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darkspleen

[mod] [Stellaris] Make Space Sexy Again

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An update! Awesome! My sympathies out to you guys, I can only imagine trying to balance and bugfix a mod like this while the base game itself is jumping around between versions and a slew of vanilla bugs appearing everywhere. Thanks for the hard work!

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Worship, huh?  I guess that's to make sure Spiritualists aren't out in the cold as they were before(As previously, their only option was 'outlawed'.  Which was always kind of a 'Goddammit' because Goddesses of Love have always been very much a thing.  Are all Spiritualists prudes?  Hardly.)

 

Imperial Cult?  By default there's already a Civic choice that does this, and the Chosen One turning up can also allow you by event to switch to such.  I'm not 'against' it, precisely.  More 'maybe work with what's there than implement your own, especially with sharing the same name.'?

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For the New Pleasure district. For an existing game I have, I have industrialized prostitution policy in place but can't build the district. I have tried on planets with planetary admins and capitals. 

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16 hours ago, Derpgun90 said:

Does the Tentacle symbiosis civic actually do anything? Don't see any events for it and the only thing I can find in the massa files is just some lines to spawn a tentacle tile blocker if you have the civic on any non-artificial world you own.

My guess is that it acts as alien wildlife which would be useful if you have a species that requires xeno males.

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Yea... I meant to have that civic commented out and long story short it ended up not. So yea. As of right now it basically does nothing. But you DO get a tiny sneak peak of things to come I guess. I'll probably comment it out in the next patch.

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massa\gfx\portraits\portraits\sexbot.txt

 

change

        clothes_selector = "humanoid_sexbot_clothes"    

to

        clothes_selector = "no_texture"    

 

this will stop damn cloths to bug out from time to time

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5 hours ago, srx47 said:

massa\gfx\portraits\portraits\sexbot.txt

 

change

        clothes_selector = "humanoid_sexbot_clothes"    

to

        clothes_selector = "no_texture"    

 

this will stop damn cloths to bug out from time to time

So that what was causing this issue!

Thanks for pointing that out. :smile: 

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On 4/24/2018 at 9:19 AM, Reigor said:

For the New Pleasure district. For an existing game I have, I have industrialized prostitution policy in place but can't build the district. I have tried on planets with planetary admins and capitals. 

Also having this issue.  Unable to build the Red Light District since the update.

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New version with several hotfixes available at the new github:

 

https://github.com/Regularitee/MASSA

 

Version 17.3:

 

v 0.17.3

- Reworked Slime armies. They're now a special troop designed to cause as much collateral damage as possible to colonies.

- Removed the government ethic attraction from the Dairy strategic ressource.

- (Fix) Fixed an issue with the sexbots. (Thanks srx47)

- (Fix) New buildings previously added now use a proper placehoder art.

- (Fix) Dairy strategic ressource now use a proper icon.

- (Fix) Milking technology now accessible to non-slavers.

- (Fix) Pleasure district now buildable by non-slavers.

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Tentacled Symbiosis Civic & Synthetic Womb trait pretty much useless and 'new' buildings have so much modifiers ...

 

I also added this: 

Quote

trait_slave_implants = {
    cost = 1
    initial = yes
    randomized = no
    modification = yes
    forced_happiness = yes
    opposites = { "trait_intelligent" "trait_erudite" "trait_natural_engineers" "trait_natural_physicists" "trait_natural_sociologists" "trait_communal" "trait_solitary" }
    allowed_archetypes = { BIOLOGICAL }
    icon = "gfx/interface/icons/traits/trait_robot_sexbot.dds"
    modifier = {
        pop_other_species_owner_happiness = 0.2
        pop_other_species_happiness = 0.1
    }    
}

 

yeah i was too lazy to make new icon >_>

 

oh and one more: switch sr_dairy to rare so it would be displayed at res tab

 

Untitled.png

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On 4/25/2018 at 11:40 PM, veedanya said:

New version with several hotfixes available at the new github:

 

https://github.com/Regularitee/MASSA

 

Version 17.3:

 

v 0.17.3

- Reworked Slime armies. They're now a special troop designed to cause as much collateral damage as possible to colonies.

- Removed the government ethic attraction from the Dairy strategic ressource.

- (Fix) Fixed an issue with the sexbots. (Thanks srx47)

- (Fix) New buildings previously added now use a proper placehoder art.

- (Fix) Dairy strategic ressource now use a proper icon.

- (Fix) Milking technology now accessible to non-slavers.

- (Fix) Pleasure district now buildable by non-slavers.

I was testing Visual Studio Code and the CWTools extension on my own private mod and I noticed a lot of minor (and some major) issues with MASSA, would you like a link to  a version of the mod where I've fixed some of the issues? If not I can still recommend the VSC + CWTools combo to debug issues with Stellaris mods.

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