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AAF patches for Crazy & Leito mods [V3.2 Leito pack v2 + BodyTalk support]


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I did this when it happened to me:

Uninstall all mods with nmm.

Uninstall nmm

registry clean

remove all nmm folders (c:\games\Nexus Mod Manager)

use steam to verify your game files

 

I think Mod Organizer is better than NNM. It don't touch game folders so it can't let old folders or files mess up your game.

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If I'm using both Leito's and Crazy's animations, do i leave both plugins checked or uncheck Crazy's?

Do I use the AAF Compatibility file in addition to the separate Leito and Crazy patches, or are these already in the patch file?

I know to delete Fourplay to use the proxy, but do I also delete the FP patch 2_6_1 runtime neutral?

Thank you in advance for any help with this

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Using the animations with AAF? Or, are you using some with AAF and some with other mods?

 

Crazy's animations mostly don't seem to work for unknown reasons. So, if you are just trying to get things to work with AAF, you should probably leave the Crazy animations uninstalled.

 

Primarily, the compatibility patch gives you a way to run FourPlay mods through AAF and a male body that has morphs on it. Those are separate from the patches in this thread. These patches provide you with expanded XML files that AAF needs to play animations in existing animation mods.

 

Yes. Delete FP patch 2 6 1 also.

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3 hours ago, Polistiro said:

Hi Dagobaking which version is required to add skeleton conditions in AAF_equipmentSetData.xml?

I would like to separate humans from supermutants stripping. Do i need to specify humans too?

 

I just realized a problem with referencing skeleton the way I describe it in the wiki (was a late night). I need to make an update so that will work. You can't use "race.skeleton". I will need to change it to just be "skeleton".

 

To separate supermutants from humans, you can do something like this (after the next update when I fix):


 

<equipmentSet id="unEquip">
    <condition skeleton="Human">
        <unEquip bipedSlot="BODY"/>
        <unEquip bipedSlot="[U] Torso"/>
        <unEquip bipedSlot="[A] Torso"/>
    </condition>

    <condition skeleton="Supermutant">
        <unEquip bipedSlot="[U] Torso"/>
        <unEquip bipedSlot="[A] Torso"/>
    </condition>
</equipmentSet>

 

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I made some additionals changes to the XML files:

 

I changed some id values in Leito_positionData for consistency:

<position id="Staged Leito Cowgirl3" animationGroup="Staged_LeitoCowgirl3"/>

to

<position id="Staged Leito Cowgirl 3" animationGroup="Staged_LeitoCowgirl3"/>

and

<position id="Staged Leito Doggy2" animationGroup="Staged_LeitoDoggy2"/>

to

<position id="Staged Leito Doggy 2" animationGroup="Staged_LeitoDoggy2"/>

 

I also added some morphs to animations in Leito_animationData.xml:

 

<animation id="LeitoCowgirl_S2" time="300">
    <actor gender="F">
        <idle form="01002E27" id="LeitoCowgirl_A1_S2"/>
    </actor>
    <actor gender="M">
        <idle form="01002E2A" id="LeitoCowgirl_A2_S2"/>
        <value path="morph" value="Erection Up" to=".75"/>
    </actor>
</animation>

<animation id="LeitoCowgirl_S3" time="300">
    <actor gender="F">
        <idle form="01002E28" id="LeitoCowgirl_A1_S3"/>
    </actor>
    <actor gender="M">
        <idle form="01002E2B" id="LeitoCowgirl_A2_S3"/>
        <value path="morph" value="Erection Up" to=".75"/>
    </actor>
</animation>

<animation id="LeitoCowgirl_S4" time="320">
    <actor gender="F">
        <idle form="01002E29" id="LeitoCowgirl_A1_S4"/>
    </actor>
    <actor gender="M">
        <idle form="01002E2C" id="LeitoCowgirl_A2_S4"/>
        <value path="morph" value="Erection Up" to=".75"/>
    </actor>
</animation>

 

<animation id="LeitoCowgirl3_S2" time="340">
    <actor gender="F">
        <idle form="010063E0" id="LeitoCowgirl3_A1_S2"/>
    </actor>
    <actor gender="M">
        <idle form="010063E4" id="LeitoCowgirl3_A2_S2"/>
        <value path="morph" value="Erection Down" to="1.25"/>
    </actor>
</animation>

<animation id="LeitoCowgirl3_S3" time="330">
    <actor gender="F">
        <idle form="010063E1" id="LeitoCowgirl3_A1_S3"/>
    </actor>
    <actor gender="M">
        <idle form="010063E5" id="LeitoCowgirl3_A2_S3"/>
        <value path="morph" value="Erection Down" to="1.25"/>
    </actor>
</animation>

<animation id="LeitoCowgirl3_S4" time="280">
    <actor gender="F">
        <idle form="010063E2" id="LeitoCowgirl3_A1_S4"/>
    </actor>
    <actor gender="M">
        <idle form="010063E6" id="LeitoCowgirl3_A2_S4"/>
        <value path="morph" value="Erection Down" to="1"/>
    </actor>
</animation>

 

<animation id="LeitoStandingDoggy_S2" time="300">
    <actor gender="F">
        <idle form="01007AD2" id="LeitoStandingDoggy_A1_S2"/>
    </actor>
    <actor gender="M">
        <idle form="01007AD6" id="LeitoStandingDoggy_A2_S2"/>
        <value path="morph" value="Erection Up" to="1"/>
    </actor>
</animation>

<animation id="LeitoStandingDoggy_S3" time="290">
    <actor gender="F">
        <idle form="01007AD3" id="LeitoStandingDoggy_A1_S3"/>
    </actor>
    <actor gender="M">
        <idle form="01007AD7" id="LeitoStandingDoggy_A2_S3"/>
        <value path="morph" value="Erection Up" to="1"/>
    </actor>
</animation>

<animation id="LeitoStandingDoggy_S4" time="280">
    <actor gender="F">
        <idle form="01007AD4" id="LeitoStandingDoggy_A1_S4"/>
    </actor>
    <actor gender="M">
        <idle form="01007AD8" id="LeitoStandingDoggy_A2_S4"/>
        <value path="morph" value="Erection Up" to="1"/>
    </actor>
</animation>

 

All changes are made via trial and error and useful results are just happy little accidents. ?

 

Leito_animationData.xml

Leito_positionData.xml

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13 hours ago, Mortag said:

I also added some morphs to animations in Leito_animationData.xml:

Finally someone that report there is missing morphs... I already made these xlms but without reports i didn't released them. Thanks.

 

14 hours ago, Babedibu said:

Is it possible to ignore the gender for lesbian/gay animations?

I planned to make xmls variants, i need to take a look at equipmentset function.

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At the bottom of your patches, you have two Leito duration text files listed as resources.

What do we do with those? 

 

Also, you say "Test if correctly installed before install patch".

How do we do that? I have yet to see a procedure for verifying a working AAF.

 

Edited to add: Some of the patches have a high level folder of Data. Vortex installs them as Data/Data, which is not at all valid.

 

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6 hours ago, fred200 said:

At the bottom of your patches, you have two Leito duration text files listed as resources.

What do we do with those? 

It for help to make xml editing, some new feature may need them (like action)

 

6 hours ago, fred200 said:

Also, you say "Test if correctly installed before install patch". How do we do that?

Leito 1.4 animations contain basic xmls (no staged anims because this feature don't exists when released)

It is always better to process by stage (to know what messed you game)

 

6 hours ago, fred200 said:

How do we do that? I have yet to see a procedure for verifying a working AAF.

Install aaf + anim pack (leito or rufgt). Start game an press home key, follow wizard...

 

6 hours ago, fred200 said:

Edited to add: Some of the patches have a high level folder of Data. Vortex installs them as Data/Data, which is not at all valid.

I'm made them like this for Mod organizer. You can install manually.

 

Ps: Crazy anim gun patch works perfectly with humans (dogs removed), IDK why sometime reported them as not working...

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Polistiro - After taking your advice I got the supermutant xml to work MM ... even though the supermutant is flaccid in some scenes, still cant fix that but I heard you did (please tell me how lol) ... cant seem to get Leitos basic animations to work MM ... I am wondering if leitos doesnt just rely on the xml but does go deeper into the scripts? Have you a method to correct this? Thanks for everything you have provided, you have provided some seriously good help.

 

EDIT: also got "dogmeat me" to work - dogmeat to male ...

 

still cant get leitos animations to work male to male ... should i create an entirely new xml for this or will leitos scripts continue to defeat me? I mention the scripts because the source scripts do mention "target supermutant" ... so should the same script say something like "target male"? I am guessing here ... I am not a coder, im just a hack ...

 

love your xml's

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I should release updates soon (but i think no FF MM xml yet, i'm already working on FF).

 

I suggest you to overwrite AAF_morphSetData.xml with original.

 

I think the best way to have correct MM anims is to keep second actor gender="M" in animationdata xml (which one with morph value)

In my test you need to select human male before supermutant otherwise human use supermutant skeleton (i don't see why)

 

I think scripts are only here for animations triggered by guns. AAF directly call animations if you use the wizard.

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Lesbian version added.

 

Please read description, it require Strap-on's of fallout 4 by Vioxsis .

I made sliders up & down to use morphs so you must build strap-on with bodyslide ! (one version only) don't forgot to tick "build morphs". Keep up and down sliders at 0% when buid.

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42 minutes ago, fred200 said:

Your patches have no versions. How do we know if the one we downloaded is current?

Only  one version availaible. i'll note the date and or version, thanks for suggestion.

 

42 minutes ago, fred200 said:

Is the Lesbian version used in place of the regular - or in addition? 

Like you want, it is independent. With this one you can choose two females, it uses same leito esp / animations, so it is referenced L1

Note there is shared files but works with hetero version.

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Supermutant version updated.

 

Erection system solved (UP/Normal/Down), the mesh and morph file are in AAF compatibility patch released yesterday

Supermutant avatar added, no longer uses human male avatar (thanks Dagobaking for his help)

Activity flash anim added

Data folder removed from archive.

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Leito Dogs Updated (V2)

 

New features:

Dogs are now equiped during animations!

Dog avatar added, no longer use human male avatar (thanks Dagobaking for help)

Added extended version, like humans version

 

Now with last versions of AAF we can scroll within animations without issues.

 

An other mistake with lesbians patch ^^ , use V2b . (typo error in xml name file)

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