kermit24 Posted February 14, 2018 Share Posted February 14, 2018 I don't know if this was mentioned before (no results when searching for it), but Sexual Dominant Trait doesn't seem to add acceptance as it should be, i tried to figure out why this is myself without succes Any Ideas? Link to comment
orbitallaser Posted February 16, 2018 Share Posted February 16, 2018 thanks for the mod great work so far, looking forward for updates just a small wish by little me, could you make your traits genetically engineerable? (atleast for me i can't add them currently) 1 Link to comment
theman221 Posted February 16, 2018 Author Share Posted February 16, 2018 On 2/14/2018 at 5:10 PM, kermit24 said: I don't know if this was mentioned before (no results when searching for it), but Sexual Dominant Trait doesn't seem to add acceptance as it should be, i tried to figure out why this is myself without succes Any Ideas? Is it that you are not getting a high enough acceptance modifier or non at all, because if you do not have a leader with the trait you will only get a +50 modifier instead of +250 5 hours ago, orbitallaser said: thanks for the mod great work so far, looking forward for updates just a small wish by little me, could you make your traits genetically engineerable? (atleast for me i can't add them currently) Thanks! I will probably change it so you can, but the interbreeder traits will not be modifiable since I don't think I want to let the AI have these traits until someone makes an ai personality that can properly use them 1 Link to comment
Raana Posted February 17, 2018 Share Posted February 17, 2018 To make the AI properly pair up species with those traits would likely require some kind of scripted event to push them into relocating compatible species to the same worlds. Kind of like how there's a small bit of code that pushes AI empires into setting species with the charismatic trait into domestic servitude rather than another form of slavery. All the AI personalities do is weight their behavior towards certain actions. Like how likely they are to take advantage of other empires, how they deal with diplomacy, ship load out balance, etc. Something specific like moving pops around in a very specific way isn't something the personality code would affect. Link to comment
kermit24 Posted February 18, 2018 Share Posted February 18, 2018 On 16.2.2018 at 7:56 PM, theman221 said: On 14.2.2018 at 5:10 PM, kermit24 said: I don't know if this was mentioned before (no results when searching for it), but Sexual Dominant Trait doesn't seem to add acceptance as it should be, i tried to figure out why this is myself without succes Any Ideas? Is it that you are not getting a high enough acceptance modifier or non at all, because if you do not have a leader with the trait you will only get a +50 modifier instead of +250 I get no modifier at all, i double checked it by picking the Domination Tradition for the +20 modifier and this one works. On 16.2.2018 at 7:56 PM, theman221 said: On 16.2.2018 at 2:27 PM, orbitallaser said: thanks for the mod great work so far, looking forward for updates just a small wish by little me, could you make your traits genetically engineerable? (atleast for me i can't add them currently) Thanks! I will probably change it so you can, but the interbreeder traits will not be modifiable since I don't think I want to let the AI have these traits until someone makes an ai personality that can properly use them Weird, i CAN genetically engineer the traits, i've enslaved the United Nations of Earth and modified them to breeding slaves (highly submissive, perfect incubator, sexually gifted) in my last game Link to comment
orbitallaser Posted February 19, 2018 Share Posted February 19, 2018 22 hours ago, kermit24 said: Weird, i CAN genetically engineer the traits, i've enslaved the United Nations of Earth and modified them to breeding slaves (highly submissive, perfect incubator, sexually gifted) in my last game that is weird indeed, got any genetics mods installed? i'll load it up in abit and give it another shot, but i'm 100% sure i could'nt give "need to breed" to my race (yes they found out about porn and became addicted to sex) Link to comment
theman221 Posted February 19, 2018 Author Share Posted February 19, 2018 On 2/18/2018 at 6:28 PM, kermit24 said: I get no modifier at all, i double checked it by picking the Domination Tradition for the +20 modifier and this one works. Weird, i CAN genetically engineer the traits, i've enslaved the United Nations of Earth and modified them to breeding slaves (highly submissive, perfect incubator, sexually gifted) in my last game Thats pretty weird, possibly a overlap with another mod first time I've heard of this problem so yea not too sure how I can help xP Link to comment
Raana Posted February 19, 2018 Share Posted February 19, 2018 On 2/18/2018 at 11:28 AM, kermit24 said: Weird, i CAN genetically engineer the traits, i've enslaved the United Nations of Earth and modified them to breeding slaves (highly submissive, perfect incubator, sexually gifted) in my last game 6 hours ago, orbitallaser said: that is weird indeed, got any genetics mods installed? i'll load it up in abit and give it another shot, but i'm 100% sure i could'nt give "need to breed" to my race (yes they found out about porn and became addicted to sex) If you're using the modified files I posted back on page 6 as a balance test I had edited them so they could be used in genetic engineering. Otherwise I don't know either. Link to comment
kermit24 Posted February 20, 2018 Share Posted February 20, 2018 16 hours ago, theman221 said: On 18.2.2018 at 6:28 PM, kermit24 said: I get no modifier at all, i double checked it by picking the Domination Tradition for the +20 modifier and this one works. Weird, i CAN genetically engineer the traits, i've enslaved the United Nations of Earth and modified them to breeding slaves (highly submissive, perfect incubator, sexually gifted) in my last game Thats pretty weird, possibly a overlap with another mod first time I've heard of this problem so yea not too sure how I can help xP The only other mods i use are real human/humamoid slaves 13 hours ago, Raana said: On 18.2.2018 at 6:28 PM, kermit24 said: Weird, i CAN genetically engineer the traits, i've enslaved the United Nations of Earth and modified them to breeding slaves (highly submissive, perfect incubator, sexually gifted) in my last game 20 hours ago, orbitallaser said: that is weird indeed, got any genetics mods installed? i'll load it up in abit and give it another shot, but i'm 100% sure i could'nt give "need to breed" to my race (yes they found out about porn and became addicted to sex) If you're using the modified files I posted back on page 6 as a balance test I had edited them so they could be used in genetic engineering. Otherwise I don't know either. Thats it then, i use the modified traits from page 6. Link to comment
orbitallaser Posted February 20, 2018 Share Posted February 20, 2018 On 19.2.2018 at 10:47 PM, Raana said: If you're using the modified files I posted back on page 6 as a balance test I had edited them so they could be used in genetic engineering. Otherwise I don't know either. ahh i didn't spot those, thanks! also already tested them working fine, i guess the "need to breed" trait counts as a negative one and that's why i can't engineer sex obsessed sub species Link to comment
Raana Posted February 21, 2018 Share Posted February 21, 2018 6 hours ago, orbitallaser said: ahh i didn't spot those, thanks! also already tested them working fine, i guess the "need to breed" trait counts as a negative one and that's why i can't engineer sex obsessed sub species Yeah, I think there are some special rules separate from the yes/no in the traits themselves on what can and can't be added with genetics, depending on if the modifiers are positive or negative, and traits with both of course count as both. Link to comment
Valaska Posted February 21, 2018 Share Posted February 21, 2018 Hmm, they seem abit on the overpowered side tho? Link to comment
Sybian Posted February 22, 2018 Share Posted February 22, 2018 Does this work with the new xpac and patch? Link to comment
CreeperinTown Posted February 22, 2018 Share Posted February 22, 2018 4 hours ago, Sybian said: Does this work with the new xpac and patch? as far as i can tell yes Link to comment
Guest Posted February 22, 2018 Share Posted February 22, 2018 Good job on this! For someone's first mod, this is absolutely amazingly well made! Keep it up Link to comment
vadenveil Posted February 24, 2018 Share Posted February 24, 2018 so will this be getting a 2.0 patch? cause this mod is great Link to comment
Abominus Posted February 24, 2018 Share Posted February 24, 2018 Is this your mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1311950867 ??? Link to comment
mk40 Posted February 24, 2018 Share Posted February 24, 2018 There is also MASSA posted by the same guy, report him. Link to comment
lithium500 Posted February 25, 2018 Share Posted February 25, 2018 14 hours ago, vadenveil said: so will this be getting a 2.0 patch? cause this mod is great This mod works with the new xpac and 2.0 as it is fyi Link to comment
HuntressLilith Posted February 27, 2018 Share Posted February 27, 2018 Yeah but it flags red in the mod window as not compatible, which means that while it works it might have issues. It's better to wait till the mod author has gone over things to be sure and updates it. Link to comment
Kalderon Posted February 27, 2018 Share Posted February 27, 2018 4 hours ago, HuntressLilith said: Yeah but it flags red in the mod window as not compatible, which means that while it works it might have issues. It's better to wait till the mod author has gone over things to be sure and updates it. Not really. The flag in the modlauncher only means that the version number in the *.mod-file is not updated. Nothing else and totally useless for determining if a mod is actually compatible/not compatible with the current game version. However, this one at the moment ist currently NOT compatible (or I'm dumbstruck): the planetary edicts don't cost anything at the moment, neither influence or energy. Can't remember if this was also the case in 1.9 (I think it was not, but as said, my mind play me some tricks here), but since Paradox changed the underlying mechanics of the edicts, I suspect its not working as intended anymore. Not gamebreaking and the edicts themselves work, but having no cost makes them totally overpowered, especially "Public exhibitionism", since this one also has no drawbacks. The traits also work as intended, and there overpoweredness was there since the beginning. Best regards Kalderon Link to comment
vadenveil Posted February 27, 2018 Share Posted February 27, 2018 going into the files they changed the format for how they are written. its extremely easy to change things to cost again 1 Link to comment
Tebix Posted March 3, 2018 Share Posted March 3, 2018 I can't select the empire edict, it simply isn't activated, even if it isn't grayed out Link to comment
Lifariz Posted March 4, 2018 Share Posted March 4, 2018 Pretty sure this mod ain't updated for 2.0 yet Link to comment
Sybian Posted March 5, 2018 Share Posted March 5, 2018 On 3/3/2018 at 5:05 PM, Lifariz said: Pretty sure this mod ain't updated for 2.0 yet It works fine for me as is for 2.0.2 only minor minor issues that can be ignored. And still fairly balanced too, Although the great kahn thing in from the new expansion is a little weird, they either fail hard or take over pretty much everyone then break on my defenses and then they fall apart into dozens of tiny systems which makes taking them over a joke. Link to comment
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