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[mod] {CK2} Ala's Cheat Menu for Luxuria Fantasia


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Ala's Cheat Menu

 

Yes this is a cheat mod, however, as long as you do not install the optional AddOnTraits file then this can be used to just seed your games with fantasy races and removed afterwards,

mid-game, for those who do not actually want to cheat, and do not use Random/Shattered World game options.

 

Instructions to use

In the intrigue menu are new options.

The Classic Menu is everything from before version 3.0.0

The ASCM Menu is either pieces of Slvrbuu Cheat Menu or added by me post 3.0.0

 

All options except the diplomacy options require the ASCM Intrigue On to be pressed and stay open,

though it can be safely closed to keep the cheats you used. Just open again next time you want access to the cheat options.

The ASCM Diplomacy On button needs to be used to see the diplomacy options(right clicking on a character portrait) and,

same as above will hide those options after pressing the Off buttons. This is to prevent clutter in the various menus. 

 

 

Automatic Race Seeding

 

 

 

 

 


The newest option in ACM, you can now have the game randomly seed your game with a dozen different race traits, most come with a culture.

The way it will work is this; if you play a random/shattered world you will use the seeding options LF provides in the dropdown menu before game start.

If you play a default world, this option no longer exists in LF, so after day 5 of your game an event menu will pop up, offering you a few options for seeding your game.

Full Random will turn every human nation into a LF (or DWR) race, all but angels and demons come with a culture.

Partial Random will seed 40% of the human nations into an LF (or DWR) race and culture.

There is no option for a regional seeding.
 

 

 

 

 

Classic ACM Menus

 

 

 

 


 

Race Traits

 To make the race traits available to give, you need to press the Show LF Race Traits button to be able to see the various race trait options in the diplomacy menu (right click on any character).

When you are done using it for a bit, just click the Hide LF Race Traits button in the intrigue menu again to hide the options.

 

Nation Traits

After pressing the Show LF Race Traits button described above a new button called Show LF Nation Traits pops up in the intrigue menu.

Once pressed another set of race trait options shows up in the diplomacy menu, allowing you to choose the race traits for an entire nation at one time.

Same as above, pressing this button again will make them disappear from the diplomacy menu to keep clutter down.

 

Culture Menu

Once you press the Show Culture button in the intrigue menu you can choose any leader via the diplomacy menu and change them and their vassals culture.

If used on a sub-ruler(a duke serving a king for example) only his vassals culture will be changed, his liege lord will retain their original culture.

 

Religion Menu

Once you press the Show Religions button in the intrigue menu you can choose any leader via the diplomacy menu and change them and their vassals religion.

If used on anybody who is required to have a specific religion(Caliph, Pope, Papal Guard) their religion will be unchanged but their vassals will change.

 

Core Traits

Gives the ability to add some of the core traits in the diplomacy menu same as the Race Traits after using the Show LF Core Traits button in the intrigue menu.

The Futa/Masculine/Feminine traits were moved to this menu. With this menu you can add the three active whore traits, Dom/Sub/Switch traits, Breeder, 

Insatiable, Bombshell, and the LF version of Immortal.

 

Artifact Menu

The Artifact Menu allows you to give yourself any artifact from the Crown Jewel, Crafted Weapons, Crafted Armor, and some of the Chinese artifact lists.

You need Jade Dragon dlc for the Chinese Artifacts and I believe you need Monks and Mystics dlc for the rest.

Custom Artifacts so far are:

Money Belt - Boost your Global Tax Modifier

Silk Panties - only women, gives sexual attraction

Ring of Power - Boosts Attributes and (hopefully) adds troop morale effect from Ark of Covenant, Spear of Destiny, etc. 

More Items may be added to this menu later.

 

Vanilla NPC Menu

The Vanilla NPC Menu is mostly meant to be used with the Race Traits options. You can choose several new options, such as;

New NPCs will be your dynasty, no dynasty, or a new dynasty usually named after a random local place (ex: de Leon) You can change that in-game like normal though.

New NPCs are chosen from being Overpowered w/ your T4 education of choice, Random traits w/ your T4 education choice, or entirely random.  

 

Age Menu

The Age Menu, like the Race Traits , needs to be turned on in the intrigue menu. This allows several options for age tweaking on any targeted character.

The first option will turn any target to the age of 16, regardless of current age. Childhood traits will be removed, and no traits will be added.

The second option will allow you to manually add or subtract by 10, 20, 30, 40, 50, or 60 years. Includes an option to kill targets by old age,

adding 200 years and removing immortal traits(vanilla and LF versions).

Killing someone this way has the game mark the target as death by old age without you being held responsible.

The target usually dies within a few game days but can take up to a month depending on health and the randomness of the game.

The third option is mostly meant to be used on newborns, adding 16 years and providing the target with traits and attributes. Options included are overpowered stats ACM style,

random traits and attributes in diplomacy, martial, stewardship, intrigue, and learning focuses, or let luck choose for you from these presets.

Keep in mind the game does remember the age of the targets, so if you take a 18 year old and subtract 20 years even though it will say they are age 0 they are actually -2.

If you then add 16 years they would become age 14 instead of 16. ( 18 - 20 + 16 = 14 )

 

 

 

 

 

ASCM Content

 

 

 

 


 

Most everything in here for now is just a redone version of Slvrbuu Cheat Menu, though most future content will be added to this part of ACM.

There is so much content in this part of the mod this description will hardly tell everything. 

 

- Ability to Usurp any title (right click on the title itself or on the person to take all their titles)

- create a claim on any title(place your chancellor on the land you wish to claim and open council menu in the Intrigue Menu)

- Custom Traits and Modifiers for you, your advisors, commanders, and vassals(anybody you want, really-includes education options)

- Gain a Favor from anybody for later use

- make someone an indentured servant(not a slave, just wont refuse your commands/offers)

- force any unlanded adult to join your court (kids stay with their parents, seems like they follow the mother mostly)

- (experimental) Marry any gender not already married or make them a consort (everything does depend on your religion)

- divorce your spouse without a fuss

 

- break an npcs betrothal

 

- remove an npcs consort

- Steal artifacts from npcs

- imprison anybody (within your diplomatic range? I cant remember now)

- Kill anybody (pretty sure this one is in diplomatic range too)

- Force impregnate anybody with your child or force an npc to impregnate their spouse to extend their dynasty (works for futas too)

- create a new holding in any province, even if there is no empty slot (place your spiritual adviser into that province and open Counties Menu in the Intrigue Menu)

- convert an existing holding to the type you want (right click on the holding picture)

- Simple convert to feudalism option in the Intrigue Menu

- Turn your count into a Duke, Your Duke into a King or your King into an Emperor(Title is Titular for now, only works on you)

- Add buffs to your provinces or to your vassals lands.

- clean all your provinces of nasty buffs like thieves guild, etc.

- heal any character of bad traits, diseases, etc.

- Raise a commoner to a new noble house, or just adopt them into your dynasty, or even your spouses dynasty

- Make an alliance with other rulers without them getting a chance to say no(5 years? maybe 10)

-create troops or ships that are considered special(wont disband without you telling them too)

- add money, prestige, or piety to your character(option disappears from your intrigue menu after you use the first time, or fall below a certain number)

- add social points or force rank up in your society

 

- Intrigue decision to complete/add stages or complete upgrades to your realms Wonder


- ambition that adds moral authority, cancel ambition to remove effect. 

 

- if using House Irae then you can choose to become a child of Kekvit Irae and join her house(dynasty) and gain her bloodline
 
- probably more things I am forgetting, plus things I intend to add later

 

 

 

 

 

Installation/Updating

To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder

 

Compatibility

Should be compatible with anything that is compatible with Luxuria Fantasia.

No idea about large overhaul mods like Elder Kings and such.

I will NOT be making versions for these types of mods.

 

Required/Recommended Mods

If says supported with ACM options then if you use this mod you will have extra options in my menus

If not in this list I don't use, have never used, or just haven't tried yet

 

Luxuria Fantasia - Required (duh! it's in the title.....?)

House Irae - Recommended for Dark Elf Content (supported with ACM options)

Tentacled Dreams - Recommended if tentacles are your thing (supported with ACM options)

Tale of Nine Tales - Recommended if you are into Kitsune (no special ACM options)

Elemental Desires - Recommended for Elf content (no special ACM options )

Elven Expansion - Recommended for Elf content (no special ACM options )

Ala's Orc Horde - - Recommended for Orc content (no special ACM options )

Cheri Portraits - Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF

Loading Screens - Recommended if you want some LF styled loading screens (ignore the DWF tag, works fine)

Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires

Bigger Interface - Recommended to help against trait spam

Ala's Body Mod - Recommended if you want body traits

 

 

 

Credits

  • Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to make cheat mods, and permission to use his mod in mine as long as credit was given.

                 - A large chunk of the new ASCM Menu options are directly from his mod and renamed, or modified versions of his original ideas.

 

  • Dewguru for not only creating Dark World but then allowing us to mod it.

 

  • lockeslylcrit for keeping Dark World moving forward with DWF which later became Luxuria Fantasia


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Changelog

  • Version 4.2.0 Released - New Game is required if updating from a previous version, new users do not need a new game to use.  

Added - All Cheat Traits were removed into its own zip, so that the player can choose not to have them in-game and therefore be able to add/remove ACM mid-game anytime

Added - Automatic Seeding Options now can seed nomads (courtesy of blorb on discord)

Added - If using House Irae Mod then an extra pop up will ask you about seeding them or not instead of just doing it when it sees you have HI installed

Changed - Right now Dusk and Dawn Dragons are getting normal Half-Dragon portraits, until LF adds new ones

Fixed - Many small issues with seeding both manually and automatically, lots of scripting cleaned up

 

Previous Versions in the Spoiler below

 

Spoiler
  • Version 4.1.2 Released

           Added - New Artifact pictures and Trait icons provided by srx47

  • Version 4.1.1 Released

           Fixed - manual seeding adds blood feud modifier if that option is active

           Added - Automatic Race seeding event picture

 

  • Version 4.1.0 Released

           Fixed - bunch of small bugs I found

           Added - Automatic Race seeding event at game start. Shows up on day 5

  • Version 4.0.4 Released

          Updated - compatibility with Luxuria Fantasia 1.5 Part Deux

          Fixed - a few scripting errors

          Added - a couple new decisions for ending wars (created by ThrowAwayToThrowAway)

          Added - ability for impregnate options to work for futas (created by ThrowAwayToThrowAway)

          Added - make a character apart of your dynasty without adopting them (created by ThrowAwayToThrowAway)

 

  • Version 4.0.2 Released

          Fixed - Ambition Icon will stop changing

          Fixed - Racial Seeding will work right again

 

  • Version 4.0.1 Released

         Added - Decision to complete Wonder stages/upgrades in intrigue menu

          Fixed - Permanent disease when clean province command is used should no longer be an issue

          Fixed - Moral Authority boost works again, thanks to lockeslylcrit

 

  • Version 4.0.0 Released

        Added - updated to be compatible with Luxuria Fantasia instead of DWF

         Removed - Unique NPC menus

  • Version 3.0.1 Released

        Fixed - a few bugs I found from not using FROM in some triggers 

        Added - a cycle to some of the menus to prevent needing to spam the options in intrigue menu

 

  • Version 3.0.0 Released

        Added - 3 New  Custom Artifacts 

        Added - Slvrbuu's Cheat Menu is now included, minus a lot of the Main Menu options it had.

                       This is a massive update to ACM so if you want to know whats been added read through the redone main page and open the ASCM spoiler.

  • Version 2.7.0 Released

        Added - Artifact Menu; Spawn any Crown Jewels, Crafted Weapons or armor, and Chinese Artifacts

        Added - New Tentacle cultures to the culture menu for those using DW Tentacles

  • Version 2.6.1 Released

         Added - compatibility for House Irae and DW Tentacle religions/cultures, can also add Dark Elf and Half Elf with race trait menu

 

  • Version 2.6.0 Released

        Added - Culture Menu was added, works the same as the religion menu

         Fixed - Religion Menu Exit buttons now properly clear_event_target when you choose to exit instead of change the religion

 

  • Version 2.5.1 Released

        Added - Religion Menu changes provinces religion too, like I intended but then forgot to do ?

        Added - A new option on the bottom of the religion menu in diplomacy menu that is used for modded religions

                      You must set the target rulers religion with the modded religion via console commands then use the 

                      Custom button to send the changes to the rulers realm.

                      This also works if you just have a country with multiple vanilla/modded religions and you want them to 

                      unify under one religion.

 

  • Version 2.5.0 Released

        Added - Religion Menu to change an entire nations religion

         Fixed - a bug in the race traits menu not applying child portraits to elf, orc, fairy, kitsune, and neko children.

  • Version 2.4.0 Released

        added - Race Menus now include Dragons

 

  • Version 2.3.0 Released

        added - new menu for adding core DWF traits

                         traits included are - Dom, Sub, Breeder, Insatiable, Bombshell, the three active whore traits, and the DWF version of Immortal

 

  • Version 2.2.0 Released

         added - new menu for age tweaking, so far mostly used to bring newborns to 16 quickly with trait options

           added - Link is available again via Unique NPC Menus

 

  • Version 2.1.0 Released

 

updated to DWF 2.0+ compatibility, checks to see if certain modules are in place before adding certain traits when creating npcs.

 

  • Version 2.0.5 Released

    Compatibility for DWF 2.0+ as made by lockeslylcrit, no idea what changes were made. Have fun!

     

  • Version 2.0.4 Released

Fixed - V2.0.2 Fae/Eastern children should now get the main race trait and child portraits and the portraits should change properly to adult version on age up

Fixed - V2.0.3 Vampire traits should work again. This changes the requirement for any version of DWF to only DWF 1.6+ though.

Fixed - V2.0.4 Major Optimization update, no longer lags when for me when changing entire nations race

 

  • Version 1.8 Released

changed - Race Trait options no longer show the portrait trait spam in the event window when adding or removing a race that has race specific portraits

fixed - a couple of event options in the Vanilla NPC menus were sending the player to the wrong menu instead of the next options menus.

 

  • Version 1.7 Released

 added - 4 new character options

- Vampirella

- Blondelle

- Shantae

- Mey

 changed - the way I call the as DWR makes him/her options - I no longer call their events, just spawn them myself with the DWR stats/traits but minus any global flags

This allows me to use this option for any I couldn't do before, like Vlad and Fenris, and should make spawning Belle, Jasmin, Alice, etc. safe at any time without event breakage.

 changed - gave the event menus a new picture

 

  • Version 1.6 Released

            updated - changed the .mod file to say 1.68 to match the DWR 1.68 update.

 

  • Version 1.5 Released

            added - The finished version of the Vanilla NPC Creation Menus;

                                                   -can now choose for new NPCs to be in your dynasty, no dynasty, or a new dynasty

                                                   -can now choose if Overpowered with your choice of education, Random traits with your choice of education, or Entirely random

                                                   -These choices are not available to the 29 unique NPCs available, 10000+ lines is long enough, I don't want to turn it into 40000+

            fixed - Gender traits not being assigned to newly created male characters, and in the wrong order for females. I was referencing the wrong DWR event.

 

  • Version 1.4 Released

           added - Options for Conan, Vlad, Fenris and Bloodrayne; does not give a DWR version, just new random or OP NPCs using the portraits 

           added - By request added futa/trap target decision. Requires the appropriate game rule to be yes to ever show up in the diplomacy menu

 

  • Version 1.3 Released

            added - new Menu for NPC creation using portraits from 25 Custom Portraits used in Dark World Reborn NPCs such as FairyTales, Bordello, and Mage Portraits

            added - ability to give Genie trait in diplomacy Menu; reworked the diplomacy menu a bit and gave them some bells and whistles.

            added - put vanilla npc creation choices into a new menu

 

  • Version 1.2 Released

       fixed many scripting errors I made, sorry about that

 

  • Version 1.1 Released

            added - Werewolves will now get a portrait when you give them their trait

            changed - Intrigue Menu button for DWR race traits will now show if activated or not

 

  • Version 1 Released

            included - Race traits with appropriate portraits from DWR givable to npcs (or you) via diplomacy menu

           included - NPC creation Menus (still pretty basic options, and pretty overpowered)

 

 

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Ok so I ran a quick test game with your mod, it seems to work as intended however I found 1 bug.

 

- when giving someone the werewolf trait it does not assign portraits. (ancient werewolf does though)

 

And a suggestion:

Rather than having the decisions named ACM 1, ACM 2, Etc. Make the name reflect what it does and not just the description. 

 

Make the decision in the intrigue menu reflect whether you have it enabled or not. (a simple name change while it is enabled would suffice) 

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On ‎4‎/‎22‎/‎2018 at 11:27 AM, zia said:

- when giving someone the werewolf trait it does not assign portraits. (ancient werewolf does though)

Actually the werewolf portraits not getting assigned is not a bug. Though thank you for taking the time to check stuff for me, I very much appreciate it. Due to the way DWR is trying to hide werewolves and vampires now I decided to comment the option out in the files. Remember this is for npcs, not the player, so you should not see the trait or the picture unless you are a werewolf or vampire yourself. If the player wants to add those portraits anyway there are two ways to do it; you can remove the comment in the files yourself in Ala-traits-Events.txt, Line 212 or for those who do not want to mess with it you can just add the ancient werewolf trait, then select ancient werewolf again, which removes it but keeps the portrait, then select normal werewolf. This would give you a werewolf with the random_werewolf_portrait. Not the shortest route, but was best I could do until I figured out  exactly how DWR was handling the whole hide werewolves and vampires thing.

 

On ‎4‎/‎22‎/‎2018 at 11:27 AM, zia said:

Rather than having the decisions named ACM 1, ACM 2, Etc. Make the name reflect what it does and not just the description. 

I agree it needs more polishing on those descriptions, I just couldn't think of anything that would sum all three options up in one description, like Vampire Options would sum up the vampire options, but hard to sum up elf orc angel into one description without just saying elf orc angel. I will do some small changes like that in the future though.

 

On ‎4‎/‎22‎/‎2018 at 11:27 AM, zia said:

Make the decision in the intrigue menu reflect whether you have it enabled or not. (a simple name change while it is enabled would suffice) 

Done : will be in the next update

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5 hours ago, Alaratt said:

Actually the werewolf portraits not getting assigned is not a bug. Though thank you for taking the time to check stuff for me, I very much appreciate it. Due to the way DWR is trying to hide werewolves and vampires now I decided to comment the option out in the files. Remember this is for npcs, not the player, so you should not see the trait or the picture unless you are a werewolf or vampire yourself. If the player wants to add those portraits anyway there are two ways to do it; you can remove the comment in the files yourself in Ala-traits-Events.txt, Line 212 or for those who do not want to mess with it you can just add the ancient werewolf trait, then select ancient werewolf again, which removes it but keeps the portrait, then select normal werewolf. This would give you a werewolf with the random_werewolf_portrait. Not the shortest route, but was best I could do until I figured out  exactly how DWR was handling the whole hide werewolves and vampires thing.

 

I agree it needs more polishing on those descriptions, I just couldn't think of anything that would sum all three options up in one description, like Vampire Options would sum up the vampire options, but hard to sum up elf orc angel into one description without just saying elf orc angel. I will do some small changes like that in the future though.

 

Done : will be in the next update

Remember this is for npcs, not the player, so you should not see the trait or the picture unless you are a werewolf or vampire yourself:

 

 I WAS a werewolf and could see the trait fine just no portraits and the Portraits for the ancient showed up without issue. It only the NORMAL werewolves that arn't getting the portrait. 

 

And as for renaming the option, its quite simple: Vampire/werewolf get either the vampire/werewolf name respectively. As for Orc/Elf: Name it Orc/Elf and move Angles to their own (possibly with succubus/incubus) and call it something like Heaven/Hell. 

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On ‎4‎/‎22‎/‎2018 at 11:00 PM, zia said:

 I WAS a werewolf and could see the trait fine just no portraits and the Portraits for the acient showed up without issue. It only the NORMAL werewolves that arn't getting the portrait. 

Yeah I know, I cant use the add_random_werewolf_portrait command or anybody can see they are werewolves regardless of race. Which breaks the whole hidden thing that Dewguru is trying to do. I left it in the ancient werewolf option for those that want to anyway until I figure out if there is a way to only show portraits in the same way as the trait is now working.

 

I only tested it a couple times and noticed that Fenris and some of his courtiers had werewolf portraits but no matter what race you were, but the trait itself would be hidden

when you were not the appropriate race correctly. So that means for now, a character can not have 2 portraits, there just is no mechanic for it. You will always see the same portrait on an npc with or without the werewolf trait on yourself.

 

If you want your werewolf npcs to have the werewolf portraits no matter what race you are then just remove the # in line 212 in mod/ACM/events/Ala-traits-Events.txt because I built it the way you are talking about originally, then changed my mind and commented it out, but still left it there to be easy for the any player to easily change.

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On ‎4‎/‎22‎/‎2018 at 11:00 PM, zia said:

And as for renaming the option, its quite simple: Vampire/werewolf get either the vampire/werewolf name respectively. As for Orc/Elf: Name it Orc/Elf and move Angles to their own (possibly with succubus/incubus) and call it something like Heaven/Hell. 

I actually started that way, then changed it. I figured incubus/succubus/tentacle could be the 'corruption page' instead but that could change again. When I am done making the unique NPC menus (8/24 done!) I will probably go back through those, set up the incubus/succubus option to detect male/female and apply the right one, so it will free up a spot for the genie trait somewhere in those options without me making another menu. I also know at least one mod that uses colored text in the diplomacy menu, which would help the options stand out more.

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On ‎4‎/‎24‎/‎2018 at 2:09 PM, TrueMemeLord said:

Is it compatible with DW ETOS?

Maybe. Like NDPA, ETOS is updated to DWR 1.63 and I made this mod with DWR 1.67. However, this mod does not change or add anything, just calls on traits DWR adds. So as long as ETOS does not change the names of the race traits then yes it is. I do not know if DWR 1.63 has the new traits likes Genie, Dhampir and Werekin though. If the traits are not in 1.63 those options should not do anything but should not break anything either. Would be the same as using console commands to add a trait and misspelling it. Nothing happens but nothing breaks.

 

If you do not see my options at all in the intrigue menu  then try opening the ACM.mod file by renaming it to ACM.txt with notepad or notepad++ and then change the 1.67 inside it to say 1.63. then change it back to ACM.mod and give it a try.

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I played around with it for a bit and it gave me an idea for an upcoming game. I'm going to make a random AI succubus character with those ridiculous stats, use the console to give her a matrilileal marriage, 500 gold and some land, then switch over to observe mode and see how far a totally OP succubus can go. Given the tendency of CK2 AI to do incredibly stupid things, I'm betting she loses her land and/or her head in ten years, but we'll see...

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When I get out of work tomorrow I will start the last planned part of this mod, which is an expansion to the npc menus for more options such as fully random npcs and a non OP version of the education options already available. Also planned is any missing unique NPC portraits not already in ACM. The list is;

 

Conan

Bloodrayne

Vlad

Fenris

 

Am I missing any others?

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Well I accomplished my main goals for this mod, so not much else I can add that my other cheat mod doesn't already do. You are welcome to make suggestions though. If it involves adding new content entirely (not already in DWR) then the answer is no, if I do that it will be in a different mod to keep this one small and compatible with hopefully anything DWR is. Which is a lot.

 

All kinds of things can be done with ACM now though. Try turning  most of the catholic ruling dynasties into elfs/ orc then the other race into the muslim ruling familes.  Make the byzantine empire ruled by succubus and incubus, then give Italian rulers the divine trait. No way they will stay at peace long. Use the NPC menus to make your own orc horde and overrun your Neko neighbors.

 

So have fun cheating!

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  • 1 month later...

Updated to include more characters and a safer way to create the fun npcs like Belle and not fuck up their questlines but still get anything that plays off of their dw_character_flag. Doing it this way allows me to have options for anybody I couldn't do it with before like Vladimir, Fenris, Blondelle, etc. so now they have a as DWR makes him/her option like the rest.

 

For those of you who tweak the mod themselves I only made changes in the Ala-Unique-NPCS-events text file and the Ala-Unique-NPCS-local text file

Changes were made for;

Belle, Gaston, Jasmine, Genie, Alice, Margaret, Hermione, Sorcey, Ginny, Luna, Vladimir, Fenris, Bloodrayne, Conan plus I added Mey, Shantae, Blondelle, Vampirella

Bordello and Classic Monster Menus were updated to allow a new window for the new npc options

Localization for everything above was added or changed to reflect the new stuff

 

Actually I forgot I added a new event menu picture to better fit Dark World so you will have to change all the event texts to say GFX_ala_menu instead of GFX_ch_01 and update the Ala-Traits-interface.gfx to say

GFX_ala_menu and ala_menu.dds in its spriteType = {}

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In the previous version i noticed that the butthole trait tend to increase in steps by itself, is it just with age (kinda realistic), other events or is something wrong? I dont think ive seen the same kind of increase in the other trait types.

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On ‎6‎/‎19‎/‎2018 at 11:05 AM, penzor said:

In the previous version i noticed that the butthole trait tend to increase in steps by itself, is it just with age (kinda realistic), other events or is something wrong? I dont think ive seen the same kind of increase in the other trait types.

Yes, it increases with age. The pussy trait increases with pregnancy and such but can slowly heal until you hit 45. I don't really have a similar way to deal with anus though so I went with age, and as it gets bigger you get less of a bonus opinion with your spouse. Nothing major. Immortals shouldn't get bigger though, they have a natural regen or just don't get bigger, I forget which right now. Mostly I added it in as a 'why not' thinking maybe people could use it in their own mods to increase its size with anal sex or something. And I intend to do just that in my next mod. ?

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  • 2 weeks later...

Updating from a previous version does not require a new game.

 

For those who tweak my mod-

Spoiler

 

Lots of changes made in the Ala-Traits-events.txt to hide portraits and the way succubus/incubus and futa/trap works plus any minor bugs I found in it.

Changed and added a couple of lines in Ala-Traits-local.csv for succubus/incubus and futa/trap.

Fixed 3 event 'Next' options in the Ala-NPC-events.txt that pointed to alanpc.23 instead of alanpc.33 or alanpc.73 or alanpc.83

Capitalized the event names in Ala-Trait-Target-Decisions.txt

 

 

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  • 5 months later...
20 hours ago, mortmaru said:

 

wont download

 

when i click on it nothing happens and save as comes up with error

That is something on your end then because it downloaded just fine for me, twice. However, I did add to the download section of this mod for those using DWF, so you can get it there too.

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