tasairis Posted February 20, 2018 Author Share Posted February 20, 2018 On 2/20/2018 at 2:11 PM, cheekygirl said: Could someone explain how to get Wet Function Redux to work? Install the new Creation Kit and load up the mod. Make the change to WetFunctionMCM.psc and recompile the script to get the change (editing the PSC is not enough). Then save the mod so the ESP is in the new SSE format. Looks like that should be all you need. Link to comment
cheekygirl Posted February 20, 2018 Share Posted February 20, 2018 1 minute ago, tasairis said: Install the new Creation Kit and load up the mod. Make the change to WetFunctionMCM.psc and recompile the script to get the change (editing the PSC is not enough). Then save the mod so the ESP is in the new SSE format. Looks like that should be all you need. Thank you for the answer but a step by step would be amazing since my knowledge is limited in this area :c Link to comment
Pfiffy Posted February 20, 2018 Share Posted February 20, 2018 13 minutes ago, tasairis said: I've tried to link whenever I have someplace useful - got the DDi x64 build link, and if people give details about their conversion (especially Papyrus diffs) then I'll link to them too. If I don't have a link for something and you/anyone knows of one, pass it on. For version numbers I include them when it seems important. Like with ZaZ. But for the most part if no one says "version X works but version Y doesn't" then I'm assuming it's the most recent version they used and so not including it. (I do have the v1.6 note queued up for my next update in ~10 hours.) Really, the whole point of this project is "let me know". Besides freeing up the SL thread, mostly I'm just trying to record everything in one place so people don't have to go through multiple pages of posts in multiple threads in multiple forums on multiple sites... looking for answers. Crowdsourcing. Well... There are a few things that make me wonder since I'm porting mods for myself and especially in the situation right now. Many ppl tried to get DDx ported but only Fred200 did it with success. even Creatureframework is reported to be working, with undressed Creatures... I doesn't work for me. But others are talking about problems with SLAL and it worked right out of the box for me. I didn't even touch the esp.... I just installed it. there seem to be differences between the differnt Estrus versions. for me it frezzes, for someone else th Tentacles have just been displaced. That is why I ask for version numbers. And I need someone who can recompile scrips. I can't do that... Link to comment
tasairis Posted February 20, 2018 Author Share Posted February 20, 2018 43 minutes ago, Pfiffy said: Well... There are a few things that make me wonder since I'm porting mods for myself and especially in the situation right now. Many ppl tried to get DDx ported but only Fred200 did it with success. even Creatureframework is reported to be working, with undressed Creatures... I doesn't work for me. But others are talking about problems with SLAL and it worked right out of the box for me. I didn't even touch the esp.... I just installed it. there seem to be differences between the differnt Estrus versions. for me it frezzes, for someone else th Tentacles have just been displaced. That is why I ask for version numbers. And I need someone who can recompile scrips. I can't do that... I'll add a bullet point asking for conversion details with version numbers. fred200 had success converting a lot of "difficult" stuff but didn't say much about what he did, but it could be the same issue plaguing this whole process: it looks like a conversion works, and with some play time it might seem to work, but there could be an issue somewhere that maybe someone else discovers - maybe it's a different city or a different set of mods creating a conflict. Speaking of, all the normal rules about conflicts and bashed patches and stuff still applies of course. So one person's "works" doesn't necessarily carry over to another. While I was first building the list I would replace someone's "buggy" with another's "works", then towards the end I think I started tracking both. I also originally had names and links but 9/10 times it just meant a long list of people who had success with a mod (particularly with SLA) - no more helpful than tracking a simple "it works". My point is I can only report on what people say... But I'll try to keep more detailed records. Anyway, you can't recompile scripts? It's easy: all you need is Creation Kit. Gameplay menu > Papyrus Script Manager, put a filter pattern in like zad*, then right-click a script and Compile. That list is based on the script files themselves so you don't even have to load up a mod. If there are errors then the little popup window will tell you, otherwise it goes away. Then you can do with the .pex as you want. There's also the Compile Papyrus Scripts option but that takes forever to load. And while it can do multiple scripts at once, if one fails you have to go through the process again. So I always just use the Manager. Link to comment
futilepath Posted February 20, 2018 Share Posted February 20, 2018 I read on Legendary Armors DeserterX Collection by cp44, that he/she removed HH dependency on the heel shoes for his armor cause SE did not have the proper files at the time. would anyone be able to insert HH feature back into the shoes for this mod? or is there a guide on how? mod link: https://www.nexusmods.com/skyrimspecialedition/mods/2314 Link to comment
cheekygirl Posted February 21, 2018 Share Posted February 21, 2018 A tutorial on how to convert Wetfunction redux would be greatly appreciated Link to comment
EmertX Posted February 21, 2018 Share Posted February 21, 2018 1 hour ago, cheekygirl said: A tutorial on how to convert Wetfunction redux would be greatly appreciated 1. Install mod wetfunction redux 2. Locate in the data folder the source script file named WetFunctionMCM.psc 3. Make the changes to the script with a text editor or whatever 4. Open creation kit 5. From creation kit click on gameplay menu > papyrus script manager. 6. Locate source script from the script manager WetFunctionMCM.psc 7. Right-click on the script name >Compile the script 8. If everything goes well, this will generate a .pex file. That is the actual script file the game uses. The psc file is a source file. 9. Afterwards do the usual conversion steps for the . Esp, niffs. 10. Profit Link to comment
Arcane Wanderer Posted February 21, 2018 Share Posted February 21, 2018 Kudos! A tracker was needed. There were a couple of other starts, but I think almost none of them ever got any update. Link to comment
Farass Posted February 21, 2018 Share Posted February 21, 2018 8 hours ago, cheekygirl said: Could someone explain how to get Wet Function Redux to work? Try this.. copy it to your scripts folder WetFunctionMCM.pex 7 Link to comment
Watchman35 Posted February 21, 2018 Share Posted February 21, 2018 1 hour ago, Farass said: Try this.. copy it to your scripts folder That works great thanks Link to comment
tasairis Posted February 21, 2018 Author Share Posted February 21, 2018 Working: Frostfall Buggy: Enderal Not working: SlaveTats Change: PAHE-HSH (v1.6 only) Overview: objects disappearing from certain view angles may be a mesh problem - fix with NifSkope (likely applies to Oldrim too) Link to comment
cheekygirl Posted February 21, 2018 Share Posted February 21, 2018 1 hour ago, Farass said: Try this.. copy it to your scripts folder WetFunctionMCM.pex Thank you so much! Link to comment
cheekygirl Posted February 21, 2018 Share Posted February 21, 2018 7 hours ago, hey_danielx said: 1. Install mod wetfunction redux 2. Locate in the data folder the source script file named WetFunctionMCM.psc 3. Make the changes to the script with a text editor or whatever 4. Open creation kit 5. From creation kit click on gameplay menu > papyrus script manager. 6. Locate source script from the script manager WetFunctionMCM.psc 7. Right-click on the script name >Compile the script 8. If everything goes well, this will generate a .pex file. That is the actual script file the game uses. The psc file is a source file. 9. Afterwards do the usual conversion steps for the . Esp, niffs. 10. Profit the Ck says "failed" when compiling the script. Im using MO2 btw. Link to comment
Farass Posted February 21, 2018 Share Posted February 21, 2018 4 hours ago, cheekygirl said: the Ck says "failed" when compiling the script. Im using MO2 btw. I'm using notepad++ Think it's easier to use By the way..added a list af all mods that I have tested and seems to be working. Not all are tested extensively. The only ones I'm really missing now is SOS and immersive first person, but they have their own .DLL's. Anyone know how to recompile .DLL for 64bit? Spoiler additemmenu2_alpha-SE.zip aMidianBorn_ARMORS.zip aMidianBorn book of silence_Creatures-24909-1-9.zip aMidianBorn book of silence_WEAPONS-24909-1-9.zip aMidianBorn Caves and Mines 2k-SSE.zip AmorousAdventures-v3_2_1-SexLab.zip Bathing in Skyrim 1.11.zip- not loading .DLL, but working DangerousNight2.2-SE.zip DibellaSisterhood132-SSE.zip display-model-v206-SSE.zip Dynamic Things - Enhanced -SE.zip Dynamic Things-SE.zip HDT Earrings v1.5-SE.zip HDT Necklaces - SSE.zip HPChildren plugin-SE.zip hydra_slavegirls827-SE.zip hydra_slavegirls827_textures-SE.zip Immersive Weapons-27644-1-5-SE.zip Inconsequential NPCs-SSE.zip KSWIGS_HDTSMP.ZIP MoreBanditCamps - SexSlaves-SE-with dummy esp.zip NarrativeLoot - Paintings and Frames.zip Really Simple Lock Smash-SE.zip SC07SexLabRandomAttack-SE.zip SexLab_PaySexCrime_1.4.0.zip SexLabAroused_V28b-SE.zip SexLab Aroused Creatures v04.0 -SE.zip SexLab Eager NPCs_20161127-SE.zip SexLabFrameworkSE_v163_BETA1ef.zip SexLabGuildV666-SE.zip SexLabHentaiPregnancyV1_19-SE.zip SexLab Solutions v5.0.7.zip SexSlavesForVanillaBandits-SSE.zip SexyBanditCaptives-File_01.zip SexyBanditCaptives-File_02.zip SexyBanditCaptives-File_03.zip SexyBanditCaptives-Patch_0939.zip Showers in Inns-SSE.rar SL Adventures 0.63.zip SL Defeat SE2.zip SLStories084_SE.zip Sporty Sexy Sweat CBBE - SSE.zip TDF Aggressive Prostitution - v2_2_5_5-SE.zip TDF Aroused Rape-SSE.zip TK Dodge 3.0-SSE.zip- works with 32 bit.DLL, but has got a new 64bit version UIExtensions v1-2-0-SE.zip untamed-v124.zip Worlds Dawn 214.zip xazPrisonOverhaul - Patched 341-SE-Zaz.zip ZaZ Animation Pack CBBE V.8.0-SE.zip Apropos_Classic_2017_030201-SSE.zip Bad_Dog_Vanilla_Critters_SSE.zip Bad Dogs Immersive Creatures patchaddon-SSE.zip BDICSkyTestPatchV3.0-SSE.zip BDICV3.0-SSE.ZIP Creature Framework-SSE.zip- Not changing to aroused armor MoreNastyCritters_v11F-SSE.zip SLAL - Funnybizniss v12.0.zip SLAL_3jiou-SSE.zip SLAL_AnimationsByLeito_v1.6-SSE.zip SLAL_Anub Creature 12.zip SLAL_Anub Human 12-SSE.zip SLAL_Billyy_Creature2 v1.3-SSE.zip SLAL_Billyy_CreatureFurniture v2.1.zip SLAL_Billyy_Human v1.0-SSE.zip SLAL_K4_anims-1.5-SSE.zip SLAL Creature Animations Sailing Rebel (SRB) v01.0-SSE.zip SLAL FunnyBiz AnimObjects1.05-SSE.zip SLAL NibblesAnims 4.71-SSE.zip SlalZnaroksPack3.0-SSE.zip SLAnimLoader-1.5-SSE.zip SlaveTats-1.3.0-beta-SSE.zip- MCM working, not tested more True Wolves of Skyrim for MNCv11C-SSE.zip TTT_ArousedNips 1.1.2-SSE.zip- MCM working, not tested more WetFunction_1.0_CBBE_texture 1K-SSE.zip WetFunction_1.0_CBBE_texture 4K-SSE.zip WetFunction_1.0_main-SSE.zip WetFunctionRedux-SSE.zip WetFunction Redux Male-SSE.zip xazPrisonOverhaul - Patched 342-SSE.zip Link to comment
Mikiniki Posted February 21, 2018 Share Posted February 21, 2018 38 minutes ago, Farass said: I'm using notepad++ Think it's easier to use By the way..added a list af all mods that I have tested and seems to be working. Not all are tested extensively. Hide contents additemmenu2_alpha-SE.zip aMidianBorn_ARMORS.zip aMidianBorn book of silence_Creatures-24909-1-9.zip aMidianBorn book of silence_WEAPONS-24909-1-9.zip aMidianBorn Caves and Mines 2k-SSE.zip AmorousAdventures-v3_2_1-SexLab.zip Bathing in Skyrim 1.11.zip- not loading .DLL, but working DangerousNight2.2-SE.zip DibellaSisterhood132-SSE.zip display-model-v206-SSE.zip Dynamic Things - Enhanced -SE.zip Dynamic Things-SE.zip HDT Earrings v1.5-SE.zip HDT Necklaces - SSE.zip HPChildren plugin-SE.zip hydra_slavegirls827-SE.zip hydra_slavegirls827_textures-SE.zip Immersive Weapons-27644-1-5-SE.zip Inconsequential NPCs-SSE.zip KSWIGS_HDTSMP.ZIP MoreBanditCamps - SexSlaves-SE-with dummy esp.zip NarrativeLoot - Paintings and Frames.zip Really Simple Lock Smash-SE.zip SC07SexLabRandomAttack-SE.zip SexLab_PaySexCrime_1.4.0.zip SexLabAroused_V28b-SE.zip SexLab Aroused Creatures v04.0 -SE.zip SexLab Eager NPCs_20161127-SE.zip SexLabFrameworkSE_v163_BETA1ef.zip SexLabGuildV666-SE.zip SexLabHentaiPregnancyV1_19-SE.zip SexLab Solutions v5.0.7.zip SexSlavesForVanillaBandits-SSE.zip SexyBanditCaptives-File_01.zip SexyBanditCaptives-File_02.zip SexyBanditCaptives-File_03.zip SexyBanditCaptives-Patch_0939.zip Showers in Inns-SSE.rar SL Adventures 0.63.zip SL Defeat SE2.zip SLStories084_SE.zip Sporty Sexy Sweat CBBE - SSE.zip TDF Aggressive Prostitution - v2_2_5_5-SE.zip TDF Aroused Rape-SSE.zip TK Dodge 3.0-SSE.zip- works with 32 bit.DLL, but has got a new 64bit version UIExtensions v1-2-0-SE.zip untamed-v124.zip Worlds Dawn 214.zip xazPrisonOverhaul - Patched 341-SE-Zaz.zip ZaZ Animation Pack CBBE V.8.0-SE.zip Apropos_Classic_2017_030201-SSE.zip Bad_Dog_Vanilla_Critters_SSE.zip Bad Dogs Immersive Creatures patchaddon-SSE.zip BDICSkyTestPatchV3.0-SSE.zip BDICV3.0-SSE.ZIP Creature Framework-SSE.zip- Not changing to aroused armor MoreNastyCritters_v11F-SSE.zip SLAL - Funnybizniss v12.0.zip SLAL_3jiou-SSE.zip SLAL_AnimationsByLeito_v1.6-SSE.zip SLAL_Anub Creature 12.zip SLAL_Anub Human 12-SSE.zip SLAL_Billyy_Creature2 v1.3-SSE.zip SLAL_Billyy_CreatureFurniture v2.1.zip SLAL_Billyy_Human v1.0-SSE.zip SLAL_K4_anims-1.5-SSE.zip SLAL Creature Animations Sailing Rebel (SRB) v01.0-SSE.zip SLAL FunnyBiz AnimObjects1.05-SSE.zip SLAL NibblesAnims 4.71-SSE.zip SlalZnaroksPack3.0-SSE.zip SLAnimLoader-1.5-SSE.zip SlaveTats-1.3.0-beta-SSE.zip- MCM working, not tested more True Wolves of Skyrim for MNCv11C-SSE.zip TTT_ArousedNips 1.1.2-SSE.zip- MCM working, not tested more WetFunction_1.0_CBBE_texture 1K-SSE.zip WetFunction_1.0_CBBE_texture 4K-SSE.zip WetFunction_1.0_main-SSE.zip WetFunctionRedux-SSE.zip WetFunction Redux Male-SSE.zip xazPrisonOverhaul - Patched 342-SSE.zip Could you say how you got Hydragon Slavegirl to work? Think it requires SKSE Link to comment
Farass Posted February 21, 2018 Share Posted February 21, 2018 21 minutes ago, Mikiniki said: Could you say how you got Hydragon Slavegirl to work? Think it requires SKSE just converted the nifs and resaved the .esp in CK. No skse plugin required as far as I can tell. Just some scripts Link to comment
SkyrimReturner Posted February 21, 2018 Share Posted February 21, 2018 This is likely a sensitive topic - with some mods being capable of working after conversion, is it fair to say we do not see SE versions uploaded yet due to a lack of permission from the original authors? I'm not in any way ungrateful, but I imagine there are quite a lot of players who simply aren't proficient to manually convert, and would very much appreciate (or even pay) to access converted mods. After all, major mods have several dependencies, so the curve to convert them escalates exponentially. =( Link to comment
Watchman35 Posted February 21, 2018 Share Posted February 21, 2018 https://www.loverslab.com/files/file/3831-night-mistress-mansion-wip/ Night mistress mansion working after conversion. Can be buggy but it is a WIP. Link to comment
EmertX Posted February 21, 2018 Share Posted February 21, 2018 2 hours ago, cheekygirl said: the Ck says "failed" when compiling the script. Im using MO2 btw. Only additional steps would be to activate mod in left panel after installing it (and make sure jcontainers64 is also indtalled and activated in MO2) and launch creation kit from MO2 Link to comment
Mikiniki Posted February 21, 2018 Share Posted February 21, 2018 3 hours ago, Farass said: just converted the nifs and resaved the .esp in CK. No skse plugin required as far as I can tell. Just some scripts Thanks, this time they show up, but still a few misses in the nif/Textures. Link to comment
SRR_2020 Posted February 21, 2018 Share Posted February 21, 2018 SD Cages can be converted with no problems (and I think it was just touching it with the CK) Link to comment
VirginMarie Posted February 21, 2018 Share Posted February 21, 2018 I'm looking into the state of things and finding this is really helpful. For my mod, looks like the only dependency I have with significant issues, is DD. If DD is "buggy", then so too will be Shout Like a Virgin. I'm wondering if anyone can help me with these questions? Who's done the conversion for DD and is there a place I can download it? Who's done the conversion for Shout Like a Virgin, and is there a place I can download it? DDi is listed as buggy... is there a place where this is detailed? Shout Like a Virgin is listed as buggy... is there a place where this is detailed? A side note: Oldrim Zaz Animations 8.0 is very unofficial and created against the will of the original author. I will never trust it's future thus I will never create a dependency on it. This is also why DD already stripped its dependency on Zaz. Thus the so called "official SEE version" that's coming should be called "the official conversion of the very unofficial 8.0" lol :p. Why use 8.0 at all when there's almost no content mods currently using that framework? Anyhow if anyone is testing Shout Like a Virgin with Zaz 8 in the mix, bugs are just wasted noise. Link to comment
Watchman35 Posted February 21, 2018 Share Posted February 21, 2018 47 minutes ago, VirginMarie said: I'm looking into the state of things and finding this is really helpful. For my mod, looks like the only dependency I have with significant issues, is DD. If DD is "buggy", then so too will be Shout Like a Virgin. I'm wondering if anyone can help me with these questions? Who's done the conversion for DD and is there a place I can download it? Who's done the conversion for Shout Like a Virgin, and is there a place I can download it? DDi is listed as buggy... is there a place where this is detailed? Shout Like a Virgin is listed as buggy... is there a place where this is detailed? There wont be any download links unless it is supplied by the original author or we get permission to release a ported version. The only way you will get the mods your after atm is convert them yourself or ask someone if they would message you privately their already converted version. Link to comment
Pfiffy Posted February 21, 2018 Share Posted February 21, 2018 DDi depends hard on NioOverride, the check for Niooverride have to be rewritten. About Zap: I'm working on 8.0+ with the permission of T.ara. There is a link here: https://www.loverslab.com/topic/93745-zaz-animation-pack-80-plus-for-skyrim-se/ It will take a bit until I'm ready to officcially release it. I'm working on polishing the nifs. Link to comment
VirginMarie Posted February 21, 2018 Share Posted February 21, 2018 6 minutes ago, Pfiffy said: About Zap: I'm working on 8.0+ with the permission of T.ara. There is a link here: https://www.loverslab.com/topic/93745-zaz-animation-pack-80-plus-for-skyrim-se/ It will take a bit until I'm ready to officcially release it. I'm working on polishing the nifs. T.ara did not get permission from the ZAP author to do oldrim 8.0. In fact he was asked to stop by the author eventually, when he first released it as 6.2. Link to comment
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