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This pretty witch girl is looking for...


Sursed

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6 hours ago, valcon767 said:

you may want to check this mod out for a possible option for her animal companion

 

https://www.nexusmods.com/skyrim/mods/65530/

 

also check the modders resources from this mod (may find something there too)

https://www.nexusmods.com/skyrim/mods/8978/

 

I think a vanila vale saber cat (scaled a bit lager) will do. A normal saber cat seems too hulky, but a vale is slimer and seem alright. Maybe I will try to make a retexture.

For now I can't make the pet work correctly.

 

If the worst comes to the worst I will make a vale saber cat that Sycorax will summon with a conjuration spell...

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If you want the pet to work as it should, then you will have the need for making followerpackage for it. It will kill all that are around if you dont do that, and you will need CK for that.

Did have massive issues whit my "cat" only because of that.

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18 minutes ago, The First Lady of Hats said:

Fer an animal companion, yer could try givin' Mihail a prod, see if he'd allow a few assets to be lent to yer.

Boy seems to have plenty o' strange creatures and beasts that could serve as a witche's familiar.

 

 

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No idea on staves though, I rarely use em. :3

Yes he has a lot of interesting creatures.

I sent him a message long ago. No reply for now...

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Ok firs real update of the topic (Sorry for keeping you waiting. I had things to do in real life and that fell ill for a few days)

 

Outfit mash up and retexture (not much of retexturing) is almost done.

Here is what I have now.

Screenshot36767.thumb.jpg.2ea48283fb04e4e8ee1e17608d618300.jpgScreenshot37176.thumb.jpg.99f6a787af46869a8a6ecf305409a789.jpgScreenshot38634.thumb.jpg.d99e0ab2f2a9cb3583efe4c911db5493.jpg

 

I am satisfied with the belt mash up. And on the whole with the clothes.

 

Now I will be making a staff mush up.

 

However I would be glad if someone could help me to make the corset just a bit wider at the waist.

 

I am still looking for a suitable necklace, head piece (hat or circlet or accesories), ring and earrings.

 

Ideas and suggestions are always welcome...

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Found a flying around dwemer fairy accessory. It seems suitable... Or not?

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And this is my attempt to mash up a staff (forgot to remove 1 ring). I can't say I like it very much but I can hardly make a better staff without help

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I am thinking of putting an animated breathing rose from this mod in her hair. I will ajust its' position bu I do not know what colour to chose for it...

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11 hours ago, The First Lady of Hats said:

That, actually looks pretty bloody good. <3

 

9 hours ago, SmedleyDButler said:

Yeah, that looks great actually!

Thanks... But I'd rather give her something of a more unique shape for a staff...

 

What about the colour of the breathing rose in her hair?

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Found a mask, and a tiara for Sycorax

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And a suitable pet for her...

But I hate this stubborn bastard of a cat already.

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When I finally get the beast act as a proper Sycorax' pet, I will not make it essential. They say cats have 9 lives... I will flag it as protected, install some mod with blood and gore and kill it. 10 times - just in case... 

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6 minutes ago, The First Lady of Hats said:

As someone who lives with far far faaaaar too many moggos, that's just cats being cats xD

 

's looking grand though Sursed. <3

Thanks.

To be honest, I would change the cat for another pet with a model of a better quality but I do not know such mods :frown:

Can you suggest any?

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Well finally I have made the stupid cat follow Sycorax. However when outdoors (in world cells) the cat is constantly playing with something that I can't see :smile: Just like a real cat... And it keeps attacking horses :smile: even Shadomere. I guess I have to twick its' faction properties now :smile: 

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You have to look what projetile the staff is using. Then create a new one and put it on your staff to use. Change the texture and change the specular color and the emissive color to a greenish one.

 

You should find the nifs in the mps folder. Maybee mpsfireballsmoketrail.nif or mpsfireballsparktrail.nif or mpsfireballsmoketrailbig.nif.

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49 minutes ago, Harvald said:

You have to look what projetile the staff is using. Then create a new one and put it on your staff to use. Change the texture and change the specular color and the emissive color to a greenish one.

 

You should find the nifs in the mps folder. Maybee mpsfireballsmoketrail.nif or mpsfireballsparktrail.nif or mpsfireballsmoketrailbig.nif.

I have done the following.

 

Created a copy of the vanila weapon Staff of Wall of Flame. Attached my mash up sfaff model to it. Attached and a modified copy of StaffEnchWallOfFlames Object Effect to the staff. Attached a modified copie of BarrierFireConcAimed Magic Effect to that Object Effect. Attached a modified FlamesProjectile (with modified and retextured FireSprayFX01.nif) and a modified FireFXShader (with modified textures) to the Magic Effect.

All .nif and .dds paths seem to be correct.

 

The vanila FireSprayFX01.nif was in meshes\effects folder

 

Can you have a look at the .esp? maybe I have overlooked something. Can I send it to you by PM?

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