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It is the v0.0.5.1 not the 0.0.5.1a So perhaps the update has fixed that.

 

ok so ask her for a date from the express office.Is it ok to ask her from within the vicky and vance or just from the express office?

 

Also I did not understand your description on how she shows interest in sex. Is it a dialog option that appears in the menu when u talk to her or something else?Sorry it was a bit unclear to me:)

 

i like the idea of a house for her sounds also.

 

Well' date=' it [i']should [/i]be okay to ask her from anywhere. BUT the important thing is, that you don't wait immediately after the date is over.

In technical terms: The date quest has to reset the variables properly and terminate itself. It does it only in gamemode. If you go immediately in the waitung menu, start dialogue, open the pipboy, fast travel away, etc. my script doesn't run.

I'm currently revising my script to account for that. Update with this fix and new content will be up soon.

 

The sex option becomes available, if you collect enough "LikePoints". How many you have to collect is based on your attributes. If you've got enough points, a dialogue option in the "I want to talk about personal things" choice appears.

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Ok, i upgraded to the latest version 0.0.0.5.1a.When I ask Inga for a date I now let her walk to the Vicky and Vance Casino and settle in one spot,without any interactions with her.I then approach her and let her start the conversation/date going.Also, after the date I let her walk home before leaving Primm,again without any interactions with her.This seem to have stopped any odd behavior:)

 

I tried 3 dates and this worked no problem.On all 3 occasions I asked her for a date from the express office.

 

I also now take buffout( end,str buffs ),bighorner meat(+1Str),mentats(+2int),whiskey(str,chr buffs, - int) just before a date to increase my chances of getting lucky

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Ok i upgraded to the latest version 0.0.0.5.1a and when i ask inga for dates i now let her walk to the vicky and vance and settle in one spot' date='without any interaction,then i approach her and let her start the conversation/date going.Also after the date I let her walk home before leaving Primm.This seem to have stopped any odd behavior:)

[/quote']

 

Glad to hear it.

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Just a random idea, is there a way to use GetDaysPassed to add variety to her greetings when you haven't seen her for a while? Like say, over 3 days you get a friendly "hey stranger!", over a week a teasing "I was starting to think you forgot about me." And if you've already had the conversation about her last boyfriend, if you go too long without seeing her she gets mad and you lose like points for making her worry.

 

Just some thoughts.

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Just a random idea' date=' is there a way to use GetDaysPassed to add variety to her greetings when you haven't seen her for a while? Like say, over 3 days you get a friendly "hey stranger!", over a week a teasing "I was starting to think you forgot about me." And if you've already had the conversation about her last boyfriend, if you go too long without seeing her she gets mad and you lose like points for making her worry.

 

Just some thoughts.

[/quote']

 

Ultimately, yes. More and more appropriate greetings would be nice to have at some point.

I quite like the idea w/ the the ex. She's been burned in the past.

You'd have to give her flowers, or what passes as flowers in the wasteland, to soothe her...

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After some additional testing last night, I had some cases of "NGSAN: Aborted due to 2.0" error messages during sex and she's got unresponsive after that.

 

If you experience similar problems check your modmanager for the mod index of sexoutaffairs.esp.

Then type into the console:

set "xx005096".sexstage to 9

with xx being your mod index. You HAVE to do the quotation marks!

 

I'm not entirely sure, what causes this. This seems to happen at random, because most of the time it works for me.

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What is the 2.0 code for anyway? I've had it a time or two. Sometimes she even gets disabled for some reason, but that may have been me messing with the script.

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What is the 2.0 code for anyway? I've had it a time or two. Sometimes she even gets disabled for some reason' date=' but that may have been me messing with the script.

[/quote']

 

2.0 means no actors being set...

There is a NGSAN error code list in the Sexout documentation.

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Shortcut for users needing to use the console. Instead of exiting the game to check the mod list, just open the console and click on Inga. At the top of the screen it'll show her name and ID#, the first two digits of which are her load order number.

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Shortcut for users needing to use the console. Instead of exiting the game to check the mod list' date=' just open the console and click on Inga. At the top of the screen it'll show her name and ID#, the first two digits of which are her load order number.

[/quote']

 

Thanks, that's way more easy.

 

Do what Kainschilde says! :D

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WTF is "Marker Rat" and how do I move it?

 

Marker rat' date=' marker rat, does whatever a marker rat does. Does it mark, where Inga goes, yet it does because it's a marker rat. Marker rat!

[/quote']

 

One does not simply move a marker rat.

 

Marker rats are my whimsical minions that tell my NPCs where to go.

:D

As there seems to be (?) no way to have AI packages have a script reference as target, I need some rodents as bait. I move them to the travel destinations via script and set the travel package target to "marker rat".

 

You must have good eyes, because the common marker rat is/should be invisible... :)

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I have my version of Inga's room set up, in GECK how would I go about relocating Marker Rat in order to get her to use the room?

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Make the bed or any other furniture a persistant reference and give it a name. Go into the IngaDialogScript and change the part that reads "set rINGAlocation to xxx"(for dates) to whatever name you gave your reference. For the sex location change the sexhl one.

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You remembered to start the GECK with NVSE, right? If so, you should download the GECK PowerUp, which restores error messages.

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Remove NVSE commands and see if it compiles. :P You're probably better off just copying the script out into a temporary text file, closing the GECK, and then reloading the GECK with NVSE to make sure.

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You have to load it with the -editor command. I just use a shortcut with that tacked on the end.

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So create a shortcut for NVSE Loader. Replace -shortcut with -editor, and launch the shortcut?

 

I probably shouldn't be messing with this so early in the morning. My brain hasn't fully loaded yet.

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The shortcut will read something like:

 

"C:\FNV\nvse_loader.exe"

 

Change it to:

 

"C:\FNV\nvse_loader.exe" -editor

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And this is why I hate screwing with anything more complicated than making houses. I try to add -editor to the shortcut address and get a popup saying its aiming at a nonexistent reference.

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