddl works nailed: it's equips items faster but with low quality: In most cases it equips rendered device but inventory device not even added to inventory. When i add back ddl i have many issues that i need add back inventory device by console and equip it to get a chance to struggle out of equiped rendered device. While i use this without ddl i not see that issue. Also in LE and SE thread i see similar problems - what makes me think that i'm not alone with that. That forces me think that in that issue guilty is ddl. Will be fixed that problem DD 5.0 if they not rework a ddl? Link to post
zarantha Posted October 8, 2020 Share Posted October 8, 2020 7 hours ago, Elsidia said: Hmm... As i was very strange user of DD. Maybe even stupid. I have long time used DD without ddl. It works fine - even better what with ddl. But very slow. But when i add back ddl i found that ddl works nailed: it's equips items faster but with low quality: In most cases it equips rendered device but inventory device not even added to inventory. When i add back ddl i have many issues that i need add back inventory device by console and equip it to get a chance to struggle out of equiped rendered device. While i use this without ddl i not see that issue. Also in LE and SE thread i see similar problems - what makes me think that i'm not alone with that. That forces me think that in that issue guilty is ddl. Will be fixed that problem DD 5.0 if they not rework a ddl? Kimy changed from a device database to nested form lists, so that made equipping/unequipping faster and more reliable. The database doesn't scale well, and DD has grown larger over time, so it slowed things down. the LE users on the beta are reporting it's much better now, i'm still trying to get through the outfit conversions >.< I may just forget it and start playing again for a while. Edit: the issue isn't the DLL, it's just exposed more with the DLL. The issue is how the devices are stored and picked, and that's what changed. So no DLL change needed looks like. Link to post
zarantha Posted October 8, 2020 Share Posted October 8, 2020 7 hours ago, Elsidia said: Hmm... As i was very strange user of DD. Maybe even stupid. I have long time used DD without ddl. It works fine - even better what with ddl. But very slow. But when i add back ddl i found that ddl works nailed: it's equips items faster but with low quality: In most cases it equips rendered device but inventory device not even added to inventory. When i add back ddl i have many issues that i need add back inventory device by console and equip it to get a chance to struggle out of equiped rendered device. While i use this without ddl i not see that issue. Also in LE and SE thread i see similar problems - what makes me think that i'm not alone with that. That forces me think that in that issue guilty is ddl. Will be fixed that problem DD 5.0 if they not rework a ddl? Here's the parts of the changelog I think you're interested in. Changelogs for Beta 1, Beta 2, Beta 3 - Added: The code handling equipping and unequipping devices has been rewritten. It's many times faster than the old implementation, and its performance isn't adversely affected by large actor inventories. The new API functions for handling items no longer require passing the rendered device or the keyword. This further reduces processing time, as CPU-expensive functions to determine these parameters for a given inventory device no longer have to be performed prior to manipulating devices. - Added: For easy picking of random devices from the DD library, close to a hundred LeveledItem lists have been added and exposed to the API in the new zadDeviceLists script (which is attached to zadxQuest, as only DDX knows all DD devices). The lists are organized in tiers, so it's e.g. possible to pick a leather armbinder, any armbinder, or any type of wrist restraint. This feature is meant to replace the performance-expensive item database. - Added: New API functions: GetWornRenderedDeviceByKeyword(Actor a, Keyword kw) can determine a rendered instance of a device worn in a certain slot without having to know the inventory device. IsGenericDevice(Actor a, Keyword kw) can be used to determine if the item in a given slot is a generic device, NOT tagged with blockgeneric or questitem keywords. Both functions are VERY fast and should be used instead of slower GetRenderedDevice(GetWornDevice()) combos. - Removed: Code related to the deprecated DD3 escape system. - Removed: DD Expansion items no longer register to the device database. This is the first step in deprecating and removing this feature. DDA/DDI devices will still get registered for the time being, to allow mods that pull items from the database to continue functioning. 1 Link to post
Elsidia Posted October 8, 2020 Share Posted October 8, 2020 No need to answer this just my thoughts in text) 24 minutes ago, zarantha said: Changelogs for I'm not familiar with Skyrim DD scripts but i study a lot DD from fallout 4. Also there work no fast, but it not need a skse (fo4 version) and for detect rendered device it uses a placeatme temporary inventory device and read from him rendered device object. Only strange bug with Fo4 is when dd item is put on NPC game saves freeze for a lot of time: some people says it can take a 30 minutes in RL) of course FO4 version have very low functionality limits - can't read a inventory as example. Because for me all Skyrim technical info seems very complicated. Also i left read changelogs after beta 1 - thanks for links i read other changes. 36 minutes ago, zarantha said: i'm still trying to get through the outfit conversions I know how pain in ... can be outfit conversion) I experience it on my skin) Link to post
YojimboRatchet Posted October 8, 2020 Share Posted October 8, 2020 9 hours ago, zarantha said: This is the updated script. zadSlaveBootsScript.pex 1.34 kB · 1 download i think you meant to post this for the post above mine as he was asking for the boots patch lol. maybe you posted the wrong body patch for 3bbb ? Link to post
Buridan Posted October 8, 2020 Share Posted October 8, 2020 11 hours ago, zarantha said: There's not unless another mod provides it. I think the iron collar you're seeing is meant to be used as part of the body chains set, which is why it is thin. 18 hours ago, YojimboRatchet said: i know i love the Iron Collar's thin design, as it is simple and elegant in its own way, but i definitely agree that there should be a normal version of the collar with the chain lengths, just without the chain length, or even with maybe 2 or 3 dangling links only. if only there was a way to have the chain length provide some type of functionality or interaction. would be fun if it could be used by others in some way lol I see, thanks for the answers. Yeah, I actually quite like the donut-shaped design too. I also really like the chained versions (the clanking is so humiliating) but the chains are unfortunately clipping with my pregnant body. Link to post
SJX52020 Posted October 8, 2020 Share Posted October 8, 2020 Hi all. Another user with HDT Chains issues. I've been using DCL for a few days and everything seemed to work fine but all of a sudden I'm now getting CDTs after equipping seemingly anything related to physics-chains. This wasn't happening before but seems to have happened after installing a few more mods so I'm guessing it's some kind of conflict somewhere. I tried reinstalling HDT-SMP as well as "DCL-DD-ZaZ HDT-SMP and other patches 20200731" then ran Bodyslide and FNIS again which didn't fix it so I'm not really sure where to go from here. Here's my load order: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 Schlongs of Skyrim - Core.esm 8 8 SexLab.esm 9 9 Devious Devices - Assets.esm 10 a SexLabAroused.esm 254 FE 0 Expressive Facegen Morphs.esl 11 b Campfire.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e RaceCompatibility.esm 15 f ZaZAnimationPack.esm 16 10 High Poly Head.esm 17 11 SkyUI_SE.esp 18 12 Blowing in the Wind SSE.esp 19 13 Blowing in the Wind - Lanterns of Skyrim SE - MCM versionPatch.esp 20 14 Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp 21 15 SMIM-SE-Merged-All.esp 22 16 Blowing in the Wind - SMIM Merged All Patch SSE.esp 23 17 Prometheus_No_snow_Under_the_roof.esp 24 18 Vivid WeathersSE.esp 25 19 MagicalCollegeofWinterhold.esp 26 1a COR_AllRace.esp 27 1b Skyrim Immersive Creatures Special Edition.esp 28 1c SkyTEST-RealisticAnimals&Predators.esp 29 1d Hothtrooper44_ArmorCompilation.esp 30 1e AllGuD IA Patch Oct 8th.esp 31 1f EstrusChaurus.esp 32 20 SexLabDefeat.esp 33 21 SOS - VectorPlexus Regular Addon.esp 34 22 Chesko_WearableLantern.esp 35 23 ImprovedCombatMusic.esp 36 24 sr_FillHerUp.esp 37 25 mcgDwarvenDeviousCuirass.esp 38 26 UIExtensions.esp 39 27 ScarletDawnArmor.esp 40 28 VWA_VanillaWarpaintsAbsolution.esp 41 29 SOSRaceMenu.esp 42 2a All Geared Up Derivative.esp 43 2b TheEyesOfBeauty.esp 44 2c KS Hairdo's.esp 45 2d Realistic Haircolors.esp 46 2e NB-Scars.esp 47 2f FaraamOutfit.esp 48 30 RaceCompatibilityUSKPOverride.esp 49 31 Footprints.esp 50 32 JoP - Immersive Armors Patch.esp 51 33 Hothtrooper44_Armor_Ecksstra.esp 52 34 Joy of Perspective.esp 254 FE 1 CBBE muscle solution weight slider.esp 53 35 Schlongs of Skyrim.esp 54 36 CBBE.esp 55 37 FNIS.esp 56 38 Realistic-Voice.esp 57 39 DarkerNights.esp 58 3a BlendedRoads.esp 59 3b Beards.esp 60 3c RaceMenu.esp 61 3d RaceMenuPlugin.esp 62 3e RaceMenuMorphsCBBE.esp 63 3f Point The Way.esp 64 40 Run For Your Lives.esp 65 41 Immersive Sounds - Compendium.esp 66 42 dD - Enhanced Blood Main.esp 67 43 VioLens SE.esp 68 44 Vivid Weathers - Extended Rain.esp 69 45 Vivid Weathers SE - Extended Snow.esp 70 46 IcePenguinWorldMap.esp 71 47 Cloaks.esp 72 48 Deviously Cursed Loot.esp 73 49 Laura's Bondage Shop.esp 74 4a Immersive Patrols II.esp 75 4b Frostfall.esp 76 4c SimpleSlavery.esp 77 4d The Paarthurnax Dilemma.esp 78 4e WetandCold.esp 79 4f Vivid Weathers - Wet and Cold patch.esp 80 50 Cloaks - Dawnguard.esp 81 51 Cloaks - USSEP Patch.esp 82 52 XPMSE.esp 83 53 Brows.esp 84 54 AddItemMenuSE.esp 85 55 diz_DwarvenDeviousCuirass.esp 86 56 Alternate Start - Live Another Life.esp 87 57 Deviously Cursed Loot LAL AddOn.esp 88 58 SimplyBiggerTreesSE.esp 89 59 Skyrim Flora Overhaul.esp 90 5a Alternate Start -- New Beginnings.esp 91 5b Immersive Citizens - AI Overhaul.esp 92 5c Modern Brawl Bug Fix.esp Link to post
MonkeyShoulder Posted October 8, 2020 Share Posted October 8, 2020 So im trying to pick the following : When I try to I get the following message: However If you look at Mod Organiser I do have: ConsoleUtilSSE install where the script is called ConsoleUtil, and the name inside the PEX file is ConsoleUtil. The SKSE file is also there. I am not sure why the above message is happening. Has anyone else had this, or do you know how to resolve it? Thanks. Link to post
zarantha Posted October 9, 2020 Share Posted October 9, 2020 13 hours ago, YojimboRatchet said: i think you meant to post this for the post above mine as he was asking for the boots patch lol. maybe you posted the wrong body patch for 3bbb ? that script was the only script i updated for dd5 beta. if you want to try the beta, replace that script and use the bodyslide files and DLL from the 4.3 version. It could work for them too, but i don't know how much it changed between 4.3 and 5.0 since I haven't done a compare. it's better to reinstall and make sure no LE mod is overwriting the SE version in my opinion. Or use the dd/dcl/zaz patches and make sure nothing overwrites them. Link to post
zarantha Posted October 9, 2020 Share Posted October 9, 2020 12 hours ago, Buridan said: I see, thanks for the answers. Yeah, I actually quite like the donut-shaped design too. I also really like the chained versions (the clanking is so humiliating) but the chains are unfortunately clipping with my pregnant body. I know what needs to be done to fix that, but implementing it is more than I can do at the moment. Basically, we need a collision mesh for the body for the neck chains. Kinda the same concept as building the collision meshes for the KS SMP hair, or some of the SMP wig mods out there. 1 Link to post
zarantha Posted October 9, 2020 Share Posted October 9, 2020 9 hours ago, SJX52020 said: Hi all. Another user with HDT Chains issues. I've been using DCL for a few days and everything seemed to work fine but all of a sudden I'm now getting CDTs after equipping seemingly anything related to physics-chains. This wasn't happening before but seems to have happened after installing a few more mods so I'm guessing it's some kind of conflict somewhere. I tried reinstalling HDT-SMP as well as "DCL-DD-ZaZ HDT-SMP and other patches 20200731" then ran Bodyslide and FNIS again which didn't fix it so I'm not really sure where to go from here. Here's my load order: Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 Schlongs of Skyrim - Core.esm 8 8 SexLab.esm 9 9 Devious Devices - Assets.esm 10 a SexLabAroused.esm 254 FE 0 Expressive Facegen Morphs.esl 11 b Campfire.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e RaceCompatibility.esm 15 f ZaZAnimationPack.esm 16 10 High Poly Head.esm 17 11 SkyUI_SE.esp 18 12 Blowing in the Wind SSE.esp 19 13 Blowing in the Wind - Lanterns of Skyrim SE - MCM versionPatch.esp 20 14 Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp 21 15 SMIM-SE-Merged-All.esp 22 16 Blowing in the Wind - SMIM Merged All Patch SSE.esp 23 17 Prometheus_No_snow_Under_the_roof.esp 24 18 Vivid WeathersSE.esp 25 19 MagicalCollegeofWinterhold.esp 26 1a COR_AllRace.esp 27 1b Skyrim Immersive Creatures Special Edition.esp 28 1c SkyTEST-RealisticAnimals&Predators.esp 29 1d Hothtrooper44_ArmorCompilation.esp 30 1e AllGuD IA Patch Oct 8th.esp 31 1f EstrusChaurus.esp 32 20 SexLabDefeat.esp 33 21 SOS - VectorPlexus Regular Addon.esp 34 22 Chesko_WearableLantern.esp 35 23 ImprovedCombatMusic.esp 36 24 sr_FillHerUp.esp 37 25 mcgDwarvenDeviousCuirass.esp 38 26 UIExtensions.esp 39 27 ScarletDawnArmor.esp 40 28 VWA_VanillaWarpaintsAbsolution.esp 41 29 SOSRaceMenu.esp 42 2a All Geared Up Derivative.esp 43 2b TheEyesOfBeauty.esp 44 2c KS Hairdo's.esp 45 2d Realistic Haircolors.esp 46 2e NB-Scars.esp 47 2f FaraamOutfit.esp 48 30 RaceCompatibilityUSKPOverride.esp 49 31 Footprints.esp 50 32 JoP - Immersive Armors Patch.esp 51 33 Hothtrooper44_Armor_Ecksstra.esp 52 34 Joy of Perspective.esp 254 FE 1 CBBE muscle solution weight slider.esp 53 35 Schlongs of Skyrim.esp 54 36 CBBE.esp 55 37 FNIS.esp 56 38 Realistic-Voice.esp 57 39 DarkerNights.esp 58 3a BlendedRoads.esp 59 3b Beards.esp 60 3c RaceMenu.esp 61 3d RaceMenuPlugin.esp 62 3e RaceMenuMorphsCBBE.esp 63 3f Point The Way.esp 64 40 Run For Your Lives.esp 65 41 Immersive Sounds - Compendium.esp 66 42 dD - Enhanced Blood Main.esp 67 43 VioLens SE.esp 68 44 Vivid Weathers - Extended Rain.esp 69 45 Vivid Weathers SE - Extended Snow.esp 70 46 IcePenguinWorldMap.esp 71 47 Cloaks.esp 72 48 Deviously Cursed Loot.esp 73 49 Laura's Bondage Shop.esp 74 4a Immersive Patrols II.esp 75 4b Frostfall.esp 76 4c SimpleSlavery.esp 77 4d The Paarthurnax Dilemma.esp 78 4e WetandCold.esp 79 4f Vivid Weathers - Wet and Cold patch.esp 80 50 Cloaks - Dawnguard.esp 81 51 Cloaks - USSEP Patch.esp 82 52 XPMSE.esp 83 53 Brows.esp 84 54 AddItemMenuSE.esp 85 55 diz_DwarvenDeviousCuirass.esp 86 56 Alternate Start - Live Another Life.esp 87 57 Deviously Cursed Loot LAL AddOn.esp 88 58 SimplyBiggerTreesSE.esp 89 59 Skyrim Flora Overhaul.esp 90 5a Alternate Start -- New Beginnings.esp 91 5b Immersive Citizens - AI Overhaul.esp 92 5c Modern Brawl Bug Fix.esp https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=3077930 joy of perspective conflicts. you'll have to install ddhotfix or get rid of JoP. Link to post
zarantha Posted October 9, 2020 Share Posted October 9, 2020 9 hours ago, MonkeyShoulder said: Has anyone else had this, or do you know how to resolve it? Thanks. I just tried it and i'm not seeing that issue. ConsoleUtil requires address library, is that installed? Do you see the ConsoleUtil DLL loading in your logs? Documents\My Games\Skyrim Special Edition\SKSE\skse64.log Documents\My Games\Skyrim Special Edition\SKSE\ConsoleUtilSSE.log Link to post
Baz1963 Posted October 9, 2020 Share Posted October 9, 2020 On 9/25/2020 at 10:53 AM, zarantha said: It can't be uploaded to LL because the file is too large. If you downloaded the integration and expansion, you downloaded the LE versions and should get rid of them. The SE version is a single file that contains a conversion of the 3 LE downloads. It's an AIO installer so only the one download is needed. If you're having trouble with mega, try another browser, clear your cache, disable all your browser addons. I finally managed to get it thank you. The answer was far simpler, albeit unexpected, than that. I had to access the download with one browser, then copy and paste the address into another (Chrome).... and voila.A nice addition to my game. Link to post
SJX52020 Posted October 9, 2020 Share Posted October 9, 2020 6 hours ago, zarantha said: https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=3077930 joy of perspective conflicts. you'll have to install ddhotfix or get rid of JoP. Oh my god you're my favourite person, I never would have found that, used the hotfix and problem solved, thank you very much! Link to post
luvstruckt Posted October 9, 2020 Share Posted October 9, 2020 When I try to download it nothing appears in the download this file. But when I click on it it takes me the proper website. But it then crashes all my browser tabs at like 60% download. Dose anyone know how to fix this? I am using chrome. Link to post
Todd is Godd Posted October 9, 2020 Share Posted October 9, 2020 6 hours ago, luvstruckt said: When I try to download it nothing appears in the download this file. But when I click on it it takes me the proper website. But it then crashes all my browser tabs at like 60% download. Dose anyone know how to fix this? I am using chrome. I'm experiencing this same problem. Link to post
Elsidia Posted October 10, 2020 Share Posted October 10, 2020 9 hours ago, Todd is Godd said: I'm experiencing this same problem. 16 hours ago, luvstruckt said: I am using chrome. mega uses many RAM to download a file - solution: 1) Close all other tabs to get free memory. Free memory by closing applications. 2) Download and install mega download application what is build by mega for download from it's cite. 3) Update Chrome to latest version Link to post
indolu Posted October 10, 2020 Share Posted October 10, 2020 On 10/9/2020 at 9:29 AM, luvstruckt said: When I try to download it nothing appears in the download this file. But when I click on it it takes me the proper website. But it then crashes all my browser tabs at like 60% download. Dose anyone know how to fix this? I am using chrome. If your using incognito mode, that is your issue. Incognito mode and mega do not play well. Link to post
Todd is Godd Posted October 11, 2020 Share Posted October 11, 2020 6 hours ago, indolu said: If your using incognito mode, that is your issue. Incognito mode and mega do not play well. Thanks, solved it. Link to post
PicaGreen Posted October 11, 2020 Share Posted October 11, 2020 On 11/3/2018 at 10:24 AM, Pfiffy said: So DDa has not changed: DDi 4.2 for testing: https://mega.nz/#!rJBSzY7Z!wUMb9-0N__WAVH_0uIZwApMXmeimmHJdwsnFe_2SOkI DDx 4.2 for testing: https://mega.nz/#!qJhV1YbQ!XaLB261Wpka0xn2jDqAqypc9dzlcvcI18d7_3dhn9EQ The Hotfix: https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs And the CBBE SE Slidersets: https://mega.nz/#!vZYigKIK!UiVKq-ajRGvkssSLiuLhK8mPa7gqpn4-GmZvPDWMDk8 What have I done? Converted meshes and animations, resaved the ESM's, added the new .dll, fixed one texture and made sure the game will start after installation. Note: Tesedit reports some errors in DDi before and after resaving. Not much I can do about from here. have fun! Edit: Updates to DDx Fixed the Nioverride errors in DDx, prepared the Heretic chain Models for HDT SMP. NOTE: I still have no idea, how to rework the xml's, so the models are still broken, but they look a bit better if HDT SMP is installed. the files on mega seem to have been removed, is there an alternate download location or host? Link to post