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SE Compatibility Tracking (Apr 23)


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10 hours ago, PornPleb said:

i attempted to convert vivi's cock cages. the cages themselves turned out great but the penis attached is a pure white play-do thing and the fairy drop doesnt use any physics. may i have some help with this?

 

For the penis textures you still need the equipable schlong requirement from the original. Don't need to activate the plugin, just run the textures through CAO.

The fairy drops physics, I believe, are based off of LE physics and are not compatible. Don't believe a conversion to SE SMP has been done.

 

 

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1 hour ago, xstoryofaboyx said:

For the penis textures you still need the equipable schlong requirement from the original. Don't need to activate the plugin, just run the textures through CAO.

The fairy drops physics, I believe, are based off of LE physics and are not compatible. Don't believe a conversion to SE SMP has been done.

 

 

thank

 

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3 hours ago, xstoryofaboyx said:

For the penis textures you still need the equipable schlong requirement from the original. Don't need to activate the plugin, just run the textures through CAO.

The fairy drops physics, I believe, are based off of LE physics and are not compatible. Don't believe a conversion to SE SMP has been done.

 

 

hey someone on vivi's topic already converted the fairy drop thing...works without the cages too, here 

 

Edited by PornPleb
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@tasairis

 

- Did you remove Lazy Heels, as an alternate option for HDT Heels ? I don't see it listed anymore. Wondering why it's not there as it's still a viable and simple option. I've use it for a year+, ever since I originally saw it on this list.


- You might want to amend this line, since the one bundled with SexLab Beta 9 is newer than the Nexus standalone version: PapyrusUtil SE (SKSE 2.0.17-19) - also bundled with SexLab

 

- Under the category, "Other Notable SFW Mods #", you may want to add the following, since you list some major quests already Hel Rising, Maelstrom, and Project Aho

 

- Under the category, "Other Notable SFW Mods #", you list the DDL Plugin Loader with a giant question mark for .Netscript. It does work, provided someone is not also using SSE Engine Fixes. Only one of them can be used with .Netscript. Is this what you mean by the question mark ?

 

- Under the category "Unstable", you list Deviously Cursed Loot and Slaverun, as unstable. The Slaverun SE (along with the version check) version work fine with SE, and are just as stable as most of the mods you list under the "working" section. You may want to review those 2 and update their statuses.


- Under the "Convertible" category, SexLab Aroused eXtended works nicely using the SE conversion you listed, and It's as stable as the Modular and Baka versions, and both of those are listed as working. Also SD Cages and Patches work "as is" on SE. Using them for over a year, and no issues, and others have also reported this on the LE thread as well.. Pretty solid there, so you might want to review and change their statuses.


- Under the "Questionable" category, Corruption works although you may want to move it to convertible for now, since it also uses textures and meshes (extra file add-ons, not the main file) which do need to be run through CAO. SexLab Stories / Devious Stories work both LE / SE, and maintained by DeepBlueFrog, so maybe moving that to the "working" category. Deviously Pink should be moved to convertible since it needs to be converted via CAO, but works nicely on SE once this is done.

 

Hope this helps a bit. and I'm not overstepping any boundaries. Just trying to help, since it is a big list and easy to get lost in. :)

 

 

Edited by YojimboRatchet
forgot a url insert
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6 hours ago, T-lam said:

What? What? ?

Wasn't me! I swear! ?

At least not this time ?

 

Oh! Quest journals, I hate em, I hate em!

They create far too much pressure, especially the ones with a deadline.

 

I don't want them to reappear, I work hard to make them disappear ?

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I think this one needs some serious attention. I would personally like to shed some light on this hidden gem. Fully converted for SSE. It has nearly 100 dances ranging all over and easy to use on PC and NPC alike. I've seen a few threads of people looking for animations like pole-dancing. Look no further. The MA as well as the the other animation creators have allowed open permissions to use the dances in other mods providing of course full credits are given.

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3 hours ago, dage7416 said:

 

I think this one needs some serious attention. I would personally like to shed some light on this hidden gem. Fully converted for SSE. It has nearly 100 dances ranging all over and easy to use on PC and NPC alike. I've seen a few threads of people looking for animations like pole-dancing. Look no further. The MA as well as the the other animation creators have allowed open permissions to use the dances in other mods providing of course full credits are given.

Unless the plugin file or scripts need a tweak, all you should need to do to self-service an SSE conversion is to run the animation files through Cathedral Assets Optimizer.

 

 

Edit: Converted the animations gave it a try in game.  Of the dozen or so dances I tried, "Moves Like Jagger" didn't want to animate.  Other than that, the dances are very well done.

Edited by 4nk8r
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1 hour ago, 4nk8r said:

Unless the plugin file or scripts need a tweak, all you should need to do to self-service an SSE conversion is to run the animation files through Cathedral Assets Optimizer.

There is an SSE conversion on page 12 of the thread. Tested and working great. :)

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14 hours ago, dage7416 said:

 

I think this one needs some serious attention. I would personally like to shed some light on this hidden gem. Fully converted for SSE. It has nearly 100 dances ranging all over and easy to use on PC and NPC alike. I've seen a few threads of people looking for animations like pole-dancing. Look no further. The MA as well as the the other animation creators have allowed open permissions to use the dances in other mods providing of course full credits are given.

 

Really nice find. I will definitely be looking at these. FYI for anyone looking for the SE files, it's at the very bottom of page 12, the last post.

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I am SO FAR BEHIND on EVERYTHING! Like, SL beta 9 happened? In August? ?

 

 

On 9/27/2021 at 3:41 PM, YojimboRatchet said:

@tasairis

 

- Did you remove Lazy Heels, as an alternate option for HDT Heels ? I don't see it listed anymore. Wondering why it's not there as it's still a viable and simple option. I've use it for a year+, ever since I originally saw it on this list.

 

Wasn't it a standalone mod at some point? I'll add it.

 

On 9/27/2021 at 3:41 PM, YojimboRatchet said:

- You might want to amend this line, since the one bundled with SexLab Beta 9 is newer than the Nexus standalone version: PapyrusUtil SE (SKSE 2.0.17-19) - also bundled with SexLab

 

?

 

On 9/27/2021 at 3:41 PM, YojimboRatchet said:

- Under the category, "Other Notable SFW Mods #", you may want to add the following, since you list some major quests already Hel Rising, Maelstrom, and Project Aho

 

Hel Rising and Maelstrom are LL mods and will happen automatically later when I start applying even more massive changes to the list.

 

Project AHO sounds only vaguely familiar, but it is on the first page of SSE Quest mods by download count so why not.

 

On 9/27/2021 at 3:41 PM, YojimboRatchet said:

- Under the category, "Other Notable SFW Mods #", you list the DDL Plugin Loader with a giant question mark for .Netscript. It does work, provided someone is not also using SSE Engine Fixes. Only one of them can be used with .Netscript. Is this what you mean by the question mark ?

 

Probably.

 

On 9/27/2021 at 3:41 PM, YojimboRatchet said:

- Under the category "Unstable", you list Deviously Cursed Loot and Slaverun, as unstable. The Slaverun SE (along with the version check) version work fine with SE, and are just as stable as most of the mods you list under the "working" section. You may want to review those 2 and update their statuses.

 

The category is "Unstable/Beta", and both mods are still marked as beta.

 

I'm going to drop the "beta but mostly stable" from SGO4, as judging that for all of them would be a hassle. Also, every mod in that particular category should say "beta" or "WIP" or similar; Deadly Drain Enhanced is missing its "beta" label so I'll add that.

 

On 9/27/2021 at 3:41 PM, YojimboRatchet said:

- Under the "Convertible" category, SexLab Aroused eXtended works nicely using the SE conversion you listed, and It's as stable as the Modular and Baka versions, and both of those are listed as working. Also SD Cages and Patches work "as is" on SE. Using them for over a year, and no issues, and others have also reported this on the LE thread as

well.. Pretty solid there, so you might want to review and change their statuses.

 

Baka Edition? Of Aroused? Do you mean Approach?

 

I'll upgrade the status Corsec's patches because they're probably good - for comparable LE/SE versions, as in patches for LE Mod version X could easily not work for SE Mod version Y.

 

On 9/27/2021 at 3:41 PM, YojimboRatchet said:

- Under the "Questionable" category, Corruption works although you may want to move it to convertible for now, since it also uses textures and meshes (extra file add-ons, not the main file) which do need to be run through CAO. SexLab Stories / Devious Stories work both LE / SE, and maintained by DeepBlueFrog, so maybe moving that to the "working" category. Deviously Pink should be moved to convertible since it needs to be converted via CAO, but works nicely on SE once this is done.

 

?

 

On 9/27/2021 at 3:41 PM, YojimboRatchet said:

Hope this helps a bit. and I'm not overstepping any boundaries. Just trying to help, since it is a big list and easy to get lost in. :)

 

 

It was very helpful.

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Still working on those big changes. Still lots of catchup to do.

I think I'm going to end up (as in next year) creating a github.io site that can act as a big database of all Skyrim LL mods - one that won't be restricted to just looking at LE/SE compatibility. This list will still remain as (a) it's a good resource for checking compatibility and, honestly, as a quick albeit deliberately incomplete list of SE mods, but it also (b) it's a nice place for relevant discussion and news.

 

Anyway, for the foreseeable future, updates are going to continue to be big. Might go back to a weekly cycle too.

 

asd

 

I'm mostly focused on keeping the list's current contents up to date with new changes. Adding older mods (especially ones not being actively updated) will gradually happen as I get around to it.

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  • tasairis changed the title to SE Compatibility Tracking (Oct 3 #6422)
10 minutes ago, MadMansGun said:

Funny... I was JUST thinking "Thank god Skyrim hasn't been updated recently", cos I have a fully functioning complicated SE install now... Me and my thoughts. Always jinxing things...

Thanks for the warning MadManGun. I shall go in lock-down mode immediately.

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