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2 hours ago, PlayingOneHanded said:

v133 fixed the boot stall at 20% but now its stuck at 30%...

It's a problem with SavageCabbages Animation and Patch for Animation if what I've found was correct.

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On 5/16/2020 at 5:11 PM, mcnv said:

It's a problem with SavageCabbages Animation and Patch for Animation if what I've found was correct.

I rolled back to Cabbage 1.1 and reinstalled patches for animations but it's still not working. Do I really need to disable the patches for AAF to work again? or do I just need to manually replace a specific file?

 

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6 hours ago, PlayingOneHanded said:

I rolled back to Cabbage 1.1 and reinstalled patches for animations but it's still not working. Do I really need to disable the patches for AAF to work again? or do I just need to manually replace a specific file?

 

I was having trouble even after the update, and simply couldn't figure out what was throwing up the issues.  So I completely uninstalled all AAF and related files and reinstalled them using SayKoRn's Guide. That worked like a charm.

 

The errors were, from what I scribbled down were something like: Warning [086] ghoulstage01 animation ID not found (No ID) & Warning [085] Animation Vad_Gorilla01 is below minimum required length.

 

I loaded the game after each step to ensure no issues. And now it's running with no issues.

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7 hours ago, PlayingOneHanded said:

I rolled back to Cabbage 1.1 and reinstalled patches for animations but it's still not working. Do I really need to disable the patches for AAF to work again? or do I just need to manually replace a specific file?

 

When removing or adding animations you need to reinstall patch's.

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10 hours ago, PlayingOneHanded said:

Я откатился на Cabbage 1.1 и переустановил патчи для анимации, но она все еще не работает. Мне действительно нужно отключить патчи, чтобы AAF снова работал? или мне просто нужно вручную заменить определенный файл?

 

Everything works grea AAF133  And  Savadge Cabane 1.2

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26 minutes ago, devilshit said:

Everything works fine but before the animation begins there is a black loading screen for a few seconds. Is this normal and is there anyway to disable it?

Not if your just using AAF to start the animation scene, It's more then likely the black screen is caused by what ever mod your using to start the scene with.

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45 minutes ago, devilshit said:

Everything works fine but before the animation begins there is a black loading screen for a few seconds. Is this normal and is there anyway to disable it?

I think the Black screen happens if the actors need to teleport to a location or if there is no undressing animation. Maybe it also happens if you are in first person when the animation is about to start.

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9 hours ago, PlayingOneHanded said:

I think the Black screen happens if the actors need to teleport to a location or if there is no undressing animation. Maybe it also happens if you are in first person when the animation is about to start.

Pretty much happens to me everytime before animation starts in third and first person. Also what do you mean by undressing animation? 

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2 hours ago, GMLP said:

AFF 133 now stuck at 30%. I uninstalled both AAF and every single animation and patches and reinstalled step by step using SayKorN's guide. Still the same error :(

go sort your mod list and mod order. it do the trick. don't override with other things you should not.

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I had to do a reinstall of Fallout out because a mod corrupted my game really bad.  After updating AAF, it doesn't work. Doesn't show on screen, nor does the home button work.  And in Vortex it says aaf.esm is not a valid plugin. Never sen that before. Have been using AAF from day one. Anyone have any ideas.  

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I've got a weird issue where the freecam is stuck on the x and y axis but not the z axis this issue is not present on new saves I think it was something I broke in console ages ago but no idea how to fix it. Only other commands related to tfc either freeze time and actors for good screenshots or change the camera speed no mention of altering the axis of the freecam. Anyone ever had this happen top them?

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Sry if this has been asked before but I have a problem with actor scaling:

Everytime I start an animation through the AAF wizard, the duplicate actor(s) will be scaled to 0.98 like my player character. I disabled the option scale_actors_for_animations in the AAF_settings.ini without any effect. Any idea, why this option is always active for me?

And is it possible (maybe in a future release) to force scale actors to a defined value? Would be useful e.g. for feral ghouls which always spawn at a random scale.

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9 hours ago, SCZero said:

Sry if this has been asked before but I have a problem with actor scaling:

Everytime I start an animation through the AAF wizard, the duplicate actor(s) will be scaled to 0.98 like my player character. I disabled the option scale_actors_for_animations in the AAF_settings.ini without any effect. Any idea, why this option is always active for me?

And is it possible (maybe in a future release) to force scale actors to a defined value? Would be useful e.g. for feral ghouls which always spawn at a random scale.

AAF allows you to make your own ini file with only the settings changes you would like to make in it. One of the mods you have installed probably includes an ini file that sets the scaling option to true.

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