Popular Post Toronam Posted January 7, 2018 Popular Post Share Posted January 7, 2018 View File Stellaris Sexy Xenos and more (SSX) 1.11.8 SSX 1.11.8 for Stellaris 3.0.3 and beyond Only the SSX and SSM species classes have the portraits. It's normal if the other species classes are empty, it's because it's impossible to add a new cityscape without his own species classes. I do not know how to write english, but i will do my best. I am a french amateur modder, i'm watching the mods in this site for stellaris for more than one year. But with the recent arrival of new modders, i am encouraged to come out of the shadows. In my mods you can find: .27 species traits .17 leaders traits .7 technologies .10 civics .7 cityscapes .20 species : 139 xeno furred nekos 86 nekomimis 128 xeno furries by dr.comet 91 xeno deers 154 xeno horses 97 egyptian themed humans (2 genders) 102 xeno rabbits (2 genders) 83 lewd humans 80 dreanei 104 fox furrys 86 dog furrys 219 more manga styled humanoides 126 manga elfs (gendered and more) 91 succubus 76 overcustomized dragon furry sexy horrors 85 Blue succubus 48 animes girls by Oota Yuuichi 119 sharks and orcas 56 same xeno horses but only with the arts by Twistedscarlett60 43 gardevoir inspired sexy aliens .3 machines models (experimental) (need synthetic dawn) 61 cat bots ( A.R.A. from Fluff Kevlar ) 6 chromed bots 126 anime synths ( specialized ) .1 prescripted countrie .3 events .And many content not listed. Localisation: english french, german, russian (partial) All others localisation are minimaly supported (english text, no more "trait_leader_warm_nuts" or others things like this) Installation : All four files are mods. The portraits, traits and more and cities files are standalone. The countries file is not really interesting I must add more stuff seriously. But SSX traits and more rewrite species_has_happiness in 00_rules and opinion_friction in 00_opinion_modifier file, it's not critical, the game wil not crash if it's re-rewritten by an other mod. The ui for the ruler window and the pop window in the planet view are also modded, it's incompatible with any mods changing those windows. (sometime a crash, sometime that look messy) ( requirements! ) Sexyxenos Countries = Just More Flags, Sexyxenos, Sexyxenos Traits I dont mind if you take and/or change the files for your mods. Do not put the NSFW pictures on steam workshop if you don't like to live dangerously. If you really really want to do a repost, write at least a description and give the source. Check the rules of the website where the repost is done. If the loverlab is difficult to reach from your country you are more than allowed to repost it in a better place. Feel free to give me some feedbacks and ideas. Even if I'm rarely here. All graphics belong to their originals authors Credits : Thanks to Abominus for the german localisation Akinaruto for the french localisation Lockeslylcrit and PrincessWoona for the english localisation Ailine for the russian localisation Pravus for the succubi species Powaqqatsi for many portraits Void Node for many portraits The big amount of artists i have not credited for the huge cultural heritage they create like fluff kevlar, dr comet, iskra, twistedscarlet, waero, freedomthai, alfa995, f-r95, kanel, fensu, magnaluna, neoartcore, wisperingfornothing, tsampikos and many missing names I will add over time. Submitter Toronam Submitted 01/07/2018 Category Stellaris Requires Stellaris 39 Link to comment
Toronam Posted January 7, 2018 Author Share Posted January 7, 2018 I see many people have already download this mod. Merci, i'm happy to make your galaxys more sexier. A little pack of traits is in creation. I just need to try hard the descriptions.... Link to comment
JesusKreist Posted January 7, 2018 Share Posted January 7, 2018 Talking of traits. You'd probably want to include the information that the maximum number of trait picks on the species are 8 and not 5 like usual. Link to comment
Abominus Posted January 7, 2018 Share Posted January 7, 2018 Good to see that others are also into stellaris-modding. High five from Germany to France :). Link to comment
bicobus Posted January 7, 2018 Share Posted January 7, 2018 13 hours ago, Toronam said: My mod is totaly "free", you can pick up whatever you want or edit files for your mods. You might want to put a license file in your archive, something modders don't usually do even though they really should. You'd need to disclose what is open and free to use and what isn't, I suppose the graphical assets aren't free as not made by you. (Also it's totally, with 2 l.) A way to phrase it could be: "All text files fall under [this license]. All graphics belong to their original author.". Then replace [this license] with the name of a license, creative common or the X11 license. The reason to pick a license is to lift any ambiguity. What do you mean by free? Is it free as "freedom and open", or free as "you don't have to give money for it"? I've learned that while doing FOSS, even if you write down a small silly thing you always, always, need to specify clearly what people can and cannot do with your stuff. I personally don't really give a damn, so I always use the BSD license 13 hours ago, Toronam said: If you prefer a other mod name i can change it quikly. The name of your mod is just fine. Link to comment
JesusKreist Posted January 7, 2018 Share Posted January 7, 2018 "Need to Bread"? *Laughing harder than I should* The traits for the most part seem somewhat logical. But please explain to me how being a natural nudist enables a species to gain a 30% habitability bonus. Wearing no clothes at all enables a species to live somewhere where before a hazmat suit was needed to even survive? For 5 points while the original extremely adaptive only adds 20% habitability for 4 points and the simple adaptive adding 10% for 2 points. With 25% it would somewhat be balanced and in line with the original traits from paradox. Still the question from the beginning to answer, though. Link to comment
monkeydark1 Posted January 7, 2018 Share Posted January 7, 2018 Glad to see increase in Stellaris mods, thank you very much for your effort Link to comment
Toronam Posted January 7, 2018 Author Share Posted January 7, 2018 I'm going to think about the natural nudist trait. And raise the price to 6 points for the next patch. Maiby add more negatives traits to be able to buy more easily very good traits. I am curious to know what are the types or new xenos the loverlab members want to see in the future. Or maybe other types of content? I leave the events to the others, my skill is poor. Edit: I try everything to add new slavery type or new living standard but i have totally failed to add this in the good menu. I cruelly understand why there is no mod with more species rights. Salted! Link to comment
Raana Posted January 9, 2018 Share Posted January 9, 2018 Dogs, wolves and rabbit categories would probably all be good options to add. Also, for the pony ones (and probably in general) maybe avoid edge clipped images. There's at least one I would like to use as a ruler profile, but the missing sides of the image are a bit jarring. Link to comment
Mondo80us Posted January 11, 2018 Share Posted January 11, 2018 Add a xeno rabbit and skunk race next Link to comment
JesusKreist Posted January 12, 2018 Share Posted January 12, 2018 He already added a rabbit race. Take a look at the changelog before you suggest/demand something next time. @Toronam nice traits but the word you are meaning is "Infertile" and not "unfertile" ... Link to comment
Toronam Posted January 22, 2018 Author Share Posted January 22, 2018 Updated! And i have completely forgot to change the ugly "infertile". I think about it next time. Link to comment
Raana Posted January 22, 2018 Share Posted January 22, 2018 I second that. If you're still up for requests, the Draenei from WoW would be a pleasing addition to my space lanes, and I suppose with humans in now perhaps some elves too? I'm actually considering making a mod with some premade empires using these profiles mixed with some of the traits from the other mods. For fun mostly, but I think it could turn into a way for people here to generate our own sexy universe with its own lore and stuff. Link to comment
Raaaah Posted January 23, 2018 Share Posted January 23, 2018 Xenos with tentacles are the most difficult thing. I've tried multiple times to make a tentacle monster portrait pack for Stellaris and nothing. I never thought it'd be this difficult to find good images for such, but it surprisingly is! Link to comment
Raana Posted January 23, 2018 Share Posted January 23, 2018 There is the Animated Hollow Portraits mod on Steam Workshop that makes for a pretty decent tentacle species. Based off of the actual in game horror creatures I believe, and uses standalone versions of their npc ships. Squirmy tentacles and everything. I can see how plain tentacle portraits would be problematic to make though. Considering they usually come en masse and would probably result in a lot of edge-clipped portraits unless custom made to fit into the game's portrait system. Link to comment
mk40 Posted January 23, 2018 Share Posted January 23, 2018 14 hours ago, ParadoxalObserver said: Xenos with tentacles are the most difficult thing. I've tried multiple times to make a tentacle monster portrait pack for Stellaris and nothing. I never thought it'd be this difficult to find good images for such, but it surprisingly is! So, you're looking for a tentacle portrait? Well, you might be interest by the animated tentacle I did for MASSA mod. It's not playable at the moment, as it's only used for a specific event, but it's possible to make it as a playable portrait. Spoiler Link to comment
Bob22 Posted January 24, 2018 Share Posted January 24, 2018 I have a bug, whenever I try and activate the portraits mod in the empire builder appearance menu I get a series of empty Portrait types like SSX1, SSX2, SSX 3, but the only one which actually has any portrait options in it is SSX and it only has 5-6 different options. This happens even if SSX is the only mod loaded and after a games file check. Help? Link to comment
Raana Posted January 24, 2018 Share Posted January 24, 2018 I wouldn't worry too much about that. It's just how the base game handles the different "graphics cultures," and is a general side-effect in any mod that adds multiple city view graphics. A graphics culture is basically a set of city + ship + species graphics tied together. However, since this mod only adds the species to a single category, and has a half dozen city graphics, there's going to be empty categories and duplicate ship selections no matter what unless the actual game devs change the code to cut down on redundant graphics categories. Link to comment
Bob22 Posted January 24, 2018 Share Posted January 24, 2018 So this is for generated species not your own from the empire builder? Link to comment
Raana Posted January 24, 2018 Share Posted January 24, 2018 The empty portrait profile types are kind of "just there" as a side effect of the way the game's programming works for certain additions made by mods. Generated AI empires will ignore them because there isn't anything in the categories anyway for them to select, and you can safely ignore them too for the same reasons. 1 Link to comment
Bakagnome Posted January 27, 2018 Share Posted January 27, 2018 Can you do like NSC did and force the empty frames to the bottom of the list and raise up SSX to be somewhere in line with Humanoids? Also if you could subdivide the portrait types by species that'd be awesome, so my catgirl empire was only catgirls and not randomly have a rabbit or something pop up! Link to comment
Sybian Posted January 27, 2018 Share Posted January 27, 2018 How can I use these portraits for "synths, robots and hive minds"? Thxs! Link to comment
Toronam Posted January 28, 2018 Author Share Posted January 28, 2018 10 hours ago, Davidchan said: Can you do like NSC did and force the empty frames to the bottom of the list and raise up SSX to be somewhere in line with Humanoids? Also if you could subdivide the portrait types by species that'd be awesome, so my catgirl empire was only catgirls and not randomly have a rabbit or something pop up! I do not think the species class list is a urgent problem but its interesting. The portraits are already subdivised, maibe you talk about the dr.comet portrait? I did not plan to subdivide this portrait for the moment. 8 hours ago, Sybian said: How can I use these portraits for "synths, robots and hive minds"? Thxs! I never play these types of empires, I forgot to make the mod compatible with that. Fortuitously the hive mind work but the robot hive need a patch. Link to comment
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