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SE Compatibility Tracking (Mar 26)


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1 hour ago, axz2 said:

riding of horses or

I don't ride horses.

Too dangerous with my setup. 

I don't use horsemods except mnc.

The additional bones of xp4.80 might be a problem for some the animations

or/and cs, as the animation starts and ctd's on  the cs event or sometimes even

on an animation start including 2 horses animations.

 

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12 minutes ago, T-lam said:

I don't ride horses.

Too dangerous with my setup. 

I don't use horsemods except mnc.

The additional bones of xp4.80 might be a problem for some the animations

or/and cs, as the animation starts and ctd's on  the cs event or sometimes even

on an animation start including 2 horses animations.

 

 

MNC should be overwriting XP32, so any new skeleton should only affect the player.

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@tasairis I posted the Skyrim SE conversions of SUM 1.60 and POP 4.60 (the most recent Skyrim LE versions).

 

I did get permission from @Inte for doing the conversions. I provided the conversions to Inte a few weeks ago, but Inte hasn't visited LoversLab recently, so I decided to post them myself in a comment for POP. The intent is that Inte will eventually post these conversions on the official SUM and POP mod pages.

 

 

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On 1/20/2021 at 3:20 PM, T-lam said:

quite interesting mod.

have npc, followers wear same clothing as you.

Tested, works well.

 

https://www.nexusmods.com/skyrimspecialedition/mods/44476?tab=description

 

 

 

works 'I just tested it on one npc and it does equip my outfit while I am around' well?

 

or

 

works 'apply it on a npc that gets a couple changes applied on top of it and it still is applied when I come back to the npc a couple dozen hours of play and hundreds cell changes later' well?

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3 hours ago, alaunus01 said:

 

works 'I just tested it on one npc and it does equip my outfit while I am around' well?

 

or

 

works 'apply it on a npc that gets a couple changes applied on top of it and it still is applied when I come back to the npc a couple dozen hours of play and hundreds cell changes later' well?

did several cell changes and reloadings. The outfit remains.  It became the new default outfit.

Vers. 1.3 is out with a glitch fixed not replace High Heels all the time, but this is solved.

Finally console removeitem shoes problem is past.

 

https://www.nexusmods.com/skyrimspecialedition/mods/44476?tab=description

 

 

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10 hours ago, tasairis said:

Sounds like a good question for DeepBlueFrog's thread. I'm guessing not since it looks like those files are just standard CAO conversions.

Ok, wasn't sure what to make of its mention, thanks!

 

 

9 hours ago, T-lam said:

Allegedly, this update isn't compatible with SSE Fixes, and/or fully replaces it. Still looking for confirmation though.

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4 minutes ago, Vaccinated Alligator said:

If anyone uses the Creation Kit fixes, its files replace the same files of this mod and it has not been updated.

Ty for the info.

As I use MO it won't be a problem.

before opening CK I will switch back to 541

 

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