Guest Posted May 7, 2018 Share Posted May 7, 2018 Those images and the texts top left is same for me as well, with debug 2, how I watched the MRE mod show up as did the water. I saw same things, Firewall, damage repair, damage with walking about or even standing still and the zeros Papyrus.0.log attached um is it supposed to be so big? near 19mb? Papyrus.0.log Have others .1, .2, .3, .4 Attached .1 as it has references to SynthPlayer and produced no problem opening it Papyrus.1.log Link to comment
Halstrom Posted May 7, 2018 Author Share Posted May 7, 2018 33 minutes ago, Tinymindus said: Those images and the texts top left is same for me as well, with debug 2, how I watched the MRE mod show up as did the water. I saw same things, Firewall, damage repair, damage with walking about or even standing still and the zeros Papyrus.0.log attached um is it supposed to be so big? near 19mb? Papyrus.0.log Have others .1, .2, .3, .4 Attached .1 as it has references to SynthPlayer and produced no problem opening it Papyrus.1.log Yeah unfortunately it appears 90% of the errors are vanilla Fallout stuff and the others are from mods that spit out debug info without an option to turn it off. Although your log has just shown a heap of errors in my mod I've never seen before Link to comment
Natarle Posted May 7, 2018 Share Posted May 7, 2018 I don't think this will change much, but I clean up the log so that it separated by timestamps so that it easier to see. I really want this mod to work, as I always wanted to make a synth character that wasn't just a retexture. Papyrus.0.log Link to comment
Halstrom Posted May 7, 2018 Author Share Posted May 7, 2018 I'll g 1 hour ago, Natarle said: I don't think this will change much, but I clean up the log so that it separated by timestamps so that it easier to see. I really want this mod to work, as I always wanted to make a synth character that wasn't just a retexture. Papyrus.0.log I'll get it working, because it was working on mine, I'm still rehashing my startup stuff to sort the issue 1 Link to comment
Syssil Posted May 7, 2018 Share Posted May 7, 2018 I like your mod, and I am also looking forward to seeing it grow Link to comment
Halstrom Posted May 7, 2018 Author Share Posted May 7, 2018 Well the good news after a day of throwing code around is the scripts are all running and I've fixed a heap of other little things I stumbled across, the bad news is now I'm getting all zeros like you guys I'll be out for most of tomorrow so won't get much done, but Wednesday I'll rip into it again Link to comment
Natarle Posted May 7, 2018 Share Posted May 7, 2018 3 hours ago, Halstrom said: Well the good news after a day of throwing code around is the scripts are all running and I've fixed a heap of other little things I stumbled across, the bad news is now I'm getting all zeros like you guys I'll be out for most of tomorrow so won't get much done, but Wednesday I'll rip into it again Thank you and have a nice day. Link to comment
justbob2 Posted May 7, 2018 Share Posted May 7, 2018 Love where you are going with this, but I have a suggestion. Is there any way to make this into an alternate start mod. I'd like to start a new game with this, but don't really want my 49th level character to suddenly turn into a synth when I load the mod. Link to comment
Hal3023 Posted May 7, 2018 Share Posted May 7, 2018 I tried it out with a new playthrough, but somehow my stats are 0. also i randomly get shocked and die. After that I tried it on an advanced save. There the stats loaded and are looking good sofar. the only problem I encountered was that when I put the breast slider on e.g. 300 I get awkward inverted breasts (concave). And I'm not quite sure if the Lubricool has any effect on breasts or butt. The only thing I could confirm that when I ingest a lot of it the belly really gets big (or rather spiky). Link to comment
Halstrom Posted May 7, 2018 Author Share Posted May 7, 2018 6 hours ago, DoKM91AS said: So i took the source file for behaviour to tone the shocking down a bit. (it was a bit to much for me, so i removed the shoking for killing humans, ghouls, feral ghouls and super mutants. I did keep the shoking for teammates children and other robots.) It plays alot better for me now. Yeah, I'll tone it down a lot now for next release, so you have to kill a few humans and make the errors bleed off faster 4 hours ago, justbob2 said: Love where you are going with this, but I have a suggestion. Is there any way to make this into an alternate start mod. I'd like to start a new game with this, but don't really want my 49th level character to suddenly turn into a synth when I load the mod. Eventually that would be nice, Iwant to add a awakening sequence in the cryopod 3 hours ago, icelanna said: ambitious I have the time, just got to stay focused and motivated 2 hours ago, Hal3023 said: I tried it out with a new playthrough, but somehow my stats are 0. also i randomly get shocked and die. After that I tried it on an advanced save. There the stats loaded and are looking good sofar. the only problem I encountered was that when I put the breast slider on e.g. 300 I get awkward inverted breasts (concave). And I'm not quite sure if the Lubricool has any effect on breasts or butt. The only thing I could confirm that when I ingest a lot of it the belly really gets big (or rather spiky). Hmm I'll check that, the lubricool starts at the Belly and slowly transfers to the butt and then from the butt to the breasts at roughly 1ml per second. Link to comment
landess Posted May 8, 2018 Share Posted May 8, 2018 On 5/5/2018 at 8:53 AM, Tinymindus said: Another thing I noticed is plan to use the Polowski shelters. A.S.I.A. uses some of them as a means of travel I just wanted to add 'Outcasts and Remnants' are also making use of the Pulowski shelters. I have this mod disabled on my ASIA playthrough, but it requires reaching a certain stage in the questline for 'Outcasts', having you run around and collect items to 'make it work'. Not sure if A.S.I.A. actually uses only default shelters though, as it seems I noticed new ones here and there: the 2 next to each other just west of C.I.T. is an example. Link to comment
DistrictGlamour Posted May 8, 2018 Share Posted May 8, 2018 Conceptually, this is a really cool idea. Having the player character limited or restrained by the various systems described in the OP sounds awesome. It's too early for me to give it a DL, but I will definitely be following the progress made. Link to comment
Halstrom Posted May 8, 2018 Author Share Posted May 8, 2018 Update 20180508.1: I appear to have fixed the zeros in the HUD issue. Rehashed and improved my HUD scripts completely. Toned back the shocks in damage but lengthened the duration. Decreased the penalty amounts and increased the restoration speed Fixed a probable issue with interior boobies from low amounts of Lubricool at high morphing buff settings. Added more crafting recipe options for coolant and Lubricool and Lubricool materials. Added some more future code into Lubricool script for future ingestion mixing of Lubricool. Added some code into Firewall and SPU scripts, but they don't do anything much yet. Added a MCM slider for how human the Gynoid appears, but it doesn't actually do anything yet in game. Link to comment
Natarle Posted May 8, 2018 Share Posted May 8, 2018 Well, I still get the 0, but as I do have a lot of mods, what I will do is install the game and reinstall it and try it from there with only some mods. and see from there. Link to comment
Halstrom Posted May 8, 2018 Author Share Posted May 8, 2018 1 hour ago, Natarle said: Well, I still get the 0, but as I do have a lot of mods, what I will do is install the game and reinstall it and try it from there with only some mods. and see from there. Can you get me a log file, I thought I had made it bulletproof, but it seems not Link to comment
alexis314 Posted May 8, 2018 Share Posted May 8, 2018 so, after downloading the updated version I'm still running into the problem of the HUD icons sitting at 0. anyone have a fix? or any help? I love the idea of this mod and I will definitely sink a lot of time into it regardless Link to comment
Natarle Posted May 8, 2018 Share Posted May 8, 2018 49 minutes ago, Halstrom said: Can you get me a log file, I thought I had made it bulletproof, but it seems not Unfortunately, I'm reinstalling the game right now so the logs are gone. But once the game has been reinstalled, I will try it with only the required mods and the body mods. Can't have my character looking ugly to test this, but this should bring the purgings down from 258 to somewhere in the 20s. Link to comment
Halstrom Posted May 8, 2018 Author Share Posted May 8, 2018 54 minutes ago, alexis314 said: so, after downloading the updated version I'm still running into the problem of the HUD icons sitting at 0. anyone have a fix? or any help? I love the idea of this mod and I will definitely sink a lot of time into it regardless The fix is to get me a log file so I can see the debugging messages and work out why its still not working for some people I need this file: Papyrus.0.logit should be in Documents/My Games/Fallout4/Logs/Scripts Link to comment
alexis314 Posted May 8, 2018 Share Posted May 8, 2018 11 minutes ago, Halstrom said: The fix is to get me a log file so I can see the debugging messages and work out why its still not working for some people I need this file: Papyrus.0.logit should be in Documents/My Games/Fallout4/Logs/Scripts I was looking through there but the log files aren't even showing up Link to comment
Halstrom Posted May 8, 2018 Author Share Posted May 8, 2018 8 minutes ago, alexis314 said: I was looking through there but the log files aren't even showing up Ah you might have to enable them be editing an ini file.https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging My messages should all have the Prefix "SynthPlayer:" Bedtime for me, be back in 6 or 7 hours Link to comment
alexis314 Posted May 8, 2018 Share Posted May 8, 2018 33 minutes ago, Halstrom said: Ah you might have to enable them be editing an ini file.https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging My messages should all have the Prefix "SynthPlayer:" Papyrus.0.log here's the logs Link to comment
phillipswilliam92 Posted May 8, 2018 Share Posted May 8, 2018 Halstrom hear are my papyrus logs still getting nothing but 0s Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log Link to comment
Natarle Posted May 8, 2018 Share Posted May 8, 2018 So I reinstalled the game, here are the papyrus logs. I clean up the log 0 and 1 to the time stamps. and I put screenshots and the mods load order. So somewhere there a problem with causing the 0 problems. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 DLCUltraHighResolution.esm 8 8 Unofficial Fallout 4 Patch.esp 9 9 HUDFramework.esm 10 a XDI.esm 11 b CBBE.esp 12 c LooksMenu.esp 13 d RaceCustomizer.esp 14 e Pip-Boy Flashlight.esp 15 f PIP-Pad.esp 16 10 LooksMenu Customization Compendium.esp 17 11 TERANurseUniform.esp 18 12 PlayerVoiceFrequencySlider.esp 19 13 Mosin.esp 20 14 WattzLaserGun.esp 21 15 AQUILA.esp 22 16 Chiappa_Rhino.esp 23 17 The Eyes Of Beauty.esp 24 18 AzarPonytailHairstyles.esp 25 19 KSHairdos.esp 26 1a SynthPlayer.esp 27 1b Any_Terminal_at_Any_Height.esp 28 1c PIP-Pad_LMCC.esp 29 1d PIP-Pad_Pip-BoyFlashlight.esp 30 1e PIP-Pad_RaceCustomizer.esp 31 1f StartMeUp.esp Papyrus.1.log Papyrus.0.log Papyrus.2.log Papyrus.3.log Link to comment
kaine3d Posted May 8, 2018 Share Posted May 8, 2018 here's my papyrus 0 log..... deleted it and started a fresh game to clean it up.... my old one is was hunormus. Papyrus.0.log Link to comment
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