theman221 Posted November 19, 2018 Author Share Posted November 19, 2018 On 11/15/2018 at 4:05 AM, pirate_commander said: Quick question does the mod work in 2.1.3? Probably does, most updates don't change anythiing this mod effects but that'll almost defos change in the coming BIG update Link to comment
16JSundberg4 Posted December 1, 2018 Share Posted December 1, 2018 Once 2.2 Le Guin comes out and they finish the patching phase. Can you update this mod again? Because I need this mod in my life! Link to comment
Railgunner2160 Posted December 1, 2018 Share Posted December 1, 2018 Though I'd ask, any plans to do a sexy version of a Megacorp? Link to comment
nintendochamp Posted December 4, 2018 Share Posted December 4, 2018 I just find it neat you guys are using an art piece I commissioned Optional Typo way back. lol Very awesome mod. Link to comment
Dadicho Posted December 6, 2018 Share Posted December 6, 2018 On 12/4/2018 at 5:58 PM, nintendochamp said: I just find it neat you guys are using an art piece I commissioned Optional Typo way back. lol Very awesome mod. Can you link it ? I'd like to see wihch piece you are referring to :3 Link to comment
Sassy Cessy Posted December 6, 2018 Share Posted December 6, 2018 Megacorp adds interbreeding. And it reworks populations and growth. Seems like this mod would require a lot of adjustments to work with the update. Link to comment
bweenie Posted December 8, 2018 Share Posted December 8, 2018 On 9/3/2018 at 10:35 PM, nonameforme said: That sound like you unzip the file and place it incorrectly or something. The path should look like this... Paradox Interactive\Stellaris\mod \\This is not Stellaris folder within Steamapp, this should be in your User. Then inside the mod file, it should look like this..... sexual_gameplay.mod sexual_gameplay(addon).mod sexual_gameplay [Folder] sexual_gameplay(addon) [Folder] Then inside sexual_gameplay, it should contain 5 folders common events gfx interface localisation Can you pose screenshot of your mod folder? I'm having a similar problem. I'm using 2.1.3, and my mod file looks as you described it. When I load the mod, it gives me a warning about being incompatable, and when the game loads it appears to be standard Stellaris 2.1.3. Any help is appreciated! Link to comment
Railgunner2160 Posted December 8, 2018 Share Posted December 8, 2018 Hmm, question: Have you actually tested and seen if the various traits show up in the menu during Empire creation? Or are you relying solely on the main menu as a indicator that the mod is active? Link to comment
Froggy Posted December 8, 2018 Share Posted December 8, 2018 I suggest not trying to update to 2.2 anytime soon because, as Paradox veterans know, it's buggy as fuck and it will be some time before they fix it enough to even be worth the effort of updating any mods. Link to comment
bweenie Posted December 8, 2018 Share Posted December 8, 2018 40 minutes ago, Railgunner2160 said: Hmm, question: Have you actually tested and seen if the various traits show up in the menu during Empire creation? Or are you relying solely on the main menu as a indicator that the mod is active? Ah, got it. I didn't realize that I needed to get into the species editor. Thanks for the help! Link to comment
Froggy Posted December 10, 2018 Share Posted December 10, 2018 Tried it with 2.2 and... well it doesn't crash the game, but it bugs out so much stuff that it's pretty unplayable. Hives and machine races stopped working entirely, for example, and 2.2 did something to clothing that makes a lot of custom races flake out in graphics as well. Link to comment
Arthur232 Posted December 10, 2018 Share Posted December 10, 2018 @theman221 will this be updated for 2.2? Link to comment
golnor Posted December 10, 2018 Share Posted December 10, 2018 Is there a way to subscribe to a topic without posting? Posting cuz I don't know if there is. Link to comment
Lamadi Posted December 11, 2018 Share Posted December 11, 2018 11 hours ago, golnor said: Is there a way to subscribe to a topic without posting? Posting cuz I don't know if there is. To the right of the topic title at the top. Link to comment
theman221 Posted December 16, 2018 Author Share Posted December 16, 2018 Hey guys sorry, I'm still busy and I haven't found the time to play the new stellaris update. The mod will definitely need to be updated extensively and the earliest I can start is in mid January But if anyone wants to go ahead and update the mod themselves before then, just send me a message! 7 Link to comment
nonameforme Posted December 17, 2018 Share Posted December 17, 2018 8 hours ago, theman221 said: Hey guys sorry, I'm still busy and I haven't found the time to play the new stellaris update. The mod will definitely need to be updated extensively and the earliest I can start is in mid January But if anyone wants to go ahead and update the mod themselves before then, just send me a message! Not playing at the current state maybe a good thing, there's so much bug and oversight that may ruin your game if you encounter them. I heard that some portraits are bug and make 'organic' pop eat mineral as food source. Just do the mod at your own pace, no need to rush or force yourself. I hope you are free enough to enjoy the new year. Link to comment
Ainell Posted December 17, 2018 Share Posted December 17, 2018 Honestly, even without mods 2.2 is kind of a buggy mess right now. Not Bethesda-level buggy maybe (hey, at least they're working on fixing the bugs), but it definitely needs work. Waiting for the worst of it to get sorted out might not be a bad idea. Link to comment
Wolf470 Posted December 19, 2018 Share Posted December 19, 2018 Take your time, rushing something like this leaves you with a bunch of bugs to iron out. (That's why I wait at least a year to buy a new Bethesda product) ? 1 Link to comment
theman221 Posted December 20, 2018 Author Share Posted December 20, 2018 Thanks for understanding everyone :) Hope everyone has a good new year! 3 Link to comment
golnor Posted December 21, 2018 Share Posted December 21, 2018 Well, if you're planning on an update eventually, the -90% influence cost on starbases in the need to breed trait is a bit overpowered, as anything that reduces it more (e.g. xenophobe) completely removes the influence cost. Maybe drop it to a -50% cost? Link to comment
MagnaSonic3000 Posted December 21, 2018 Share Posted December 21, 2018 I haven't encountered a lot of the bugs in 2.2 TBH. Also people mentioned custom races are bugged, but I've got at least 7 different custom empires and they seem to work fine. I also thought about using that aphrodisiac anomaly as something that could carry into late game that fires off some weird event chain that causes you to start filling planets with whatever is causing it on that planet. This will encourage your pops (and basically everyone involved with them) to keep breeding, but may cause some side effect events that fire off on occasion. Link to comment
Absentia616 Posted December 21, 2018 Share Posted December 21, 2018 53 minutes ago, MagnaSonic3000 said: I haven't encountered a lot of the bugs in 2.2 TBH. Also people mentioned custom races are bugged, but I've got at least 7 different custom empires and they seem to work fine. The biggest bug with some custom portraits is that the don't consume any resources like food and consumer goods, some modders took this into account which is probably why you haven't encountered it, in fact you can completely miss the bug, like I did in a game I just was doing really well, but nope turns out my race was just completely overpowered because of the bug, Link to comment
MagnaSonic3000 Posted December 21, 2018 Share Posted December 21, 2018 I might not have suffered that bug, because I was having energy and mineral problems early game, and minerals are used for consumer goods so that started bleeding out too. Link to comment
Absentia616 Posted December 21, 2018 Share Posted December 21, 2018 Yeah there are plenty of ways round it that some mod makers use, there's even an unofficial patch on steam for that particular one, but they did let it out of the oven a little early, that's the only bug I've personally ran into, but they definitely need to work on the balancing, especially with the market, where you are literally able to print energy credits, but saying that, they updated the game today so hopefully they fix that, it was broken as hell Link to comment
MagnaSonic3000 Posted December 22, 2018 Share Posted December 22, 2018 The only bad thing is Stellaris snaps a lot of mods in half with even small updates. Link to comment
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