Dreamer1986 Posted November 26, 2020 Share Posted November 26, 2020 7 hours ago, MadMansGun said: the one on the MNCSLAL page should work in SSE. Okay, thank you. Link to comment
LaceyFun Posted November 26, 2020 Share Posted November 26, 2020 Wait so @The BatDad1989 you're saying use JContainers SE v4.1.2 and that fixed your issue? Is it possible If I can get a link and a look at your load order? Link to comment
Wicken Posted November 27, 2020 Share Posted November 27, 2020 Can someone tell me where I'm screwing up, please. Initially installed Wilding as a stand alone (it may still be). Creatures didn't attack and occasionally got the mating prompt with no animation. Installed Creature Framework V1.1.0 pre-2A/JContainer and MNC (More Nasty Critters V12.5 SE) figuring I needed framework and animation pack. Now I get animation for PC only. The creature just stands there. They're not frozen or T-pose, they just stand there.   I DO NOT HAVE FNIS for Creatures (FNIS zoo) installed because Fores keeps saying there isn't one for SE yet. I'm thinking that might be my problem but I'm not sure. I have read other posts that say it works just fine with their set up. So, what else do I need to do? Link to comment
zarantha Posted November 27, 2020 Share Posted November 27, 2020 38 minutes ago, Wicken said: Can someone tell me where I'm screwing up, please. Initially installed Wilding as a stand alone (it may still be). Creatures didn't attack and occasionally got the mating prompt with no animation. Installed Creature Framework V1.1.0 pre-2A/JContainer and MNC (More Nasty Critters V12.5 SE) figuring I needed framework and animation pack. Now I get animation for PC only. The creature just stands there. They're not frozen or T-pose, they just stand there.   I DO NOT HAVE FNIS for Creatures (FNIS zoo) installed because Fores keeps saying there isn't one for SE yet. I'm thinking that might be my problem but I'm not sure. I have read other posts that say it works just fine with their set up. So, what else do I need to do? you need to install fnis creature pack. it's in the fnis optional files.  1 Link to comment
Wicken Posted November 27, 2020 Share Posted November 27, 2020 @zarantha Yup, that was it. I never thought to look in the optional files. I feel kind of dumb making such a newbie mistake. Thank you very much. I appreciate the reply. Link to comment
TheBatDad1989 Posted November 28, 2020 Share Posted November 28, 2020 On 11/27/2020 at 2:52 AM, LaceyFun said: Wait so @The BatDad1989 you're saying use JContainers SE v4.1.2 and that fixed your issue? Is it possible If I can get a link and a look at your load order? Yes, use this link: https://github.com/ryobg/jcontainers/releases Go back one page and you'll see the 4.1.2 release, the new release isn't reading the json files required. Make sure you're over-writing XPMSE with MNC and any other creature mods (ABC etc.). I'm using the latest MNC with the standalone version of CF SSE. Link to comment
LaceyFun Posted November 29, 2020 Share Posted November 29, 2020 22 hours ago, TheBatDad1989 said: Yes, use this link: https://github.com/ryobg/jcontainers/releases Go back one page and you'll see the 4.1.2 release, the new release isn't reading the json files required. Make sure you're over-writing XPMSE with MNC and any other creature mods (ABC etc.). I'm using the latest MNC with the standalone version of CF SSE. Can you post your loadorder.txt? Link to comment
TheBatDad1989 Posted November 29, 2020 Share Posted November 29, 2020 14 hours ago, LaceyFun said: Can you post your loadorder.txt? I won't be on my desktop for quite a while. Did you download and replace the new JcontainersVR with the old JContainersVR version? Go into CF in-game after replacing JCVRÂ and re-register mods, make sure you have logging to console enabled in CF. You should be having zero issues if you downgraded the JCVR. Link to comment
Npi9 Posted December 1, 2020 Share Posted December 1, 2020 does this mod add creatures? I suddenly have a bunch of none invisible non-vanilla creatures running around and all I can see of them are their dicks. Were there dependencies this mod needs? Link to comment
ShimizuModding Posted December 1, 2020 Share Posted December 1, 2020 how do i edit the esp to get a custom creature mod to recognize the equipment? like putting a draugr's junk onto mihail's zombie. Link to comment
LaceyFun Posted December 2, 2020 Share Posted December 2, 2020 Yup got it working now, well mostly I think. Now just all the issues that cropped up  Link to comment
osculim Posted December 2, 2020 Share Posted December 2, 2020 Can I ask a quick question why should it overwrite xpms. I always thought nothing should overwrite xpms Link to comment
BlunderingFool Posted December 2, 2020 Share Posted December 2, 2020 3 hours ago, osculim said: Can I ask a quick question why should it overwrite xpms. I always thought nothing should overwrite xpms Well when I have it not overwriting XPMSS horses will crash the game if they get an erection. So that's one reason. Granted, my Load Order could just be that fucked. X3 (Which would probably explain why I keep getting a crash in the start of Bleakfalls Barrow right now although I suspect it's the skeevers doing that even though the dead ones cause no issues.) Link to comment
Husky1o1 Posted December 2, 2020 Share Posted December 2, 2020 1 hour ago, BlunderingFool said: Well when I have it not overwriting XPMSS horses will crash the game if they get an erection. So that's one reason. Granted, my Load Order could just be that fucked. X3 (Which would probably explain why I keep getting a crash in the start of Bleakfalls Barrow right now although I suspect it's the skeevers doing that even though the dead ones cause no issues.) Older versions of RaceMenu were known to cause CTD in Bleak Falls Barrow. I had the same problem there, caused by some Draugr. Weird cause and effect, but oh well. Check it out in the changelog: https://www.nexusmods.com/skyrimspecialedition/mods/19080?tab=logs  Link to comment
BlunderingFool Posted December 3, 2020 Share Posted December 3, 2020 6 hours ago, Husky1o1 said: Older versions of RaceMenu were known to cause CTD in Bleak Falls Barrow. I had the same problem there, caused by some Draugr. Weird cause and effect, but oh well. Check it out in the changelog: https://www.nexusmods.com/skyrimspecialedition/mods/19080?tab=logs  Ah is that it? I slipped 0.0.2 versions behind so updated that. I should probably have mentioned it was near the start just after the bandits and dead skeevers, and I'm running in VR. <.=.< Gonna give it a try tomorrow to see if that fixed it, thanks! Link to comment
Leodriz Posted December 3, 2020 Share Posted December 3, 2020 Hi, I play with Aroused Creatures and MNC always erect (since the arousal bugs out quite often and leave the poor creatures without their tools). Lately after your updates some creatures have mecome invisible when using Always Erect. After 12.3 it was dwarven spider and frost atronach. With 12.5 it is horses and again frost atronach, maybe more. As i understand it, it is because yo change the name of the meshes now and then. Latest the horse.nif's has been renamed Addon_hores.nif. and frost has been renamed frozt.  I just want you to know. And wish that this could be communicated between you and the author of MNCAE. And to this, thanks for a marvellous mod  Link to comment
osculim Posted December 3, 2020 Share Posted December 3, 2020 16 hours ago, BlunderingFool said: Well when I have it not overwriting XPMSS horses will crash the game if they get an erection. So that's one reason. Granted, my Load Order could just be that fucked. X3 (Which would probably explain why I keep getting a crash in the start of Bleakfalls Barrow right now although I suspect it's the skeevers doing that even though the dead ones cause no issues.) Â Ah Ive always had it before never had any cdts etc. So I was just wondering. But alas I moved it behind now. Still working fine. Link to comment
_Sarge_ Posted December 3, 2020 Share Posted December 3, 2020 So I have downloaded everything but when I summon any of my creatures it says to mate but not train so i want to know what I have done wrong. I know it had train in Skyrim but I dont see it in Skyrim SE Any help would be hot. Link to comment
MadMansGun Posted December 3, 2020 Author Share Posted December 3, 2020 34 minutes ago, _Sarge_ said: So I have downloaded everything but when I summon any of my creatures it says to mate but not train so i want to know what I have done wrong. I know it had train in Skyrim but I dont see it in Skyrim SE Any help would be hot. train and mate are the same thing. Link to comment
_Sarge_ Posted December 3, 2020 Share Posted December 3, 2020 10 minutes ago, MadMansGun said: train and mate are the same thing. Okay thank you, any idea why then the creature just stands there doing nothing? Link to comment
MadMansGun Posted December 3, 2020 Author Share Posted December 3, 2020 1 hour ago, _Sarge_ said: Okay thank you, any idea why then the creature just stands there doing nothing? missing FNIS creature pack. or creatures not enabled in sexlab. Link to comment
Tlam99 Posted December 3, 2020 Share Posted December 3, 2020 open console and watch messages, probably you will see "no animations for this creature found" if everything is installed the right way. Link to comment
BlunderingFool Posted December 4, 2020 Share Posted December 4, 2020 Worth noting, if you're having trouble getting animations to work it could be that when adding a lot of animations with SLAL things can get a bit... confused? I think. Add animations tab-by-tab rather than all at once and it's more reliable. (At least, I find it to be.) Â Also it just occurred to me, I would have thought there'd be a slaughterfish unbirth animation by now... I'm not gonna be as callous as to say I'll try it though, considering my last four attempts at animation in anything ended up with squat to show for it after a few hours. <.=.< Animators don't get nearly enough respect. Link to comment
MadMansGun Posted December 4, 2020 Author Share Posted December 4, 2020 47 minutes ago, BlunderingFool said: Also it just occurred to me, I would have thought there'd be a slaughterfish unbirth animation by now they are far too big to fit inside a human body. 47 minutes ago, BlunderingFool said: considering my last four attempts at animation in anything ended up with squat to show for it after a few hours my first animation (dragon self suck) took days to make.....thank fuck i started with dragons and not werewolves. Link to comment
_Sarge_ Posted December 4, 2020 Share Posted December 4, 2020 got everything working now, just reinstalled and everything is working probably a bad install first time. though for some am missing animations. Link to comment
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