Jump to content
IGNORED

How to assign texture to mesh?


Recommended Posts

You need nifscope and material editor from the nexus in order to do this.

 

The nif has references to a bgsm file (material file) in its blocks and that bgsm contains the texture location information. So youd need to make a new BGSM to point to the correct folder for the texture maps and then in nifscope, tie that bgsm to the model.

Link to comment

I get this error anytime I load a nif from Fallout 4 (this happens no matter what mesh it is from a Fallout 4 folder): ""failed to load file header (version 14020007, 20.2.0.7)"". Is there a special version of Nifskope designed for Fallout 4?

 

I can load a Skyrim nif with no issue in Nifskope. As soon as that same file is associated with Fallout 4 I get the issue above. 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...