rb888 Posted November 12, 2021 Share Posted November 12, 2021 So don't updated right? Link to comment
samale Posted November 12, 2021 Share Posted November 12, 2021 6 hours ago, rb888 said: So don't updated right? Yep.safety first 1 Link to comment
Tlam99 Posted November 12, 2021 Share Posted November 12, 2021 7 hours ago, MadMansGun said: horse mod conflicts a Your solution addon horse male stuff is now replaced by a metal armor. No need for a dick, it's anyway covered by a metal cuircas ? Link to comment
tasairis Posted November 12, 2021 Author Share Posted November 12, 2021 (edited) Got my stuff caught up. Added: Achievements Mods Enabler - added back to the list Edited: SKSE64 - the preliminary AE version does not load plugins yet Edited: SSE Engine Fixes - unmarked as using Address Library because parts of it do not SKSE-based mod list is in flux. Check the list at the top of the first post for updates. Some important notes: - SKSE's "preliminary version" is mostly a preview for mod authors. It does not actually load plugins so no SKSE mods at all will work - except a couple which use custom loaders. - Some mods that have "updated" have only done so by building their plugin against the updated SKSE code. So again, they will not load in the game. - SSE Engine Fixes's current maintainer (Fudgyduff) and original author (aers) have both said that they do not intend to update any of their mods to AE. Edited November 12, 2021 by tasairis Link to comment
4nk8r Posted November 12, 2021 Share Posted November 12, 2021 57 minutes ago, tasairis said: Got my stuff caught up. Added: Achievements Mods Enabler - added back to the list Edited: SKSE64 - the preliminary AE version does not load plugins yet Edited: SSE Engine Fixes - unmarked as using Address Library because parts of it do not SKSE-based mod list is in flux. Check the list at the top of the first post for updates. Some important notes: - SKSE's "preliminary version" is mostly a preview for mod authors. It does not actually load plugins so no SKSE mods at all will work - except a couple which use custom loaders. - Some mods that have "updated" have only done so by building their plugin against the updated SKSE code. So again, they will not load in the game. - SSE Engine Fixes's current maintainer (Fudgyduff) and original author (aers) have both said that they do not intend to update any of their mods to AE. Related to SSE Engine fixes, are those fixes even still needed in AE? 1 Link to comment
tasairis Posted November 12, 2021 Author Share Posted November 12, 2021 15 minutes ago, 4nk8r said: Related to SSE Engine fixes, are those fixes even still needed in AE? Good question. But probably. Link to comment
Pfiffy Posted November 12, 2021 Share Posted November 12, 2021 16 minutes ago, 4nk8r said: Related to SSE Engine fixes, are those fixes even still needed in AE? Do you really think that they get obsolete? Link to comment
peculiaris Posted November 12, 2021 Share Posted November 12, 2021 37 minutes ago, Pfiffy said: Do you really think that they get obsolete? It's still a good question since AE is pretty much being forced down people's throat. Link to comment
Electric Aether Posted November 12, 2021 Share Posted November 12, 2021 Will this thread cover the AE conversions? Link to comment
tasairis Posted November 12, 2021 Author Share Posted November 12, 2021 3 hours ago, Electric Aether said: Will this thread cover the AE conversions? AE and SE are essentially the same thing. Link to comment
Tlam99 Posted November 12, 2021 Share Posted November 12, 2021 1 minute ago, tasairis said: AE and SE are essentially the same thing. If it's like that, then one can say AE, SE, LE are the same thing. Link to comment
Just Don't Posted November 12, 2021 Share Posted November 12, 2021 (edited) 11 minutes ago, Tlam99 said: If it's like that, then one can say AE, SE, LE are the same thing. Is it listed as a new game? Does it make irreconcilable changes such as going from 32 bits to a 64 bits architecture? Does it require changes for files such as textures, meshes, bsa, and so on? AE is just a new update for Skyrim SE, it changed the game version so a new SKSE is needed. Also most dll based mods will require an update. Same as many previous updates. The full AE (paid) is not a new version, but a DLC for the same Skyrim SE game with no new version or changes to base game files. Edited November 12, 2021 by Just Don't Link to comment
Tlam99 Posted November 12, 2021 Share Posted November 12, 2021 6 minutes ago, Just Don't said: new SKSE is needed. Also most dll based mods will require an update not compatible. Either SE or AE. But it's ok, will not discuss this with you. Your opinion, my opinion , OK ? Link to comment
Just Don't Posted November 12, 2021 Share Posted November 12, 2021 6 minutes ago, Tlam99 said: not compatible. Either SE or AE. But it's ok, will not discuss this with you. Your opinion, my opinion , OK ? Yes. If you want to consider every SE update that broke SKSE and mods as a separate game go for it. Link to comment
tasairis Posted November 12, 2021 Author Share Posted November 12, 2021 (edited) Technically speaking, Skyrim AE, which could be "AE the new version of the game they released for $40" or "AE the $20 paid upgrade to SE so I can get all the CC mods" or "AE the free upgrade to SE that gives me a couple CC mods", are all the same technology under the hood. Same executables, same data files. The only difference is how many CC mods you get and how much money to paid to get them. So Skyrim AE (as in "I paid money for this") is a bundle containing Skyrim SE and the CC mods. That's what I mean by "essentially the same thing". Edited November 12, 2021 by tasairis Link to comment
tasairis Posted November 12, 2021 Author Share Posted November 12, 2021 4 minutes ago, tasairis said: Technically speaking, Skyrim AE, which could be "AE the new version of the game they released for $40" or "AE the $20 paid upgrade to SE so I can get all the CC mods" or "AE the free upgrade to SE that gives me a couple CC mods", are all the same technology under the hood. Same executables, same data files. The only difference is how many CC mods you get and how much money to paid to get them. So Skyrim AE (as in "I paid money for this") is a bundle containing Skyrim SE and the CC mods. That's what I mean by "essentially the same thing". Actually it's $50 USD. And when I said "bundle" I didn't know it is literally a Steam bundle. So AE is literally SE with the CC upgrade. 1 Link to comment
The Dragonwhore Posted November 13, 2021 Share Posted November 13, 2021 1 hour ago, tasairis said: Technically speaking, Skyrim AE, which could be "AE the new version of the game they released for $40" or "AE the $20 paid upgrade to SE so I can get all the CC mods" or "AE the free upgrade to SE that gives me a couple CC mods", are all the same technology under the hood. Same executables, same data files. The only difference is how many CC mods you get and how much money to paid to get them. So Skyrim AE (as in "I paid money for this") is a bundle containing Skyrim SE and the CC mods. That's what I mean by "essentially the same thing". They are the same, I agree there But will you be keeping track of what mods are and aren't compatible with the current version? (basically, what is Pre and Post AE) Link to comment
Vaccinated Alligator Posted November 13, 2021 Share Posted November 13, 2021 1 hour ago, tasairis said: And when I said "bundle" I didn't know it is literally a Steam bundle. So AE is literally SE with the CC upgrade. And things were going so well for almost 2 years before Bethesda decided to screw up with the game once again... This time even Address Library (a key mod that allowed many SKSE mods to be version-independent) got screwed and will need an update. If someone manages to update it. I'm expecting no less than a few months before people being able to update to AE safely (if they decide to update the game of course) Link to comment
Darkblendjoe Posted November 13, 2021 Share Posted November 13, 2021 2 hours ago, tasairis said: That's what I mean by "essentially the same thing". So if I understand this correctly, if a mod uses Skyrim SE assets, and nothing with AE, it'll work with both SE & AE. However, if a mod uses AE assets, then it'll work with just AE and not with SE? E.g. a mod that effects fishing. Link to comment
Ironeater Posted November 13, 2021 Share Posted November 13, 2021 (edited) SE is basically gone weather you bought the upgrade or not, if your system updates you get the AE patch which has the new library and breaks all the SE mods you just don't get all the content, so the question is will this Thread become the AE compatibility tracking post or will a new AE tracking post be made? Edited November 13, 2021 by Ironeater 1 Link to comment
evkron Posted November 13, 2021 Share Posted November 13, 2021 2 hours ago, tasairis said: Actually it's $50 USD. And when I said "bundle" I didn't know it is literally a Steam bundle. So AE is literally SE with the CC upgrade. I don't think so. The release notes suggest some other changes with the very vague: General performance optimizations Minor art and lighting fixes I've not found any more info on what those actually entail. Link to comment
Ironeater Posted November 13, 2021 Share Posted November 13, 2021 ok if you own SE and you Update grats you now have AE with the new engine that changes all the librarys and such and breaks skse you also get Fishing, Saints and seducers, rare curios and survival mode out of CC for free the $20 upgrade unlocks all the other CC stuff and for any one that dosent own Skyrim for $50 you get skyrim AE plus the AE update with all the CC stuff thats of i understand it at the moment Link to comment
tasairis Posted November 13, 2021 Author Share Posted November 13, 2021 3 hours ago, AnInsaneMoose said: They are the same, I agree there But will you be keeping track of what mods are and aren't compatible with the current version? (basically, what is Pre and Post AE) 1.5.97 and 1.6.318 separately? No. Most everything was available for the former anyways. Link to comment
tasairis Posted November 13, 2021 Author Share Posted November 13, 2021 3 hours ago, Darkblendjoe said: So if I understand this correctly, if a mod uses Skyrim SE assets, and nothing with AE, it'll work with both SE & AE. However, if a mod uses AE assets, then it'll work with just AE and not with SE? E.g. a mod that effects fishing. No. AE is a free DLC for SE. Mods that depend on the assets in that DLC will require you to have that DLC in order to use them. Mods that do not depend on the assets in that DLC will not care either way. Link to comment
tasairis Posted November 13, 2021 Author Share Posted November 13, 2021 2 hours ago, Ironeater said: SE is basically gone weather you bought the upgrade or not, if your system updates you get the AE patch which has the new library and breaks all the SE mods you just don't get all the content, so the question is will this Thread become the AE compatibility tracking post or will a new AE tracking post be made? Depends what the Skyrim community as a whole decides to call the post-1.6.318 version of the game, and whether they draw a distinction between the (paid) SE and AE versions. Because, again, they're the same. Just like how original Skyrim+DLCs and Skyrim "Legendary Edition" are the same. Link to comment
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