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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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1 hour ago, tasairis said:

 

Make sure SexLab isn't using a nude suit. Beyond that, SexLab only removes equipped items - it's the same as if you unequipped what you're wearing manually.

If the tattoos are items then you need to go into SL's strip item editor and tell it not to unequip those.

 

Thanks for the reply. I dont believe it's using a nude suit because it's using the default naked body. However, to be sure, I'm looking around and can't find anything pointing to it. Where would I verify that at in the sexlab mcm? 

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4 hours ago, Heartbreaker714 said:

 

Thanks for the reply. I dont believe it's using a nude suit because it's using the default naked body. However, to be sure, I'm looking around and can't find anything pointing to it. Where would I verify that at in the sexlab mcm? 

 

It's somewhere in there. The main settings page, probably. It says "nude suit" so it'll be hard to miss.

 

But it's not going to be that. Check the strip editor to see if your tattoos are items it's unequipping.

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9 hours ago, Vyxenne said:

Is SkyUI working? Do you have other mods in the MCM?

 

It frequently takes "a while" for new mods to appear in the MCM. Playing the game with frequent cell changes helps. If you play for 15 minutes or so and it's still not there, enter the following console command to repopulate ALL mods on your MCM:


setstage ski_configmanagerinstance 1

Then watch the upper-left corner of your screen for a notice that nn new mods have populated your MCM.

It is working now, thanks! 

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On 1/12/2018 at 9:23 PM, Ashal said:

Beta build is for Skyrim Special Edition only

 


 

More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is.

 

Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta.


 

Requirements: 

Changes since 1.62:

  • Added a caching system to animation searches
  • Increased animation slots to 750, decreased voice/expression slots to 375.
  • A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default)
  • (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks.
  • Some other stuff I'm surely forgetting because it's been a long time.

 

Beta 2 Hotfix:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.7)
  • Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues
  • Some minor tweaks here and there

 

Beta 3:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.8)
  • Fixed most of the slowdown at animation startup
  • Fixed disabled animations still getting used for awhile afterward
  • Some minor tweaks here and there

 

Beta 4:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the SKSE 2.0.10

 

Beta 5:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.11 or 2.0.12)
    • Skyrim SE, version 1.5.62 only
  • Re-added all high heel options in the MCM.

 

Beta 6:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.15)
    • Skyrim SE, version 1.5.73 only

Beta 7:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.16)
    • Skyrim SE, version 1.5.80 only
  • Re-enabled HDT Heels detection
  • A few minor bug fixes

 

 

Beta 8:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.17)
    • Skyrim SE, version 1.5.97 only

 

Known Issues:

  • Animations take longer to start than normal right now.

 

Other Notes:

  • Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers.
  • All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated.
  • I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here.

 

Download:


FULL Beta 8 Archive:


UPDATE for beta 7 to beta 8:

 

 

 

 

 

Old version:

 

 

 

On 1/12/2018 at 9:23 PM, Ashal said:

Beta build is for Skyrim Special Edition only

 


 

More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is.

 

Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta.


 

Requirements: 

Changes since 1.62:

  • Added a caching system to animation searches
  • Increased animation slots to 750, decreased voice/expression slots to 375.
  • A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default)
  • (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks.
  • Some other stuff I'm surely forgetting because it's been a long time.

 

Beta 2 Hotfix:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.7)
  • Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues
  • Some minor tweaks here and there

 

Beta 3:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.8)
  • Fixed most of the slowdown at animation startup
  • Fixed disabled animations still getting used for awhile afterward
  • Some minor tweaks here and there

 

Beta 4:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the SKSE 2.0.10

 

Beta 5:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.11 or 2.0.12)
    • Skyrim SE, version 1.5.62 only
  • Re-added all high heel options in the MCM.

 

Beta 6:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.15)
    • Skyrim SE, version 1.5.73 only

Beta 7:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.16)
    • Skyrim SE, version 1.5.80 only
  • Re-enabled HDT Heels detection
  • A few minor bug fixes

 

 

Beta 8:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.17)
    • Skyrim SE, version 1.5.97 only

 

Known Issues:

  • Animations take longer to start than normal right now.

 

Other Notes:

  • Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers.
  • All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated.
  • I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here.

 

Download:


FULL Beta 8 Archive:


UPDATE for beta 7 to beta 8:

 

 

 

 

 

Old version:

 

 

hi i have the latetest version of papyru installed i apologize in advance i am new to modding and i am quite confused can someone tell me how to resolve the conflict between the two of these mods so that they both work plz cuz i have no clue as to wat it is i am doing thx in advance.

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7 minutes ago, Zeldorfin22 said:

hi i have the latetest version of papyru installed i apologize in advance i am new to modding and i am quite confused can someone tell me how to resolve the conflict between the two of these mods so that they both work plz cuz i have no clue as to wat it is i am doing thx in advance.

 

If you have the PapyrusUtil mod then it overwrites SexLab.

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hello everyone it's a great mod but I'm a male character and I want to f **** a PNJ woman and well it's me who plays the role of the woman I take myself *** in short I I'm fed up lol we do how so that the male role is me and not the reverse there is the notice of this mod lol

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On 1/25/2021 at 6:37 PM, rpk72 said:

hello everyone it's a great mod but I'm a male character and I want to f **** a PNJ woman and well it's me who plays the role of the woman I take myself *** in short I I'm fed up lol we do how so that the male role is me and not the reverse there is the notice of this mod lol

Go to sexlab MCM and set the player gender to male.

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I can't find the answer so excuse me for asking if already asked before.

 

As you know when you're in a fight your body can get blood all over it.

However when cum is applied the cum texture removes all the blood.

 

I want both to stay, it should be a mess of blood and cum when you're defeated in battle right?

Both have their own fade over time, blood and cum.

 

Is there a fix for this issue?

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45 minutes ago, prologue1337 said:

I can't find the answer so excuse me for asking if already asked before.

 

As you know when you're in a fight your body can get blood all over it.

However when cum is applied the cum texture removes all the blood.

 

I want both to stay, it should be a mess of blood and cum when you're defeated in battle right?

Both have their own fade over time, blood and cum.

 

Is there a fix for this issue?

Check the Cum Overly of @Monoman1 this tweak use SlaveTat instead and solve your issue.

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I wanna give a shoutout to the developers and the community for giving me the tools to make Skyrim amazing.

I'm pretty vanilla, so I've avoided SexLab in the past because of the monsters and the noncon stuff. Mostly the creatures, I guess. I decided this time around, though, I would put together a setup where I could fuck my in-game waifu. I used OSex in the past and it was clunky, but elegant in between that clunkiness. I started this modding session with Flower Girls, but when I finally got to implementing SexLab, Flower Girls wasn't necessary.

 

The animation editor is the absolute most awesome thing. Of the 122 animations I have with SLAL (the defaults, Ayasato, 3jiou, Dogma, MasterMike, mike24, NCK30, and Milky), I've unticked noncon, foot stuff and foot stuff, which was very easy with the tags. With the remaining 100 or so, I'm slowly working my way through with the help of SexLabTools and Matchmaker, adjusting to my setup.

 

I play a futa character, which can get buggy or suffer from alignment issues with other systems. I rigged my schlong to align with the male setup and then I can easily use the hotkeys to fine tune each animation, it's amazing how easy this is once it's all set up. Eventually, after carefully adjusting a bunch of porn, I'll have my edits catalogued and I plan to remove matchmaker and use other SexLab mods to create more natural sex experiences with the waifu and other NPCs.

 

I'm just really happy and I wanted to share that with the people who made it possible. I've played other adult games, but Skyrim is definitely the best adult gaming experience out there and it's so much thanks to LL.

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32 minutes ago, atheos13 said:

I'm pretty vanilla,

 

32 minutes ago, atheos13 said:

I play a futa character,

 

I think we have different definitions of the word "vanilla". Although I suppose, relatively speaking, compared to everything else you can find on this site...

 

Regardless, welcome to the Dark Side. :cookie:

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2 hours ago, tasairis said:

 

 

I think we have different definitions of the word "vanilla". Although I suppose, relatively speaking, compared to everything else you can find on this site...

 

Regardless, welcome to the Dark Side. :cookie:

That's the thing, I thought this was the dark side, but as I've grown up, I've definitely been able to separate dark from horny and normal horny from dark and horny. I sometimes forget that my futa interests. I do think it's what every straight guy should do in Skyrim because you can have a hot character and be the top. It probably sits differently with me because I'm a bit genderqueer. I typically play female characters in video games and role play them as lesbian. When possible, I put a dick on them. That, to me, is the height of immersion.

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On 1/29/2021 at 9:25 PM, atheos13 said:

[500 words on details of the game and sexual preferences] That, to me, is the height of immersion.

[up on soapbox]

[rant]

 

Words mean things. There is a word for almost everything imaginable. However, for language to work, everyone must agree on the definitions of those words. When new words (or new meanings for old words) come into common usage, people still have to agree on the core definition of the new word or meaning.

 

The word vanilla in a video-gaming context is universally accepted as "unmodded; content defined as "vanilla" is from the game publisher/developer." Just like all words, some ppl may misuse or confuse them such that they mean something different than that, but just because many ppl say "me and him should of went to the movies" doesn't legitimize the egregiously-erroneous twisted usage of those words.

 

The word "immersion" in a video gaming context means "total believability; so believable that I can, for a while, ignore my actual surroundings and immerse myself in the game to the extent that I can realistically pretend the game world is real." This is why VR games are so much more immersive than the same game's non-VR version.

 

"Immersion" has nothing whatsoever to do with the details of the game (lore, modded or vanilla, time era, race of the characters, etc.) or the sexual preferences/fetishes of the player. It is at a level above those details, describing the entire gameplay experience of a particular game as a whole. Also, as you said, immersion is subjective- with highly-moddable games like Skyrim, two different players can (and will) have similarly-modded and identical-looking and performing Futarim games, but one of them says "talking cats [Khajiits] breaks immersion for me, this is a crappy game!" while in the next apartment not 10 feet (3m) away, another player with the same exact game and similar mods says "talking lizard-girls with dicks is so believable to me! This game is so immersive!"

 

[/rant]

[/up on soapbox]

*catches heel on loose soapbox nail and falls SPLAT! on face, destroying what little credibility she had*

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6 hours ago, Libertine said:

HI, finally got it working after paying attention to the generate FNIS errors and just pasting them into browser and got solutions. Only problem so far is cannot get any response from goats, foxes and elk. All other vanilla creatures respond. Any ideas? Thanks

 

6 hours ago, Libertine said:

Sorry, forgot, doesnt work with Mammoths either

Hmm it might need animations, I found the billyy version 4 set anims were not recognized by aroused creatures so I reverted to an older 2.x version

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7 minutes ago, Mauserl said:

 

Hmm it might need animations, I found the billyy version 4 set anims were not recognized by aroused creatures so I reverted to an older 2.x version

ok thanks, I will try that and hope I dont get my machine moaning at me for using an older version :)

 

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18 hours ago, Libertine said:

Sorry, forgot, doesnt work with Mammoths either

What about with roaches? They're not called COCKroaches for nothing, ya know... plus you can use them anywhere without anybody knowing... just slip one down your panties and enjoy the little clit-gnasher as he works his magic right there in front of your mom and everything... extra points for stealthing one down your mom's panties too so she can sing a duet with you at the end... :classic_biggrin: ?

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7 hours ago, itsfrankbitch1 said:

Completely new to this site. Can I use any of these mods on console?

Everything here is designed for PC. Since most mods here require SexLab Framework, and that requires SKSE, and as far as I know neither console is compatible with/allows SKSE nor is there a SKSE version for consoles, there is no way to use any of the sex mods here on consoles AFAIK.

 

That said, you could probably port some of the armor and clothing mods to whatever console you use, but you'd have to do it yourself- I haven't seen any such ports available here.

 

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